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Posted: Tue Dec 18, 2007 2:08 pm
by jimboston
I have a personal strategy I will now apply to anyone who skips a turn and benefits... and/or appears to use it as a strategy.
I immediately focus most or all my attacks on that person.
Period.
If I am in a controlling position... I kill him/her first.
If I not in a controlling position... I will Kamikazi myself if necessary to ensure that ALL benefits of the missed-turn strategy are lost to this player.
If it's a legitimate miss... I'm sorry in advance.
(Not always the best way to win or get points... but I'm not gonna let someone pull that on me again.)
Posted: Tue Dec 18, 2007 3:01 pm
by Herakilla
jimboston wrote:I have a personal strategy I will now apply to anyone who skips a turn and benefits... and/or appears to use it as a strategy.
I immediately focus most or all my attacks on that person.
Period.
If I am in a controlling position... I kill him/her first.
If I not in a controlling position... I will Kamikazi myself if necessary to ensure that ALL benefits of the missed-turn strategy are lost to this player.
If it's a legitimate miss... I'm sorry in advance.
(Not always the best way to win or get points... but I'm not gonna let someone pull that on me again.)
lol i just might pay some attention to your score and watch it drop
Missed Turns
Posted: Tue Dec 25, 2007 5:38 pm
by Tomalot
I understand that when a player misses their turn, they forfeit that turn. However, I feel that if they miss their turn they should also forfeit all armies they would have received on that turn. It is a players responsablility to take their turn and if they miss it, they forfeit all, turn and armies. This is how the games should be played and I suggest that the rules for missed turns be changed to include the forfeit of armies. Thanks.
Posted: Tue Dec 25, 2007 7:59 pm
by hecter
No. The rule was just changed, and the way it is now is excellent. Real life happens dude. How is somebody supposed to take their turn when their power cuts out, or something unexpected happens, like a sudden death of a loved one?
Posted: Tue Dec 25, 2007 8:17 pm
by Hrvat
No.
New rules a working well.
People who miss turns do not have a benefit of a surprise attack any more.
Missing turns and getting the armies of the turns missed
Posted: Fri Jan 25, 2008 7:19 am
by Wisdoom
I don't know if there's anybody that agreed with me. But I think that when you miss a turn, sorry, but in the the next turn you'll only get the armies for that turn not both.
Thanks.
(I'm Sorry if I didn't wright it clearly, but my mother language is Spanish. I hope you understand)
PS: Great website
Re: Missing turns and getting the armies of the turns missed
Posted: Fri Jan 25, 2008 7:26 am
by cicero
Wisdoom wrote:I don't know if there's anybody that agreed with me. But I think that when you miss a turn, sorry, but in the the next turn you'll only get the armies for that turn not both.
Thanks.
(I'm Sorry if I didn't wright it clearly, but my mother language is Spanish. I hope you understand)
PS: Great website
Wisdoom
The site currently has a system of awarding the armies due for missed turns as "deferred armies" which you can only deploy after the attack phase of your turn.
Previously players received all the armies for their current turn and previous missed turns in one shot before the attack phase.
The current system was implemented after much discussion, including many advocating what you are suggesting now.
The thing to remember is that occasionally players will, unavoidably, miss a turn. The current system discourages players, to some extent, from doing this deliberately to gain an advantage.
In the circumstances I think it unlikely that the procedure for awarding armies for missed turns will change again.
Cicero
MISSED TURN OPTION: no Double reinforcements
Posted: Mon Feb 04, 2008 9:32 pm
by MasterGuns
I am new to this site but it seems in every other game I play in there is one player who purposely misses his turn to get double reinforcements in later rounds. Some players are legitimate but if you look at the players previous 10 games and 7 out of 10 show at least one missed turn, well then I just think it's pretty obvious.
To prevent this create an selection in the "Start A Game" options to say: Missed Turn: NO carry over reinforcments
or:
Missed Turn: Lose any reinforcments for round missed
Thank you,
MasterGuns
missed turn multiplier
Posted: Tue Feb 05, 2008 7:36 pm
by kaiser0427
if you miss a turn you should not be rewarded for it. it's your fault for missing a turn and shouldn't be used as a strategy because in the real board game if you miss a turn you are SOL. I vote no more missed turn multiplier. Another thing is for assassin games for deadbeats they should lose double points because it screws the entire game up.
you miss
Posted: Tue Feb 05, 2008 9:11 pm
by herndawg
My vote is for it because it makes sense, if someone forfits their turn for whatever reason accident or purpose there is no reason they should get rewarded in the same way as if they did take the turn. I you are not there to send out troops it shouldn't happen. Life happens and turns will be missed, I'm sure most will be ok with the result.
Or, your troops should be deployed randomly, automatically on your countries. Like one on each lowest territory, like the troops just went where they thought they needed to be. Maybe that would be better yet for accidental misses it would be nice and there wouldn't be huge advantage for turn missers as other players would know where the troops went.
There's my 2 cents and a basket full of crap

Posted: Tue Feb 05, 2008 9:54 pm
by Risktaker17
I usually support options but I do not support this option, armies are and will always be deffered
Posted: Wed Feb 06, 2008 5:42 am
by MasterGuns
sounds good I sent out a similar poll on this very same thing. I think this option would deter deabeats from missing turns. or playing games they can't be around for.
Plus it's an option if you don't like it start or pick your own game
newbee,
Masterguns
you miss, no control
Posted: Wed Feb 06, 2008 8:50 am
by herndawg
Just have deffered armies auto deployed. Like they went where the least reinforcements were. Just like bonus armies on the cards you hold. Not likely to help your strategy in the game much but the war doesn't stop because one missed turn.
I am in support of some kind of change so it is not a strategy to miss turns and delay games.
I am not in support of more options on game creation for this, just decide whats best and do it, or don't do it. No options.
Unless it is an option for Speed Game turn time

Deferred Army Option
Posted: Wed Mar 05, 2008 12:34 am
by DaGip
<Subject>:
Deferred Army Option
<Body>:
Suggestion Idea: To allow a game option (like FogofWar) for people to choose whether or not they want to use Deferred Armies or not.
Specifics: Include the option when you create a style of game.
Why it is needed: The option is needed to allow styles of games in which players are expected to take their turn and not throw off the flow of a game by missing turns, and then coming back and dropping a mass of troops on the board for missing turns. This option would be used by those that are looking for a more involved game of CC than the regular joe
.
I don't remember if I suggested this before or not, but could CC add the option of deferring armies for missing turns? I know that people have to miss turns do to personal issues, but CC should allow the option (just like FoW option, a simple yes or no) for a deferred army bank. That way those joining the game are expected and under the forknowledge that they must take their turn or lose out on armies.
Please consider.
Peace.
take away deffered armies if missing more than one turn
Posted: Tue Apr 01, 2008 12:53 am
by mattbaillie
Concise description:
- something needs to be done about the stratagie of deadbeating for two turns only to turn up again and play as usuall, maybe not getting the deffered armies?
Specifics:
- it seems to be happening more and more from what i have seen. in a game that is lasting a good few turns a player with a large number of armies will deadbeat for two turns giveing the other players the thought that he is gone and then come back for the third turn and attack some more, only to be rewarded with deffered armies. one example of this is in game 1997292, mrjayfbenett misses two turns(and i checked a few of his other games this is the only game at the time that he missed turns in). when he missed the turns the game was evan across the board so it was suicide if you wanted to attack him because of the ammount of armies he had. he then came back after missing 2 turns and got alot of armies which kind of ruins the game when it happens beacause it gives this player an unfair advantage.
This will improve the following aspects of the site:
- it will improve general gameplay, and speed of games because people will not be rewared with an extra shipment of armies to fortify their lands with at the end of there turn after missing turns
Re: take away deffered armies if missing more than one turn
Posted: Tue Apr 01, 2008 12:57 am
by Ditocoaf
This suggestion is almost as overdone as the dice thing...
Good players will not ignore someone missing turns. Really, he should be eaten away at for two or three turns, meaning they get
less armies than they would have if they had taken that turn. The solution to your problem: don't ignore players that are in the game.

Re: take away deffered armies if missing more than one turn
Posted: Tue Apr 01, 2008 12:59 am
by wicked
We had a community-wide discussion and came up with the current compromise. This site has both casual and non-casual options for games and people miss turns in both for legitimate reasons. The current setup was determined to be the fairest for all involved.
Re: take away deffered armies if missing more than one turn
Posted: Tue Apr 01, 2008 1:22 am
by lord voldemort
by premium play speed games!! works a treat
Re: take away deffered armies if missing more than one turn
Posted: Tue Apr 01, 2008 2:26 am
by greenoaks
the current method is fair and just to those who have lives away from this site.
i don't but i one day i might.
Re: Missed Turns: Recouped, Lost Option [Rejected]
Posted: Mon Jun 09, 2008 11:02 am
by gundiesalvo
Why is this suggestion on the Rejected bunch???
I just came over to check if there was already a suggestion on this since it´s something I wanted to say as well.
I don´t agree on the option thing, might be a bit too much hassle as many have mentioned before, but missing rounds SHOULD NOT be a strategy, you snooze you lose, I think this should go straight to the To-Do list under "Eliminate deferred armies", and that´s the only thing to do, eliminate deferred armies.
Some people will say "aww, but I sometimes miss a round and I don´t like to be at a disadvantage because of it", yea I know, #"$% happens, suck it up princess.
Some already said "That´s how we convince newbie deadbeaters to come back to the game" May I ask, what´s your chance of success? plus, I know deadbeating is annoying, but IMHO, deferred armies is WAY more annoying.
Anywho, that´s my 2 cents...
Deadbeats and turn missing...
Posted: Mon Nov 10, 2008 6:27 pm
by evulclown
Why exactly are lazy people, bug abusers and deliberate deadbeaters rewarded for being annoying?
My proposal is that if you miss a turn, you do not get your men.
If you miss a turn, why should you get your men the next turn along with that turns men? What possible sense does that make? Sure if someone deadbeats 3 times in a row they're kicked. But that's 72 hours everyone else has to wait for no decent reason.
I understand that people occasionally miss a turn, they're out that day and can't get to a computer. Outright forgot or their internet has gone down. Sh*t happens. But at the same time, they've made everyone else in that game wait a day for them.
You have 24 hours to take your turn, if you miss it and slow the game down for everyone, then tough luck for you. Be there for your turn next time. -- You shouldn't be rewarded
I've seen far too many people
abusing this to get double men in order to take back lands with a bigger hammer. It's a ridiculous function that needs removing.
I can't be the only person that finds this annoying...

Re: Deadbeats and turn missing...
Posted: Mon Nov 10, 2008 7:01 pm
by redhawk92
i agree you should get no men
Re: Deadbeats and turn missing...
Posted: Mon Nov 10, 2008 7:23 pm
by samuelc812
Why don't you use the form provided for making these suggestions

Re: Deadbeats and turn missing...
Posted: Mon Nov 10, 2008 8:00 pm
by spiesr
They are not rewarded for missing a turn. They get less than or equal to the amount they would if they had taken the turn. They are "rewarded" for coming back after missing a turn instead of giving up on the game. There is no advantage to missing a turn.
Re: Deadbeats and turn missing...
Posted: Tue Nov 11, 2008 12:16 am
by n00blet
Especially since you can't use the men actively until the turn after you come back.