Moderator: Cartographers
NEVERmind lol ill get to it. Ive got WM PNG that has the centered coodnitaes on itColeman wrote:They all seem to be 23.gimil wrote:im sure i had the army circles 22 px.
Top Score:2403natty_dread wrote:I was wrong




Top Score:2403natty_dread wrote:I was wrong
I dont understand what you mean. All boarders are visable and havent been complained about throught the whole process of this map.qwert wrote: 1.In map you have some country who have very bright terittory borders.
ive been through this ENTIRE thread and you havent posted once. Never the less i am keeping the background a simple textured grey. My reasoning is becasue:qwert wrote: 2.I put post before yours map been forged,with question of yours background who is gray dead,and you nothing do with these.
Top Score:2403natty_dread wrote:I was wrong
i really don't see the bright borders you're talking about.qwert wrote:well i look maps,and i see several issue:
1.In map you have some country who have very bright terittory borders.
the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.qwert wrote: 2.I put post before yours map been forged,with question of yours background who is gray dead,and you nothing do with these.
That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.DiM wrote:the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
Nothing has really changed since then, the map still has that bland/washed out feel to it. More so now actually than what it did on page 8.KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.
KEYOGI wrote: That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.
Im open to suggestions but like i already said any pictures will just contrast with the soft flowing image i currently have.KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.
I dont see what you mean by bland and washed out. I feel its pleasant and easy to look at. but THATS just my opinionKEYOGI wrote: Nothing has really changed since then, the map still has that bland/washed out feel to it. More so now actually than what it did on page 8.
Without the glow the terr names look flat. That was something i was always unhappy with. now im more satified with them. I dont feel it makes it better or worst. Just a matter of opinion.KEYOGI wrote:I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
KEYOGI wrote: Sea routes are still bad in my opinion. They do nothing to reflect a sea route. I would seriously consider some other options here, your map would benefit from it.
Top Score:2403natty_dread wrote:I was wrong
I like the classic feel of the map and don't want to see this map turn to crap, so I respectfully agree with DiM.KEYOGI wrote:That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.DiM wrote:the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
I actually preferred the text without the glow effect myself. But I don't think anything is wrong with the territory labels as they are now.KEYOGI wrote:I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
Really? They aren't in mine.KEYOGI wrote:Sea routes are still bad in my opinion.
How so?KEYOGI wrote:They do nothing to reflect a sea route.
I wouldn't. They're fine.KEYOGI wrote:I would seriously consider some other options here, your map would benefit from it.
KEYOGI wrote:That's your opinion and qwert has his. I support qwert here, it was something I mentioned on page 8. The dead territory takes up such a large portion of the map, I really think it could use something.DiM wrote:the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
Nothing has really changed since then, the map still has that bland/washed out feel to it. More so now actually than what it did on page 8.KEYOGI wrote:Add some imagery to the dead territory like in the Mongol Empire map or something else to try and just liven up the map a bit. It feels a bit washed out and drab at the moment.
the glowy text is the best by far. it's discrete and functional. basically those are the 2 words that define this map. functionality and discretion.KEYOGI wrote:I'm not sure the glow on the text is doing anything for you. With an effect on the text it would give you the opportunity to move some of your territory labels into a better position, but I think this is an area that still needs some tweaking.
and what would reflect a sea route? i think any line dotted or continuous, wavy or straight could be a sea route. it all depends on the style of the map. look at the sea lines in AoM. wavy dotted and washed. that's the style best suited for that map. i think what gimil has now is best suited for this map. there's no standard sea route that must be used.KEYOGI wrote:Sea routes are still bad in my opinion. They do nothing to reflect a sea route. I would seriously consider some other options here, your map would benefit from it.
I don't see why disagreeing with you is a problem.Developmental maps will be discussed in length in the various Foundry forums, in their respective topics. Cartographers must be open to any advice and suggestions. Be sure that if you do not implement said advice you must have logical reason for doing so. This rebuttal must be stated either by you, or argued by another Foundry poster who sees the drawbacks or shortcomings in said advice. There will be no rebuttals of ‘It’s my map, let me do it my way.’ Waiting for feedback on your map is the one of the most important parts of development.
Top Score:2403natty_dread wrote:I was wrong

i know there are images in the background but not in the territories and the texture is the same everywhere just like gimil's gradient. it does not differentiate the various continents.Teya wrote:DiM, if you actually pay attention to the Australia map, you'll see that there are images in the background. Not to mention the obvious texture on the map. The australia map, unlike the portugal map fills the background very well with the legend & title.
Also, for one of your favourite maps DiM, you havent played it much.
DiM. I am not just saying to add textures for the sake of textures. I am saying make a map that others can't.DiM wrote:it's clear we have 2 sides. the ones that like the simple nature of the map and the ones that would love some spicy textures.
WidowMakers wrote: "What can I do to make others question how i did that"
I want people to ask, how did you do that. Or say, that is really cool.
Don't limit yourself to plain colors and inner glows . Think outside the box and let the imagination flow. You would be surprised what you come up with when you just try some things and see what happens.

I just say mine opinion,i like when map have filed background,and filed neutral country(no playabile terittory),these how i work,and every mine map have filed background who in good way give map some autentical look.If he dont want to change then ok.the background is supposed to be neutral. i would not want it changed. it has a nice color and texture that fits perfectly with the simple crisp style of the map. if gimil puts a picture or something else there then the dead background would catch the eye more than the continents would and that's not good.
_________________
Age of Merchants was just the beginning of a long journey. A journey about demons, survival and evolution. A journey that never ends....
well it certainly stands out due to it's simplicity. compare it to recent maps. it's like a breath of fresh air. this and revamp of montreal. they both look old skoolWidowMakers wrote:DiM. I am not just saying to add textures for the sake of textures. I am saying make a map that others can't.DiM wrote:it's clear we have 2 sides. the ones that like the simple nature of the map and the ones that would love some spicy textures.
Anyone who knows photoshop can make the current Portugal map.
-It is several layers of different colored masses.
-Each of them have an inner glow of black with an opacity of around 75% and are feathered.
-The sea is just a blue background with a little texture.
These are very simple things.
All I was trying to say was:WidowMakers wrote: "What can I do to make others question how i did that"
I want people to ask, how did you do that. Or say, that is really cool.
Don't limit yourself to plain colors and inner glows . Think outside the box and let the imagination flow. You would be surprised what you come up with when you just try some things and see what happens.
Do you want the map to be OK or GREAT?
Any map can be OK. To make a map great it needs character. Make it stand out!
WM

Ive inserted the continent names with there regions colors to fill some on the dead area.AndyDufresne wrote:Regarding some of the latest discussion, naming the regional bonus areas would be nice, but I am not sure how exactly that could be done with the choice of legend currently.
That exactly what ive doneAndyDufresne wrote: I wouldn't be opposed to a light texture for the nonplayable area, but it should be something...not too intrusive.
I really feel the glow stops the letters looking so flat and boring. Ill change it back if theres some stong feelings on this subject.AndyDufresne wrote: Also the text without the glow looks like by far the best option.
I see it, it must be an area that the select tool never picked up and i never noticed because it was so subtle.AndyDufresne wrote: On the small map, near the Azores islands...near the largest to be specific, is that little white line between it and the smaller island, actually part of the water background, or is it a line? I can't be sure.
I see it to, the opacity must be a little high ill sort it out.AndyDufresne wrote: Also on the small map, the top line of the legend looks to be slightly thicker than the rest, but it doesn't seem to be the case on the large map. Is it my eyes?
Ive never really liked the compass, the only reason it was there was because i had to have the map at this odd angle. But ill see what i can do.AndyDufresne wrote: Lastly, I think your compass may be a tad bit to small. I'd maybe even consider a different style of compass...this one...hm...just feels a little odd.
Top Score:2403natty_dread wrote:I was wrong