Moderator: Cartographers
Negative deployment did produce more severe results, but there were also problems with 0 deployment as well. If they have been resolved though, then that's great and no need to worryDiM wrote:there's was problem with negative deployment and i think it was solved but not sure. anyway we don't have negative deployment here.
While I could be mistaken, I believe that it will not always correspond to the army colour. All maps that are similar to this one that are on the site now all have a random deployment.laci_mae wrote:Hi,
I'm very interested to see this map in play. It's definitely unique.
I was wondering about a detail however. The title slide says that each player starts with a home and shop of the same color. Would this always be the color corresponding to the color of your armies in the game. For example, if I create the game (and subsequently am first player) will I always receive the red home and shop? If so, there are some strategic implications.
Thanks,
Laci
it just needs the xml to be finished and i hate doing xmlShino Tenshi wrote:Hey DiM, just wondering what's up with the progress on this map? I'm guessing it's on hold until you finish up Mayhem?

Code: Select all
Test results:
line 944: </territory> - Opening and ending tag mismatch: name line 931 and territory
line 1561: </map> - Opening and ending tag mismatch: territory line 930 and map
line 1561: </map> - Premature end of data in tag map line 2
Summary: 3 errors and 0 warnings detected in CC City Mogul.xmlthat kept happening with the conqueropoly xml when we were working on it, i think that for the first 2 some of the tags are mismatchedDiM wrote:Code: Select all
Test results: line 944: </territory> - Opening and ending tag mismatch: name line 931 and territory line 1561: </map> - Opening and ending tag mismatch: territory line 930 and map line 1561: </map> - Premature end of data in tag map line 2 Summary: 3 errors and 0 warnings detected in CC City Mogul.xml
huh? no i didn't, you can still move 999 armies and the multiplier used wasn't 20 it was 5jarrett155 wrote:Problem: By multiplying everything by 20 you have now cut the amount of armies you can move after an attack from 999 to what in a normal risk game would be 49