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how about some little symbols in keeping with the maps theme
crossed swords for historic
compass for geographic
etc.
if a map is in multiple categories it gets multiple symbols as you would see in hotel guidebooks etc.
Why will be in two category?History Maps go to History Category,and World/Continent maps go to another Category.I realy can not se Africa map to go in History Category,also Pearl Harbour can not go to Word Maps Category.
yes but circus maximus can also be in historical as well as abstract
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
How the hell would it be historical? I don't remember studying the circvs maximvs in world history as being historically significant. Is Football historical?
Oh, another thing. Since the information pages are for sure going to happen it would be excellent if more people would try to contribute to that so we can get it up.
Last thing, some comments back stage have lead me to believe that all UI changes should be addressed to Twill. He is now the target of our message, not lack.
Coleman wrote:Oh, another thing. Since the information pages are for sure going to happen it would be excellent if more people would try to contribute to that so we can get it up.
I could make out an info page for one or two of the smaller maps (doodle, classic)
Ill leave the big ones for DiM, since they are all "easy" and he seems to be able to understand them more than the rest of us....
Coleman wrote:Oh, another thing. Since the information pages are for sure going to happen it would be excellent if more people would try to contribute to that so we can get it up.
I could make out an info page for one or two of the smaller maps (doodle, classic)
Ill leave the big ones for DiM, since they are all "easy" and he seems to be able to understand them more than the rest of us....
i believe the info links will be made by each map maker for his own maps so i don't have any business in other people's maps
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:i believe the info links will be made by each map maker for his own maps so i don't have any business in other people's maps
I agree, to a point. Some map makers are long gone and unreachable.
really? who? some old maps are revamped and the revamper can write the info and the other ones are still active (jota bad speler, etc)
i think the only one really missing is casper.
i guess the maps that really nead outside help are classic and the other ones that were first.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote: i say pearl harbor is very easy. do you agree? probably not. so what do we do? we argue endlessly
there is no way to objectively decide he complexity of a map
I find it easy too, but remember this is for new members, who haven't played these maps yet.
even as a new member i would still say that pearl harbor is easy. even if i had never played risk in my life i'd still find all the maps easy. why? because i always read the instructions carefully when i play something for the first time.
yeah i'm the type that reads the manual plays the tutorial and then jumps in the action. and believe it or not sometimes before i play a game i even look up various info on the net to better understand it. strategies and hints and stuff like that.
Yes, but most people don't do that. When I joined, I was just looking for a game to pass the time. I really didn't care about score or winning, and I still don't.
DiM wrote: i say pearl harbor is very easy. do you agree? probably not. so what do we do? we argue endlessly
there is no way to objectively decide he complexity of a map
I find it easy too, but remember this is for new members, who haven't played these maps yet.
even as a new member i would still say that pearl harbor is easy. even if i had never played risk in my life i'd still find all the maps easy. why? because i always read the instructions carefully when i play something for the first time.
yeah i'm the type that reads the manual plays the tutorial and then jumps in the action. and believe it or not sometimes before i play a game i even look up various info on the net to better understand it. strategies and hints and stuff like that.
Yes, but most people don't do that. When I joined, I was just looking for a game to pass the time. I really didn't care about score or winning, and I still don't.
I agree with WM ratings of easy to insane.
if you don't read the instructions then you have no right to say a map is too difficult.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Well, what I'm hoping when info pages are up is that every time some asks a question we add it to a FAQ on the end of the info page for that map. Then if it gets asked again we can get a quote from the Info Page and beat them over the head with it.
Coleman wrote:Well, what I'm hoping when info pages are up is that every time some asks a question we add it to a FAQ on the end of the info page for that map. Then if it gets asked again we can get a quote from the Info Page and beat them over the head with it.
fireedud wrote:Yes, but most people don't do that. When I joined, I was just looking for a game to pass the time. I really didn't care about score or winning, and I still don't.
I agree with WM ratings of easy to insane.
if you don't read the instructions then you have no right to say a map is too difficult.
I meant about all the strategies and hints. Most people don't care that much about games to do that.
Even if you do read the instructions, you might have your own idea of what this will be like. Then when you start playing a game in AOR or AOM, even the RR maps, you'll most likely be completely confused.
fireedud wrote:Yes, but most people don't do that. When I joined, I was just looking for a game to pass the time. I really didn't care about score or winning, and I still don't.
I agree with WM ratings of easy to insane.
if you don't read the instructions then you have no right to say a map is too difficult.
I meant about all the strategies and hints. Most people don't care that much about games to do that.
Even if you do read the instructions, you might have your own idea of what this will be like. Then when you start playing a game in AOR or AOM, even the RR maps, you'll most likely be completely confused.
why would you still be confused after you read the instructions?
you won't be an expert i agree with that it takes time to master a map but the instructions offer you enough info to play at least at a decent level, assuming you're a decent player. if you suck then no matter how much you read the instructions you'll still lose.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:why would you still be confused after you read the instructions?
you won't be an expert i agree with that it takes time to master a map but the instructions offer you enough info to play at least at a decent level, assuming you're a decent player. if you suck then no matter how much you read the instructions you'll still lose.
I read the instructions to AoM, but i am still pretty confused on how it works...
A more detailed explanation is needed for the more complex maps....
i think ur complexity formula gives too much weight to the size of the map. (I'm not sure how you would modify your formula, just think on this one)
Here's the biggest problem with your formulas tho that I see: all those "gimmicks" are treated eaqually. Now, i personally think that adjusted territory bonusses and negative bonusses are more complex than dead space and buildings. I suggest you catagorize the gimmics into groups of "simple gimmicks", "average gimmicks", and "complex gimmicks" and change ur gimmic requency rating system to give "complex gimmicks" more wieght.
edbeard wrote:I'm not sure what else needs to be explained?
All the bonuses are explained AND he included pictures
All the connections are explained with pictures as well.
it was more like:
*looks at instructions* *doesnt want to think enough to understand* *gives up* *permanently avoids map after getting owned in 2 games*
its not that bad, more of a failure on my part, but whatever....
hmmm. you can lead a horse to the water but you can't force him to drink.
if you're not wiling to read some simple instructions and think for 3 minutes it's not my fault. and i doubt an even more detailed explanation would help. in fact if you didn't want to understand the simple lines of text that exist now i doubt you'd be willing to read entire pages of hints and tips.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
edbeard wrote:I'm not sure what else needs to be explained?
All the bonuses are explained AND he included pictures
All the connections are explained with pictures as well.
it was more like:
*looks at instructions* *doesnt want to think enough to understand* *gives up* *permanently avoids map after getting owned in 2 games*
its not that bad, more of a failure on my part, but whatever....
hmmm. you can lead a horse to the water but you can't force him to drink.
if you're not wiling to read some simple instructions and think for 3 minutes it's not my fault. and i doubt an even more detailed explanation would help. in fact if you didn't want to understand the simple lines of text that exist now i doubt you'd be willing to read entire pages of hints and tips.
no, its more that i was so used to normal risk that i didnt even want to attempt AoM because it was just so different, and i didn't want to take the time to figure out how to play it WELL and actually have a chance of winning. Same with AoR, i don't go for resource pairs, cause they are just too different from risk for me. I still win on AoR quite a bit, but i dont really pay attention to resource pairs...
So its mostly just the huge jump from normal risk into AoM-style risk that got me mixed up. not a big deal, just make that change a bit more clear in the larger explanation.
fireedud wrote: Even if you do read the instructions, you might have your own idea of what this will be like. Then when you start playing a game in AOR or AOM, even the RR maps, you'll most likely be completely confused.
why would you still be confused after you read the instructions?
you won't be an expert i agree with that it takes time to master a map but the instructions offer you enough info to play at least at a decent level, assuming you're a decent player. if you suck then no matter how much you read the instructions you'll still lose.
Some people just tend to forget stuff or not understand it well, even after reading it a few times. And the instructions are more for "classic" style maps rather than the ones like AoM or AoR.
unriggable wrote:So how are we organizing these maps?
Good question. I had a fire side chat with WidowMakers over skype and will be borrowing some ideas on how to restart this little discussion so it isn't such a cluster #@&$.