Posted: Fri Dec 14, 2007 10:23 am
this is still a very good map
later review
later review
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https://conquerclub.com/forum/
ah...patches of ground that are not occupied by the armies....would be my guess.mibi wrote:what are the random brown shapes? they are not listed as impassible.
well they might as well be walls or hedges since they function as impassibles yet arn't listed. Also, they just seem weird, triangular patches and such.cairnswk wrote:ah...patches of ground that are not occupied by the armies....would be my guess.mibi wrote:what are the random brown shapes? they are not listed as impassible.
butmibi wrote:well they might as well be walls or hedges since they function as impassibles yet arn't listed. Also, they just seem weird, triangular patches and such.cairnswk wrote:ah...patches of ground that are not occupied by the armies....would be my guess.mibi wrote:what are the random brown shapes? they are not listed as impassible.
alright, well it's no big deal, just seems like an anomaly.cairnswk wrote:butmibi wrote:well they might as well be walls or hedges since they function as impassibles yet arn't listed. Also, they just seem weird, triangular patches and such.cairnswk wrote:ah...patches of ground that are not occupied by the armies....would be my guess.mibi wrote:what are the random brown shapes? they are not listed as impassible.
1. does the map have to be filled up 100% - i don't think so.
2. since they represent earth and are clearly such to the extend that you're the only person who has mentioned them, it seems to me that they don't have to be mentioned in the impassables - it is evident that terts don't meet at these places therefore can't be used as borders.
3. wierd triangular peices they might be, but i think they actually fit the map.
4. sometimes i think that overstating/legendising the obvious is a burden on what people have to take in....
Thanks mibi...i don't think its a big deal...and as i said i haven't heard from anyone else about it being a distraction.mibi wrote: alright, well it's no big deal, just seems like an anomaly.

I agree, it is a little hard to read the names at the bottom right.AndyDufresne wrote: I'd also see if you can make your signatures a little more legible...if you want people to easily read them.![]()
AndyDufresne wrote:I like it.
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I feel the top text: "On 18 June..." gets a little lost in the top of the map. There isn't much room, but perhaps a division line between it and everything below it would kind of set it off a little.
Also the impassable text (as in "brick walls," "hedge rows," and "Brussels Rd" looks a little faint and faded. I think some of the text on this map feels a little too thin for my eyes.
I'd also see if you can make your signatures a little more legible...if you want people to easily read them.
--Andy
Spinwizard...you'd be surprised how uncomplex it really is when you get in there and do a proper examination.spinwizards wrote:Its too complex for me but it looks amazing!


Of course they look superb...you suggested them...how cynical am i? LOLAndyDufresne wrote:The changes look superb! I agree with edbeard, if possible...try and list the brown grass areas also.
--Andy

Version 26 fixes that Yeti_Cyeti_c wrote:Does Wellington border U01? - if not then could you add a couple of pixels in there to make it more evident?
C.

yeti_c wrote:Perfect.
C.


Without being arrogant, if everyone is happy with this map, then i guess final forge isn't far away?
What u laugh at Qwert?qwert wrote:Without being arrogant, if everyone is happy with this map, then i guess final forge isn't far away?