technically they have, WAY below there atmosfeerunriggable wrote:For the record, Saturn and Jupiter don't have surfaces.
Moderator: Cartographers
I know, but all gas giants are that way.unriggable wrote:Oh you're right. But the atmosphere is 1000 kilometers from top to bottom, so any space probe would be unable to land without being crushed from the pressure. May as well not be there, eh?
that doesnt sound too promising. hope he gets back to quench this map.Night Strike wrote:The problem is that max needs to return to make changes in order to be quenched.jako wrote:woo congratz, this map is totally gonna pwn the current space map, its already in my favs map to play and it isnt even quenched yet


I think it's more plain than uglyoaktown wrote:wow, first time I've looked at this map, and it's clear that a lot of work has gone into it. The solar system is a tricky thing to turn into a map, and i applaud the direction that this has taken and I'd like to see work continue.
That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly, the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn, the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions, there are obvious choke points which will limit game play, the asteroid belt looks like popcorn, and I don't know what the heck a jump gate is or what it does.
1. the font is not ideal but it looks alright with this mapoaktown wrote:wow, first time I've looked at this map, and it's clear that a lot of work has gone into it. The solar system is a tricky thing to turn into a map, and i applaud the direction that this has taken and I'd like to see work continue.
That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly, the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn, the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions, there are obvious choke points which will limit game play, the asteroid belt looks like popcorn, and I don't know what the heck a jump gate is or what it does.

I'll give it a shot... added to the list.Night Strike wrote:I like the affect of having the fatter attack lines in the large map. The lines in the small map look pretty wimpy.
oaktown wrote:the asteroid belt looks like popcorn,
I agree that the belt looks a little funny. I tried a more cloud-like version but it was roundly hated so I reverted. I'll try a more "particulated" version. added to the list.Neutrino wrote:It does, now what you mention it. Maybe making it a less red and separate then individual particles a bit will stop that effect. Or maybe it will make it worse. Test.
There has been a little debate about this. It certainly is traditional and good practice to add such information. The issue has been space. I'll reexamine possibilities. This probably ties into the font discussion I'm about ready to comment on. ...added to the listAndyDufresne wrote:As a standard, it's usually good to put a game play note on a map that has something unique, like a jump gate (Similar to how helipads were described in the KotM map.)
ClessAlvein wrote: 1) The "&" in this font looks like a "6", and I was trying to figure out what it meant Razz - I would use "+" instead
oaktown wrote:The font is ugly,
I'll look for a new font. But at this point I don't know if i cant change the base font. I selected it for its readability and mild spacy-ness. Considering how very pretty but disturbingly illegible some of the other map fonts i felt i did a good job selecting one.Neutrino wrote:The font is ugly - I think it's more plain than ugly
This was discussed earlier. I don't remember when. probably between pages 8 and 16. Both names are acceptable but Great Red Spot fits the physical space of the map better and seemed to be the preferred name on the forum. And to my mind I think it says the word "Jupiter" on the map enough times already.ClessAlvein wrote: 2) It seemed to me that "Great Red Spot" doesn't sound very poetic compared with the other names in the region - consider using its alternate name "Eye of Jupiter"?
The Font isn't flashily but its legible and works with the map. If you have a specific concern about the font let me know.oaktown wrote: -That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly,
While I attempted to keep accurate relative positions consesions have to be made for space and playability. And while it doesn't explain the surreal alignment of the inner planets a lot of the seemingly confused relative positioning can be explained away buy saying that the planets aren't in perfect alignment (which they almost never are) and that some are actually on the other side of the sun from one another.the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn
This map is different than most in that its primary mode is along attack lines. Such movement has always been secondary or rare. (like the few ocean routes in the classic map) Further there is a mix between traditional "territory border" movement and attack line movement. The only other map like it in that regard is The Perl Harbor map. (which is pretty freaking awesome). Like these maps it can be a little tough to see the continent right off but I think I've done a good job of highlighting what goes with what. I'm open to ideas on how i can improve., the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions,
there are obvious choke points which will limit game play,
How do you know it doesn't really look like red popcorn? have you seen it yourself?the asteroid belt looks like popcorn,
If i can I'll insert a description. In the mean time go watch some Babylon 5.and I don't know what the heck a jump gate is or what it does.