@loutil, I'll skip the dice part, I think we discussed that one enough.
loutil wrote:
You are entitled to any version of this story you want. But, we certainly had NO discussion in TOFU about restricting your choice to gain an advantage. The only discussion was about past issues ( which have been expressed enough ) and my direct assertion that trench games take longer to play. Not sure what proof you have that suggests otherwise? I researched my own games and discovered clear evidence that they take much longer to play.
Here is some of what I wrote in the discussion thread in the TOFU forum:
The idea that trench games do not take longer than non trench seems absurd to me. I did 2 checks on maps I frequently play. WWI Galip and Kings II. Both of which I have played often trench and non trench. Here is the data:
Galip trench games average 17 rounds per game. Non trench average only 10.8 rounds.
Kings II trench games average 19 rounds and non trench average 14 rounds.
Extreme Ways wrote:
Don's argument takes into account time of starting and time of finishing. If you're playing me on poly, trench will take longer because regardless of win or loss, I will run my clock down because I usually dont want to see the game come up again. If you're playing someone that plays fast, the last X rounds will essentially be drop/end asap.
Again, I find that absurd. My Galip clan games that are non trench take on average 19 days to complete. While I did not check all my clan trench Galip games, a large sample resulted in an average completion in 33 days.
KCII and Gallip might be different.
I wasn't taking specific maps in the examples I posted previously, I was taking entire clan war.
The argument that allowing more trench games would make wars longer, and therefore this competition, doesn't hold imo, because if you look at both semi finals of this competition, the longest games were no trench games.
This is what I posted in the CAT forum :
LHDD vs OSA
trench game 10,3 turns in average / longest games 15 ,15 et 12 rounds / 40 days
no trench game : 9 turns in average / longest games 21,21 and 14 rounds / 53 days
For TOFU vs S&M :
S&M vs TOFU :
Average length of trench game : 13,75 turns to finish (13 games),
Average length of no-trench game : 9,75 turns to finish ( 42 games).
longuest no trench game = Conquer Man, 52 days, Conquer Rome 54 days
Longest trench game = 1982, 38 days, USA2.1 = 37 days
And it must be noted that you started to play lot of escalating games in TOFU, which wasn't so much the case before ( at least not during our CC6 semi final two years ago, I don't follow all your other wars), and escalating no trench is, obviously, the fastest setting. Most clans don't play, no stat I am making the assumption from the top of my head, lot of escalating games so differentials in turns length would probably be less, just like in the LHDD vs OSA wars.
But, if we are specifically talking about length of wars, in regard of the CC9 competition, then what matters is in how many
days the games are finished, not in how many
turns. And clearly, at least on those two case, ( and as well during the CC6 semi LHDD vs TOFU because I checked) the longest games were no trench.
And yes, probably somes maps are way longer in trench, for example spanish armada trench is way way longer than spanish armada no trench, sames goes for feudal epic.
But with the current restrictions of 50% trench games, those extreme case of long trench games can already be played so going to 100% isn't going to make a difference.
And in general trench games are decided faster, even if there is a cleaning time that takes several turns, because game is already over, people play faster. Which is why even if you need more rounds to finish, it takes less days. And that's what matters.
loutil wrote: The only discussion was about past issues ( which have been expressed enough )
You mean one game ? because I am reading a plural here.
And no FFS we weren't holding you hostage.
There is two different argument rockfist is having about it.
One that we run the clock. Two that we weren't conceding and because it was trench you couldn't finish it.
So first we can run the clock in no trench game just as good as in trench game. Did we do that ? No, so why the hell would we run the clock in a trench game only ?
And we weren't conceding because there was a chance to win the game. I really don't see the problem there
You finally advanced your stack in front of ours, we lost and then we gave up. Just as it should be. Really no reason to give up before you made that move.
rorke's drift in that matter is a really special one, such a situation ( the one rockfist described in his post) just cannot even happen in 99% of CC map, and even on rorke's drift it's pretty rare.
Game 18068956 Here no trench, 4 months game. Does it mean we should ban waterloo, no spoils or quad ?
Rorke's was just 3 months and it was the longest rorke's drift trench game we ever played. Exceptionnal case.