there are a few straight borders in the khanate that bother me. can you make them a bit jiggly?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Those deserts seem out of place, when you look at the graphics of the rest of the map. The original feels normal, when you look at the graphics around it.
Ok hows the Gobi in this one??? Better? Worse? Get rid of the text?
Also got rid of the yellow border around the legend.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Looking forward to playing on this one. It looks good and very playable. Very well done. Can't wait for it to appear. I will definitely set a game up as soon as it appears out of the foundry.
Do people think the text is actually needed or not? I'm tending towards not, as I've not labelled the mountains or wall, but what do others think?
Also, does anyone fancy giving me a hand with the Xml? I'm getting a bit stuck to be honest.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
I think you should remove the text from the desert...
I think the desert still looks a tad stuck on...It should blend better witht he background image of the house that it touches in the north...and it seems to be 'above' the map...I think part of the problem is the features (dunes?) are a bit large for the scale...
that being said its a HUGE improvement, its almost there...
Guiscard wrote:Do people think the text is actually needed or not? I'm tending towards not, as I've not labelled the mountains or wall, but what do others think?
Also, does anyone fancy giving me a hand with the Xml? I'm getting a bit stuck to be honest.
I like the text. I know it's not needed but I don't mind having it there.
hulmey wrote:the problem is occuring because the Moutanins and wall are 3D looking, i think!!
You might just be right - I believe there are a few loose ends still here but it does look like a fantastic map. The amount of work left should be minimal now.
As for the text - it's your choice - I don't really care whether its there or not, so long as I know that the desert isn't a territory
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Ok. Tiny update really. Have tinkered with the desert and moved a couple of army circles. Also I'm posting the small map as a simple downscaling to get some feedback on whether army circles need to be bigger, text is readable etc. etc.
Johloh, if you have enough time to have a crack at the xml that would be absolutely brilliant. I'm finding it hard enough to focus properly on the graphical side let alone an aspect I don't have any aptitude for Do you need anything other than the JPEGs?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
you have a few black and white pixels on the map that look bad:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.