Page 19 of 27

Posted: Sat Jul 21, 2007 3:44 pm
by Pain Killer
plan a : 2
plan b : 2
4th marine division :2
5th marine division :2
109th infantry : 5
air fields : 6

Posted: Sat Jul 21, 2007 4:46 pm
by Qwert
Thanks,any one else

Posted: Wed Aug 01, 2007 4:43 pm
by Qwert
Well its look that option C win,i will update map with these bonuses.

Posted: Thu Aug 02, 2007 9:18 am
by Qwert
here new update with winer bonuses.
small
Image
Large
Image

Posted: Thu Aug 02, 2007 9:24 am
by gimil
I think the game area needs to be alot less transparent and maybe change the font color from blue since it clashes with the grid in the backgound

Posted: Thu Aug 02, 2007 9:34 am
by Qwert
you dont follow from begining i want to be more acyrate and realistic ,and i use ink blue to be more original.

Posted: Thu Aug 02, 2007 9:37 am
by DiM
why do you have 2 tunnel entrances in air field #2?? one is enough like in the old version.

also i agree with gimil on the transparency. i know you want to make it realistic and put that grid in the background. it's just that at this point it makes the map a bit to cluttered and hard to distinguish.

Posted: Thu Aug 02, 2007 9:44 am
by gimil
i know thats what you want qwerts but the problem is because you've made in colors transparent it doesn't look right. try putting the solid color on top then redraw the grid on top.

Posted: Thu Aug 02, 2007 9:51 am
by Coleman
Well at the risk of upsetting people trying to help me with my map. I like the transparency. I also like the 2 tunnels. I'm not saying the Iwo Jima movie was completely historically accurate, but the movie had 2 tunnels just like that, and it isn't bad for game play.

I like the look you have going where it's drawn as if it were really a planed military operation.

However, while I don't agree that the map shouldn't be transparent. It may be a good idea to present a version that isn't. I'm not sure what you lose by doing that except time. If people really do like the non-transparent version better then maybe it should be like that.

Although if I was a soldier with this map and received radio notice that stuff was going down in 250 G, I'd like to know where that is. Non-transparent you lose the realism a bit.

Posted: Thu Aug 02, 2007 3:08 pm
by Qwert
DiM

why do you have 2 tunnel entrances in air field #2?? one is enough like in the old version.

also i agree with gimil on the transparency. i know you want to make it realistic and put that grid in the background. it's just that at this point it makes the map a bit to cluttered and hard to distinguish.

We speak alot of transparent and grid,and i change transparent to these version when you can not make mistake,and whe solve these issue,now you go back and want to open again these issue,Why?

gimil

i know thats what you want qwerts but the problem is because you've made in colors transparent it doesn't look right. try putting the solid color on top then redraw the grid on top.

Do you se original map of mine source,i try to be more acurate,and these background is very similar with original map,but like i say to Dim why you want to open solve issue again.

Coleman

Well at the risk of upsetting people trying to help me with my map. I like the transparency. I also like the 2 tunnels. I'm not saying the Iwo Jima movie was completely historically accurate, but the movie had 2 tunnels just like that, and it isn't bad for game play.

I like the look you have going where it's drawn as if it were really a planed military operation.

However, while I don't agree that the map shouldn't be transparent. It may be a good idea to present a version that isn't. I'm not sure what you lose by doing that except time. If people really do like the non-transparent version better then maybe it should be like that.

Although if I was a soldier with this map and received radio notice that stuff was going down in 250 G, I'd like to know where that is. Non-transparent you lose the realism a bit.

Well coleman i try to explane to people of these military background,but people dont want to understand,i dont have problem to se diference from background numbers and letters and names of playabile terittory,maybe is better to put vote poll and finish with these issue.

Posted: Thu Aug 02, 2007 3:55 pm
by Gilligan
Just so you know...it's spelled Barrier, no Barier.

Posted: Thu Aug 02, 2007 11:28 pm
by KEYOGI
The map is shaping up nicely, I like the subtle changes since coming back from vacation. There is a couple of little things though.

Tunnels and Barriers - I wonder if these would look better without the white outline and fill, just have simple black icons instead? I think they might complement the map a bit more then, rather than stand out as they do at the moment. Also, the barrier on Plan B seems very crowded. Perhaps remove some of the barriers if you can, to neaten up the look of it there.

Objects - I'm referring to the ruler and other objects that look as though they've been placed on top of the map. The edges of some of these objects are a bit rough, I wonder if perhaps you could smooth them out a bit. Also, behind the ruler there is some red colouring that looks a bit out of place.

Posted: Thu Aug 02, 2007 11:43 pm
by edbeard
have you figured out what you're doing with the 4way borders yet?

one at pink and yellow areas (left part of map). other one at red and green areas (bottom part of map)

Posted: Fri Aug 03, 2007 4:11 pm
by Qwert
KEYOGI

The map is shaping up nicely, I like the subtle changes since coming back from vacation. There is a couple of little things though.

Tunnels and Barriers - I wonder if these would look better without the white outline and fill, just have simple black icons instead? I think they might complement the map a bit more then, rather than stand out as they do at the moment. Also, the barrier on Plan B seems very crowded. Perhaps remove some of the barriers if you can, to neaten up the look of it there.

Objects - I'm referring to the ruler and other objects that look as though they've been placed on top of the map. The edges of some of these objects are a bit rough, I wonder if perhaps you could smooth them out a bit. Also, behind the ruler there is some red colouring that looks a bit out of place.
_________________
Tunnels and barriers-Here version without The white outline and fill.Also i remove some of Barriers in Plan B.

Objects-If you se there is no free place top of the map,my atention is to part with names of these operation and comanders of these operation be visible,these more autentic.
Ruler red colouring fix.I smoot a litle objects(you mean ruler) and i hope is better now.


edbeard

have you figured out what you're doing with the 4way borders yet?

one at pink and yellow areas (left part of map). other one at red and green areas (bottom part of map)

well i look map and i dont se any problem.Its there a problem?

Image

Posted: Fri Aug 03, 2007 4:27 pm
by edbeard
qwert wrote:well i look at the map and i dont see any problem. Is there a problem?

You have two 4-way borders.

First: Territories are White1 White2 PlanB PlanA

Second: Territories are Red2 Yellow1 5thMD 4thMD

Problem with these is you can't tell if you can attack across the diagonals or not. I think visually this should be cleared up by putting an impassable border on the cross in the middle.

Posted: Fri Aug 03, 2007 5:19 pm
by Qwert
ok i will put if you have problem with these.

Posted: Fri Aug 03, 2007 6:19 pm
by KEYOGI
What you think, who bonus will be best for map.

A
25% [ 11 ]
B
25% [ 11 ]
C
48% [ 21 ]

Total Votes : 43

Posted: Fri Aug 03, 2007 6:24 pm
by KEYOGI
I think the map looks better with the white gone from the tunnels and barriers. Ruler looks better too. :)

Posted: Fri Aug 03, 2007 6:46 pm
by Teya
I agree that the barriers & tunnels look better now.

Im wondering if it would look better if you slightly rotatated the barriers between Mount Suribachi and 5th MD. At the moment, to me it looks more like a railway or something.

Also, the colours in the legend dont seem to match the colours on the map overly well. Its not a big thing, but to me it stands out a fair bit.

To overcome the 4-way borders, you could just place 2 or 3 barriers over the intersection. I dont know if that would mess with the historical accuracy you are going for though.

Posted: Sat Aug 04, 2007 2:40 am
by Qwert
Teya Posted: 03 Aug 2007 23:46 Post subject:

--------------------------------------------------------------------------------

I agree that the barriers & tunnels look better now.

Im wondering if it would look better if you slightly rotatated the barriers between Mount Suribachi and 5th MD. At the moment, to me it looks more like a railway or something.

Also, the colours in the legend dont seem to match the colours on the map overly well. Its not a big thing, but to me it stands out a fair bit.

To overcome the 4-way borders, you could just place 2 or 3 barriers over the intersection. I dont know if that would mess with the historical accuracy you are going for though.


Barrier rotate,ok.
Colours in legend,i se what can to do.
And last i will se to change a little(historical i dont know )

Posted: Sat Aug 04, 2007 5:47 am
by DiM
the ruler still has the red background look at the little holes in it. there's still red there. make that red transparent so that the coulor of the map shows there.

Posted: Sat Aug 04, 2007 7:17 am
by Ruben Cassar
Qwert which is the last version of this map? There are a lot on page 1.

I find the background with that grid and the numbers to be distracting. I think you should use the original background.

Posted: Sat Aug 04, 2007 7:21 am
by Teya
the most recent image is at the bottom of page 31.

Qwert has explained why he wants to keep the current background, he has also made it lighter as a compromise. I think the background discussion should be left alone now.

Posted: Sat Aug 04, 2007 7:54 am
by Qwert
DiM

the ruler still has the red background look at the little holes in it. there's still red there. make that red transparent so that the coulor of the map shows there.


i Erase these red Background,and now you only can se shadows of Ruler.


Ruben Cassar

Qwert which is the last version of this map? There are a lot on page 1.

I find the background with that grid and the numbers to be distracting. I think you should use the original background.

These is a last version,and these is a original background,and we discused of these issue.
Here latest version with all new changes-Bonus terittory colours(now all colours is original with colours of terittory) Ruler holes,Barriers in 4 way terittory.
Image

Posted: Sat Aug 04, 2007 8:31 am
by Ruben Cassar
Ok thanks Qwert. However I still prefer the original background. :) I find this one more confusing and it doesn't add anything to the map gameplay wise...