Moderator: Tournament Directors
I willFelineDK wrote:Hey HA
Are you listing the 6-0 club. Excited to see how many we will be (5-0 and the sixth win will come after my opponents next move)
/FelineDK
no query I have will do this so not possibleWolfikos wrote:Many freemiums left ?
patiencemgconstruction wrote:The Moles ready to hunt some Bounty Hunters! Be vewy vewy qwiet


evilkingjay wrote:Im still confused on the 2 games that was joined by the same player. I won one and lost one and there was no deal made like the situation described above. I had really crappy dice and he won one. I still dont know how anyone could be making that mistake at this point with all the pm's and post in the thread outlining the rules. I made sure not to join games with the same player by checking all games played against a person before joining games. But if I dont move forward I understand...would be a bummer since I did what I could for that not to happen but cant control what others do. The Pelo War game that I lost ended first..if that has any bearing on what happens.

Quoting this because it is absolutely spot on. You can tell just by reading the thread the people that are enjoying the tournament [for myself, I'm happy to see a very active thread instead of the usual dead tournament threads].Chariot of Fire wrote:This is no criticism on my part btw - I'm loving this tourney and am in awe of the amount of time you put into it (and the patience you have - I'd have kicked most out by now), but am just thinking of reasons why quite a few players seem to be struggling with the rules & deadlines or asking the same question ("How to win a bounty?") over and over again like a parrot on acid.

mas817 wrote:In plz
Foe's do not work in tourney games.I guess players could foe anyone they have already played (until the end of the tourney) - this would prevent accidental joining of games by the other party.
Its sort of excusable for a ... say 14 year old finnish Risk enthusiast to miss even important points, especially when she may be new to both tourneys and conquerclub.
That is a GREAT idea, but may complicate matters for HA.Will you consider pushing a round off to an early start, for instance round 3.- That is start a few maps and games out early even before the final games of the previous round are finished? Or will that make for too much trouble with some people joining round 3 games, expecting to get through, then not actually getting that crucial win in round 2, when the chips are counted?
