Moderator: Community Team
I agree that the opinion of active forum posters differs from the opinion of the average member. In general, I think the active forum posters are more "power users" than average. So in this case, wouldn't they over-represent the "smart" side that anticipates the missed turns multipier?TheTeacher wrote:here's the thing: what if people who r fine with the way things r aren't bothering to post or vote on stuff like this? I personally believe there's a silent majority who are fine with the way it is.
Yes, leave them negative feedback but no, don't report them in cheating and abuse reports. It might be poor sportsmanship but tactical turn missing isn't against the rules.TheTeacher wrote:if people are trying to use multipliers to their advantage ... then just leave them a negative feedback and report them in cheating and abuse reports.
Sorry, but I don't like the modifications to make it a fortification. It should remain a deployment as the armies were originally intended, not be changed to a fortification.lackattack wrote:My understanding of hschroed78's post is that the deferred armies are indeed a deployment, and if you get deferred armies you deploy them instead of your fort. Furthermore, if the game isn't unlimited forts you must deploy them all in one drop.
Wicked,wicked wrote:Sorry, but I don't like the modifications to make it a fortification. It should remain a deployment as the armies were originally intended, not be changed to a fortification.lackattack wrote:My understanding of hschroed78's post is that the deferred armies are indeed a deployment, and if you get deferred armies you deploy them instead of your fort. Furthermore, if the game isn't unlimited forts you must deploy them all in one drop.
Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game. I should be able to do my forts, no matter the type, then get the deferred men to deploy. The whole purpose of deferring the men is so that you can't use them in a "surprise" attack (which is totally bogus, b/c everyone should know you're getting them, it's even written in the instructions for goodness sake, so it's NOT a surprise!). If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
IMO you should get normal deployment options for the deferred men, i.e. be able to deploy them at the end of the turn just the same as if it was the beginning of the turn, no matter the game type.
How about this:wicked wrote:Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game... If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
So to pull a "surprise defense" you need to begin your turn, deploy your armies, end your attacks, and finally deploy the deferred armies during the short time period between your opponent deploying and attacking!? If you can do that, I say you deserve an element of surprise!Aerial Attack wrote:Alas, for Freestyle games (that are not unlimited forts) - you would have people missing turns and then waiting to see which of their newly claimed terrs to fort after people log in/start attacking.
Rebelman, I have trouble believing that it's as bad as you say. The status quo is no good, it too often puts the burden on those who play all turns. yes, the burden should be minimized, but it should always be brunt by the person that missed turns.rebelman wrote:leave it as is pleasssssssssssssssssssse...these missed turns have cost me countless pts - i occasionally have won games where i missed turns but in the vast majority of cases i miss out. Missing a turn as it is can be very costly if this comes in it will write off games where you miss a turn - lack im pleading with you not to change this, despite the 24 hours rule its extremely easy to miss a turn in some games - these games are usually a write off already but if this is changed it will kill these games for me...
Yes, that would be the easiest way to code it.wicked wrote:Would you have to End Attacks first to deploy deferred?
Why? If you go to the bathroom during a speed game shouldn't it be treated the same as camping for the weekend during a casual game?Risktaker17 wrote:I think you should get all guys for casual games...because they are casual!!! but speed games should not give double guys for missed turns.
YES!!!!lackattack wrote:I'm going to code this soon, last chance for feedback!
what lacks coding now is better than no bonuses since it doesnt slap people hard for having a legitimate reason for missing a turn (family emergency, yadda yadda) and almost stops the strategy of skipping turns since there is no surprise and you have to wait until the next turn to attack with the xtra armiesHaywood Jablomie wrote:just a suggestion, but if u miss your turn you lose all bonuses. Pay attention, don't make it a strategy, only my opinion...