Moderator: Cartographers
To me it looks like you're not even trying.qwert wrote:Here map with original Army Shadows,aim only put seweral shadows,because its pointles to put all shadows,result is same-no space in terittories and names also overlap Shadows
O cam one,think logical,just look Western Germany or all Western Front,where you see space to move names and to put Army Circle.Do you think that i dont try. These is not loke World 2,1 map,because these map go more Vertical,and europe map must go horizontal. And i need space.To me it looks like you're not even trying.
There appears to be plenty of space to move territory labels around and have better placing of those army circles.
The real problem is finding a font that is readable at such a small size.

I think that these will be very confusing for players,expecialy with 3 digit numbers.Notice that the main problem is the names of the territories. I still think it works though. Sorry about the brightness but I had done ten or so before I noticed the army circles were so bright.
If you were to number the territories instead of using names this would be very easy.
To buy more space you could also use army circles that mibi used in Battle for Iraq! Those were a bit smaller but still could be centered. It'd buy a tiny bit of space on each circle which would help here.
I hope you take this and try it out because it is doable and your map can move ahead without needing to go around size issues.
Thats horrible, would never in my life play such a map with all those bright flying sauce things!edbeard wrote:I only did the western front because that's where the most issues come up I think.
Notice that the main problem is the names of the territories. I still think it works though. Sorry about the brightness but I had done ten or so before I noticed the army circles were so bright.
If you were to number the territories instead of using names this would be very easy.
To buy more space you could also use army circles that mibi used in Battle for Iraq! Those were a bit smaller but still could be centered. It'd buy a tiny bit of space on each circle which would help here.
I hope you take this and try it out because it is doable and your map can move ahead without needing to go around size issues.
the brightness can be changes we are talking about space here and size...hulmey wrote:Thats horrible, would never in my life play such a map with all those bright flying sauce things!edbeard wrote:I only did the western front because that's where the most issues come up I think.
Notice that the main problem is the names of the territories. I still think it works though. Sorry about the brightness but I had done ten or so before I noticed the army circles were so bright.
If you were to number the territories instead of using names this would be very easy.
To buy more space you could also use army circles that mibi used in Battle for Iraq! Those were a bit smaller but still could be centered. It'd buy a tiny bit of space on each circle which would help here.
I hope you take this and try it out because it is doable and your map can move ahead without needing to go around size issues.

Thats horrible, would never in my life play such a map with all those bright flying sauce things!
Yes,hulmey these is only experimental map from Edbeard,and Circles can be change in every moment,but space and size of map is main problem here. Maybe we can create some compromise,that small map be like these and that large(840px)be more apropriate for game,because small map(630px) it very dificulty to create to be readabile and apropriate for game.the brightness can be changes we are talking about space here and size...
What these mean?mock up
like a test run or a rough draft. Basically he wants to see your version of what I did.qwert wrote:What these mean?mock up