Posted: Mon Nov 05, 2007 7:22 am
loadedyeti_c wrote: PS Rebelman -> Can you get the latest version retest and let me know what happens?
tested
problem solved
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
loadedyeti_c wrote: PS Rebelman -> Can you get the latest version retest and let me know what happens?
Cheers -> I uploaded a broken version about 10 mins after my first fix - I hoped that no-one had gotten it in that time -> you 2 guys obviously did!!!rebelman wrote:loadedyeti_c wrote: PS Rebelman -> Can you get the latest version retest and let me know what happens?
tested
problem solved
very nice Yeti, i like the dark background when you highlight - makes it very easy to seeyeti_c wrote:Cheers -> I uploaded a broken version about 10 mins after my first fix - I hoped that no-one had gotten it in that time -> you 2 guys obviously did!!!rebelman wrote:loadedyeti_c wrote: PS Rebelman -> Can you get the latest version retest and let me know what happens?
tested
problem solved
Do you like the new Map Inspect code?
C.
no need IMHO, it looks class as is - only possible problem is now when you highlight where army circles are close together they will overlap now when you look at them and the country you are pointing at will dissapear, this doesn't bother me but may bug some people.yeti_c wrote:Actually what I meant was that I uploaded a broken version for my first fix then ten minutes later uploaded a fixed version!?!?
Anyways -> Glad you like the colour highlight... is there anything else you think is needed for it? (Perhaps highlight the number for the one you're hoevering over?)
C.
You pose an interesting question... (In the correct thread)Marshall Law wrote:I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
These work on first load -> however since the "Smart" drop downs were introduced they stopped working as soon as you changed something...xmaveric wrote:Colored drop downs that show army count when attacking and fortifying, please.
I don't see why this would be unfair - it reminds me of the situation before the card count was included in the main site. IMO any info that can be deduced by counting things from the log is fair game in terms of a script.yeti_c wrote:Also -> For a Freestyle game this would be trickier!!Marshall Law wrote:I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
The other point is this -> Some people might think that this is unfair... What's the consensus on this? Would people like this?
C.
OK dokey -> I'll add it to the list...benjikat wrote:I don't see why this would be unfair - it reminds me of the situation before the card count was included in the main site. IMO any info that can be deduced by counting things from the log is fair game in terms of a script.yeti_c wrote:Also -> For a Freestyle game this would be trickier!!Marshall Law wrote:I dont know if this should be in this thread, the main BOB one, or one on its own, but here goes anyway. Now with FOW I find that I am constantly go back to someones last turn, finding how many territories they start with, count and add how many they gained, and count and subtract how many they lost all in order to find out how many territories they have. Is there anyway that it can be programed into BOB to do this all for me. Even though you wont know how many armies someone has you can always find out how many territories they have.
Just a thought. It would make my life a LOT easier.
The other point is this -> Some people might think that this is unfair... What's the consensus on this? Would people like this?
C.
Each FoW turn I do the same as above - look at a player's last turn and the ".... for X territories", then add and subtract territories taken and lost. Why not have that number in the territories owned column rather than just those that can be seen. (and maybe have it as a switchable option in the menu too).
Ta...rebelman wrote:yeti nice work on the map fade - regarding your test query am checking it now
who uses BOB and not map inspect ? that is one of its biggest assetsyeti_c wrote:BTW - there's a slight flaw/caveat - the non number fade relies on Map Inspect being turned on...
Is this OK? Or would people prefer it to be available always?
C.
No matter -> I've coded round that now anyways... new version will be up in a short moment...rebelman wrote:who uses BOB and not map inspect ? that is one of its biggest assetsyeti_c wrote:BTW - there's a slight flaw/caveat - the non number fade relies on Map Inspect being turned on...
Is this OK? Or would people prefer it to be available always?
C.
I take it you mean the taking turns keeps everything updated?rebelman wrote:i think the answer to your question is yes yeti