Will do. thanks!Teya wrote:yep, I like the double better.
The single line down the map looked very unnatural. It probably doesnt need to be double all the way, just mix it up a bit to try and help it look more natural.
Moderator: Cartographers


DiM, in the map above....thanks for your suggestion about the title image. I had forgotten about all those image tricks available in Photoshop, even though I use Fireworks predominantly.DiM wrote:i love the new passes.
just 3 more things.
1. in the passable legend make the passes one colour like on the map
2. in the passable legend make the bridges with gradient fill like on the map
3. i've said this before (but i don't remember if you said anything). i'm not a big fan of the picture in the title. if you use photoshop try applying one of these effects to the island: dry brush, paint daubs, smudge stick. it will make the image feel like it's hand drawn. toy around with diferent characteristics of each effect until you get something nice.

i don't see any changes in the map abovecairnswk wrote:DiM, in the map above....thanks for your suggestion about the title image. I had forgotten about all those image tricks available in Photoshop, even though I use Fireworks predominantly.DiM wrote:i love the new passes.
just 3 more things.
1. in the passable legend make the passes one colour like on the map
2. in the passable legend make the bridges with gradient fill like on the map
3. i've said this before (but i don't remember if you said anything). i'm not a big fan of the picture in the title. if you use photoshop try applying one of these effects to the island: dry brush, paint daubs, smudge stick. it will make the image feel like it's hand drawn. toy around with diferent characteristics of each effect until you get something nice.
The image I have inserted is one of my own therefore there is no copyright issues, it is of Port Douglas' 4 mile beach looking south, taken through the palms, and I have applied cutout to it.
Other things in legend have been changed.
Hope this appeals now.
this is what i see. and the 3 issues i posted are still not solved.cairnswk wrote:Well folks, here are the changes requested:
* Teya - improvement to the Agate hills mountains
* Samus - improved mountain passes with contouring and virtual elevation (oh I love it when I get to use big phraseology)![]()
Any comments appreciated....!!!
1. in the passable legend make the passes one colour like on the map
2. in the passable legend make the bridges with gradient fill like on the map
3. i've said this before (but i don't remember if you said anything). i'm not a big fan of the picture in the title. if you use photoshop try applying one of these effects to the island: dry brush, paint daubs, smudge stick. it will make the image feel like it's hand drawn. toy around with diferent characteristics of each effect until you get something nice.
cairnswk wrote:DiM...watch you looking at, you can't see the new image in the map above???DiM wrote: i don't see any changes in the map aboveTry this one below...
DiM...I think you need to hold down your Shift Key and hit the refresh button, coz there is a new image in the screen and those issues have been attended to.DiM wrote:this is what i see. and the 3 issues i posted are still not solved.

cairnswk wrote:DiM...I think you need to hold down your Shift Key and hit the refresh button, coz there is a new image in the screen and those issues have been attended to.DiM wrote:this is what i see. and the 3 issues i posted are still not solved.
Done, Topaz - Bartle Frere pass copied into the legend.Enigma wrote:ooooo i love the new passes. way to go cairnswk
continuing with DIMs train of thought- try making the mountian pass icon in the legend more smooth, the edges are really pixelly. maybe also make the size closer to that of those on the map.
I hope so.the mountain graphics are much better and thank you for going back to the previous layout- the new one you reworked just didnt make sense. this is going to be a great map for gameplay, almost like a larger version of middle earth.
Done.perhaps make the river icons in the legend more like the rivers on the map.
Enigma...I'm happy to connect those islands to each other...but I'll leave that decision to Samus for comment as he has suggested the bonuses for this gameplay.know if this has been addressed before but i dont like how none of the islands from different continents connect to each other.
Samus- youre great at the gameplay side- does this bother you? especially those islands in the beaches. there are 3 islands which can only be approached one way. seems to make them rather pointless.


Yeah, I see it too. Before, this was sort of a balancing feature because Beaches has 7 territories, which is sort of a lot for a +3 bonus. Now that it has been opened up, it has 3 borders, which I think it makes it worth +4. So if the bonus is raised, that feature is no longer a warranted convenience for the player going for The Beaches, so if you connect Low Is. and Double Is., that would leave only 1 territory, Snapper Is., that's sort of "off by itself."Enigma wrote:i dont know if this has been addressed before but i dont like how none of the islands from different continents connect to each other.
Samus- youre great at the gameplay side- does this bother you? especially those islands in the beaches. there are 3 islands which can only be approached one way. seems to make them rather pointless.
Samus...respect for the discussion on the bonuses, and accordingly, they have been altered to your suggestion.Samus wrote: Yeah, I see it too. Before, this was sort of a balancing feature because Beaches has 7 territories, which is sort of a lot for a +3 bonus. Now that it has been opened up, it has 3 borders, which I think it makes it worth +4. So if the bonus is raised, that feature is no longer a warranted convenience for the player going for The Beaches, so if you connect Low Is. and Double Is., that would leave only 1 territory, Snapper Is., that's sort of "off by itself."
Also, Agate Hills should be +3 now that it has 3 borders.
As far as connecting the Islands between regions, that would require changing the bonuses. While that's not automatically bad, the bonus distribution we now have (after increasing Agate Hills and The Beaches) is a good one:
two +2s
two +3s
two +4s
two +5s
one +6
one +7

Coleman, why thank youColeman wrote:Why have I never noticed this map? Is your xml done?![]()
Okay, seriously I'll back off. But this map looks awesome, I have no idea how I've missed its existence.

Underground spring.johloh wrote:-the river that borders topaz looks odd as it just starts out of nowhere...
Done.johloh wrote:some ideas...
-I dont think the lake in the upper left corner should cross the black border.
Fixed...that river actually starts from an underground spring in a forest on the western side of the army shadow for Malanda. Putting a lake on their would only clutter the map and there have been several issues in back discussion about this situation. conseqnetly several things have already been moved.-the river that borders topaz looks odd as it just starts out of nowhere...maybe connect it to a lake? and include a bridge if you dont want to block off that border?
Implemented. What do you think?-what do you think about doing some sort of border effect where the land hits the ocean? I'm thinking of a small sand like border or something? I dunno, just an idea...
-i think the color of maize silos is pretty ugly...is that kind of a corn color?
Attended to.-mountain passes are great! but i think they could look smoother...
-the mountains that border the red continent seem to have a lot of stray pixels on the edges...specifically the lower left corner of each mountain...maybe make that look a little cleaner?
Done.-id move the palm cove army circle inland if you can fit it...


yeah, we have REAL rivers here in california...But I guess to you San Francisco folk (just kidding) it looks strange.
Well, i'm doing all i can (to be a better man....) get this map up!johloh wrote:wow. i dont think ive ever seen my suggestions implemented quite so fast...impressive...
Returned to somewhere near original state.-i actually liked the river the way it was before...SORRY
-sand looks great! maybe a hair too bright? maybe not...
You were correct, although I couldn't understand what was going wrong...it had parchment grain on it, but it didn't show on the font properties. Anyway, fixed.-the text of 'agate hills' in the legend looks odd...not a solid color like the others...
I'll have to think on that one...maybe me thinks it would detract from the clarity of the legend with all those region titles...yes!??-what about playing around with the black background in the legend? i think it doesnt really match the overall feeling of the rest of the map...
Improved....yes!???-the river looks a little odd where it hits the ocean near palm cove...maybe it could look a little less abrupt? the one near the eubanangie swamp looks a little better...but maybe they could both improve...
Why no johloh, i sees you are going thru a similar period in SF Bay.I hope you dont feel like im nitpicking...just trying to give as much feedback as I can come up with
Why thank you ma'am....I like the way this is shaping up...

i agree- dont do anything to make the map cluttered/confusing.cairnswk wrote:I'll have to think on that one...maybe me thinks it would detract from the clarity of the legend with all those region titles...yes!??-what about playing around with the black background in the legend? i think it doesnt really match the overall feeling of the rest of the map...