Moderator: Cartographers



MrBeen,i realy want to descover problem with names,but i realy dont see what is not good with names,maybe i have problems with eye.If letters in nonplayabile,and playabile area is same font,then is normal that more biger names is look better,My major niggle is still the text on the territory names. It looks a lot better now than ever before, although I still think the font is slightly blurry/pixelly. The text on non-playable Germania Magna is MUCH clearer than any of the territory names beneath it - and it isn't just because of the larger font. Please please try and make the names clearer.


So I stared at the top types of lettering...MrBenn wrote:My major niggle is still the text on the territory names. It looks a lot better now than ever before, although I still think the font is slightly blurry/pixelly. The text on non-playable Germania Magna is MUCH clearer than any of the territory names beneath it - and it isn't just because of the larger font.

These is what anoing me most, when you can not find problem,then you want to create problem. That why aim angry when Mods map and mods frend map move faster,because can in one word to refuse changes,but here when i say that letter dont have any problem,then some guys stick to one non exist problem and not want to say that is ok. Yes history is repeating,because i refuse to do something what is not need,and yes people will see that Mrbeen request is quit strange.So I stared at the top types of lettering...
The territory names - have a brown stroke...
The non playable names - don't have a brown stroke...
I ask - could you remove the Brown stroke - and post an example?
You say No! <- This is the bit that history is repeating!?

A bunch of people are saying they'd like to see work on the names. And, now that I think about it, no one but qwert himself has posted in support of the current text...AndyDufresne wrote:I have a feeling the names can be cleaned up, do you agree? I'm not saying they should, but there seems to be a generally feeling that it is possible to make them more pleasant.
Andy,i only want to all be right,that why i not post in other topic,because some people know to stike back requestion non exist issue. Its easy to say when every thing and you know that some people will supporting you even if you know that these problem not exist,and unfortunatly i dont have that kind of support,and frankly i dont need these kind of support,when will mine map move faster and in one month been in Main map foundry,or even worst,been in FF,and i know that i not deserve these.These is how fell all new map makers,when realise that map of MOD or Mod frends go faster,and quality of these map is same like hes maps.by AndyDufresne on Tue Jul 15, 2008 6:56 pm
Qwert, why don't you be our friend then, and your map will move faster.
I have a feeling the names can be cleaned up, do you agree? I'm not saying they should, but there seems to be a generally feeling that it is possible to make them more pleasant.
--Andy

Mrbeen when you work on map with historical theme,you know that some things is need to be inplement on map,and when you reach that,you dont need to change to some diferent.by MrBenn on Tue Jul 15, 2008 8:49 pm
Qwert, let me put the record straight... I have never said that I can't read the text - I simply think that you could try and make the text a bit clearer. The change you made to line all the names up has made a fantastic difference to the clarity of the map, I just want to see you get something that looks better than just good
Each map that a cartographer gets quenched should actually make it harder for the next one... The standard expected will always be made higher and higher. The price to pay for being the best, is having to be the best!
Qwert, I have never said, or even thought that I know better than you - in fact I believe that your graphics skills are much better than mine.qwert wrote:If you realy think that you know better then i,then i can clear map of names and you can show me better option,but you must use all these require text style for Ancient roman empire,ofcourse names with shadow,will be unrealistic for these map.These is only what i see can solve these what you call "text issue".
AndyDufresne wrote:why don't you be our friend then, and your map will move faster.![]()

Now aim totaly confusedQwert, I have never said, or even thought that I know better than you - in fact I believe that your graphics skills are much better than mine.
All I have said is that I think the territory names look a bit blurry/pixelly when compared to the non-playable areas. I appreciate the style you are trying to achieve, I really do. Personally I feel that some compromise is inevitable, and I think that clarity is more important in this case.
Pamoa had a suggestion on how to improve the map.pamoa wrote:Easy qwert, I know what it is going angry against the whole world...
If you want it, I have some explanation about what is "creating" the problem.
In non-playable area you have a "dark" background so the light brown around your letters is contrasting with it, but in palyable area the background is the same color as the glow so it is anihilating the effect. What you can try, is to make the glow more white in the playable area than the actual one. Try it, and if it works, it's a quick way of getting rid of this issue.
I doubt of that,but i will give map without names,so he can experiment with that,if he want to.I stay with mine version is best,but who know,maybe someon show better version.Pamoa had a suggestion on how to improve the map.
--Andy