Page 13 of 27

Posted: Wed Mar 28, 2007 9:24 pm
by KEYOGI
Unit_2 wrote:you need to put at least a out line of color and see how i looks
This has already been done. It was decided against. Look a few pages back.

Posted: Wed Mar 28, 2007 10:14 pm
by sully800
Spockers wrote:I haven't been following this map, but on first look i'm having a LOT of trouble matching the continent colours to the colours on the key.

Unfortunately, the colours look great, and to change them so that they are more distinguishable would probably ruin the map.

so yeah.. just sayin'.....
As KEYOGI said, the colors of the key aren't necessary at all. Each continent is labeled by name, and the difference in the continent colors is enough that you can tell where each one ends and begins. Don't worry about matching the color from the map to the key, because you don't even need to look at that.

Posted: Wed Mar 28, 2007 10:20 pm
by t.e.c
nice work keyogi, its looking great

Posted: Wed Mar 28, 2007 10:24 pm
by Enigma
is it possible to make the territory label font half a point to a point larger? its a little difficult to read them. the rest looks great- i love the small map. im eager to see that one perfect as its the one ill use :P

Posted: Wed Mar 28, 2007 10:45 pm
by Spockers
sully800 wrote:
Spockers wrote:I haven't been following this map, but on first look i'm having a LOT of trouble matching the continent colours to the colours on the key.

Unfortunately, the colours look great, and to change them so that they are more distinguishable would probably ruin the map.

so yeah.. just sayin'.....
As KEYOGI said, the colors of the key aren't necessary at all. Each continent is labeled by name, and the difference in the continent colors is enough that you can tell where each one ends and begins. Don't worry about matching the color from the map to the key, because you don't even need to look at that.
You know.... I didn't even see those labels. how embarrassing :oops:

Posted: Fri Mar 30, 2007 8:26 am
by sam_levi_11
id say make bactria worth 4 or it isnt worth having as youll be using the extra troops just to defend the teritory

Posted: Fri Mar 30, 2007 8:34 am
by mibi
I think there should be more variation in the continent shades for those with monitors that arn't calibrated like yours. I can adjust my monitor settings and make the whole map look almost indistinguishable.

Posted: Fri Mar 30, 2007 10:05 am
by Enigma
mibi wrote:I think there should be more variation in the continent shades for those with monitors that arn't calibrated like yours. I can adjust my monitor settings and make the whole map look almost indistinguishable.
that can happen on any map.
sully800 wrote:As KEYOGI said, the colors of the key aren't necessary at all. Each continent is labeled by name, and the difference in the continent colors is enough that you can tell where each one ends and begins. Don't worry about matching the color from the map to the key, because you don't even need to look at that.

Posted: Sat Mar 31, 2007 2:28 pm
by Caleb the Cruel
I like it. Playability not changed, but much more appealing to the eye. And it has that old, dry feel to it, associated with the Middle East.

Posted: Sat Mar 31, 2007 2:38 pm
by johloh
I feel like the army numbers should be moved down a bit, where theres space. they seem to be crowding the region names...

Posted: Sat Mar 31, 2007 3:05 pm
by Wisse
he can't the map creator does ot allow it to change the xml

Posted: Sun Apr 01, 2007 10:44 am
by Spiegelprime
He could change the army locations on the .xml, it's just the playability that shouldn't change. Fact is that with the thoroughness of this revamp, it might be necessary for the army locations to move a bit.


Otherwise the map looks fantastic, I like it so very much. Thanks Keyogi!

Posted: Sun Apr 01, 2007 4:03 pm
by Wisse
Spiegelprime wrote:He could change the army locations on the .xml, it's just the playability that shouldn't change. Fact is that with the thoroughness of this revamp, it might be necessary for the army locations to move a bit.


Otherwise the map looks fantastic, I like it so very much. Thanks Keyogi!
Wisse wrote:he can't the map creator does ot allow it to change the xml

Posted: Sun Apr 01, 2007 4:13 pm
by AndyDufresne
Wisse, he can change the locations of the army coordinates.

Did you realize you are arguing against the original cartographer, spiegelprime...the person you think you are speaking for when you say they can't change the xml?


--Andy

Posted: Mon Apr 02, 2007 8:35 am
by Ruben Cassar
Hey Keyogi...have you got a fixation with pandas? :p I used to prefer the other one though!

Posted: Mon Apr 02, 2007 8:37 am
by Wisse
yup the other one was better

Posted: Mon Apr 02, 2007 8:39 am
by Ruben Cassar
Wisse wrote:yup the other one was better
As was yours Wisse. I actually prefer that weird creature you had a couple of months ago.

Posted: Mon Apr 02, 2007 8:42 am
by Wisse
the black wolf? (also link :P )

Posted: Tue Apr 03, 2007 4:38 am
by hulmey
Its lookin much better...I dont like the colour scheme...It looks very boring...Cant we have some type of variation in the colour scheme whilst trying to keep the colours neutrel...

For exampl a desert type clour like sand!!!

Also maybe you could add some texture to some continents...

Posted: Tue Apr 03, 2007 4:58 am
by KEYOGI
Ruben Cassar wrote:Hey Keyogi...have you got a fixation with pandas? :p I used to prefer the other one though!
Hehe, I changed it on April fools to see if anyone would notice. I was considering a new avatar to go with my new role here in the foundry but was torn over the new one and the old one.
hulmey wrote:Its lookin much better...I dont like the colour scheme...It looks very boring...Cant we have some type of variation in the colour scheme whilst trying to keep the colours neutrel...

For exampl a desert type clour like sand!!!

Also maybe you could add some texture to some continents...
The whole design of the map is centred around the idea of an old/ancient map which is what the original cartographer wanted to originally do. That's the reason for this visual style from the colours to the texture. There's plenty of discussion on the issue over the previous pages. :wink:

Posted: Tue Apr 03, 2007 5:10 am
by hulmey
yes i can see that...But its still very difficult to stop different countients...

How about adding different textures?

Posted: Tue Apr 03, 2007 5:31 am
by KEYOGI
hulmey wrote:How about adding different textures?
I was trying to recreate the look of a hand drawn map on a piece of old parchment, hence the uniform texture across the whole map. The texture is to represent the paper, not the images on the paper... if that makes sense.

Posted: Tue Apr 03, 2007 5:33 am
by spinwizard
how did u put the man next 2 the legend on???

Posted: Tue Apr 03, 2007 5:38 am
by KEYOGI
spinwizard wrote:how did u put the man next 2 the legend on???
It's just a simple layer. I'm not sure if your question was seeking more info than that.

Posted: Tue Apr 03, 2007 5:39 am
by spinwizard
did u draw it?
if not, how did u get it like that?