Moderator: Cartographers




Those look blurry koontz...I'm going to send some updates to Lack, can you fix this now?koontz1973 wrote:Legend now says 32 squares for the extra troops.
http://img715.imageshack.us/img715/7725/nkl.png
http://img205.imageshack.us/img205/350/nks.png


That is in the latest updater just sent. Should be shown as soon as the new map is uploaded.Skywatcher wrote:I just starting playing a game on your board a couple of turns ago, so it is still new and fresh and intriguing. One recommendation I'd make (and I haven't read through all comments to see if it has been suggested) is to make a slight change to the wording around the bonuses. You have "Three squares the same +2 and Four Squares the same +4" I recommend changing the word squares to shields. That might remove some confusion.
Thanks,
skywatcher

chapcrap wrote:Can you make a life size version of the map and mail it to AoN so that he can make sweet love to it?

chapcrap wrote:Can you make a life size version of the map and mail it to AoN so that he can make sweet love to it?
Played one game and found the guy who went first managed to get the 32 territs (very lucky dice). Could not do anything as it was trench. Going to increase but thinking about numbers. 40 sounds high, but half way (36) sounds a tad better. Let me think.chapcrap wrote:After playing, I think that the bonus men shouldn't be given for half of the board. Usually in a 1v1, it will be pretty even and someone could have 32 terts vs 28 terts and get a large bonus which would essentially decide the game. Maybe 40 terts could give the bonus. That would be 5 rows.


No, as that would just mean players would attack on mass. I raised it to forty to stop this happening. Even though the odds of someone getting 16 territs first go are small, it just happened to me in a trench game. I lost round 3.swimmerdude99 wrote:Could you make it so that if you hold 25 or maybe 26 you also get +2 then it goes to +5 at 40?
