Moderator: Cartographers

Will do the top one so it is clockwise.natty_dread wrote:Flip the other stairs around to get a nice rotational symmetry.








The knights stay as they are of I will take them off. They where just decoration and had taken them of a couple of versions ago till DiM said he wanted them back. A top down knight would be awful to look at as well. Sure most people can forgive me over the double perspective. And before you ask, no, I will not change the look of the map to match the knights.natty_dread wrote:One thing... the knights on the wall look like they're drawn from a bird's eye perspective, while the wall itself and the ramparts and stairs are drawn in the top-down perspective. This is most noticeable in the knight in the top-right corner, which looks kinda really weird, being "under" the ramparts like that...

Fine, take them off, what do I care?koontz1973 wrote:The knights stay as they are of I will take them off.


Right, but that doesn't excuse sloppy work... I could draw my next map's background full of smiling dicks, and tell people "they're only there for decoration"... and that would be that?koontz1973 wrote:They are only there for decoration, nothing else.
Nah, just make it so that none of the knights overlap with the ramparts. Make them go between them like they do on the sides. Problem solved.koontz1973 wrote:I will go back over the top knights and put back in the missing pieces so both ends look more equal (as you pointed out).









his welcome?koontz1973 wrote:Your welcome.

Done.J_Indr wrote:koontz, this is a little think - could you darken the yellow shield in the bonus description on the small map? It's really shiny and really different from the yellow shield used on board (and on the large version).

