Moderator: Cartographers
Well from begining,i check almost 50 random games,and from game chat i must say that im not find any comfirmacion who will say that people get confused with imbrians or samothrace,well even mine opponents(play 24 games over 50 opponents),dont say any words that have problems with Samothrace or Imbrians positions.by Woodruff » Tue Apr 21, 2009 6:46 am
I think there may still be one graphical-based problem with the map. The area surrounding the Samotkrace/Imbrians area is not clear enough. Basically, the two areas need to be spaced a bit further apart, as it's too easy to mis-read the map there thinking there might be a connection. It should be easy enough to just shift the Imbrians southwest a tad bit to make it more clear. I do think this is a serious problem, particularly as the map comes out of Beta and more people begin to play it for the first time.
I thought this would be a problem too, and mentioned it during production, but I'm happy that I was incorrect... I guess people sometimes are smarter than I give them credit for.oaktown wrote:I will agree with you on this one, qwert... those two islands and fairly well separated.
I'm surprised nobody has said anything about Euboeans - the island is very close to the mainland in two spots, and almost touching on the small map. I guess it hasn't been a problem for anybody.
Like i say,i random check many games chat,and people realy dont have any complaining abouth connections or gameplay, and from begining they play games,like play these map for 100 times.by oaktown » Sat Apr 25, 2009 12:50 am
I will agree with you on this one, qwert... those two islands and fairly well separated.
I'm surprised nobody has said anything about Euboeans - the island is very close to the mainland in two spots, and almost touching on the small map. I guess it hasn't been a problem for anybody.
incandenza
I thought this would be a problem too, and mentioned it during production, but I'm happy that I was incorrect... I guess people sometimes are smarter than I give them credit for.
I still feel that this is a good idea, or at least worth discussing.Incandenza wrote:How about bumping up any non-border sword terit (Dorian Cycladians, Ambraciotes, and Thracian Odyrsi) to 4 neutrals? Less of a cakewalk that way.
So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.oaktown wrote:I will agree with you on this one, qwert... those two islands and fairly well separated.
LOL! I never thought I would see the day when somebody would say that qwert and I were "cliquey"! After the fights we've had in here, this is classic.Woodruff wrote:So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.
I had heard some pretty bad things about how insulated and cliquey the mapmakers had become. I guess they were true.
Im not iritated,its just fact that me and incandenza work on these gameplay together,and he give me a gameplay stamp,and these is fact, and im all ready give hem answer on these observation,but ofcourse people dont want to read all post,just last post.by saaimen » Wed Apr 29, 2009 12:14 am
Hey qwert, no need to get irritated like that.
You haven't really reacted to the suggestion Incandenza brought up. You say nobody's posting anything about gameplay, but he did and you simply ignored it.
If you think his suggestion is not a good idea, fair enough, but please explain us why then.
Woodryff i give you normal valid answer,that these not create any problems in games,and nobody complain abouth that. And you also just gues that these can be problem, but these is not problem,and these show many game logs in these map,also 5 month in development not show any issue abouth that. If you not satisfy with these answer,then i dont know what answer you want to provide you.So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.
I had heard some pretty bad things about how insulated and cliquey the mapmakers had become. I guess they were true.
I can see why Woodruff would not be satisfied with your answer, qwert, because you have yet to address his concern. Telling people that "it's fine because nobody else has a problem with it" completely disregards Woodruff's comment. Every issue has to be raised for a first time by somebody - if we dismissed every concern because it's the first time it's been mentioned, we could dismiss every concern.qwert wrote:Woodryff i give you normal valid answer,that these not create any problems in games,and nobody complain abouth that. And you also just gues that these can be problem, but these is not problem,and these show many game logs in these map,also 5 month in development not show any issue abouth that. If you not satisfy with these answer,then i dont know what answer you want to provide you.
Yes, that's precisely the point. I'm not a "graphics guy", so I really don't care how pretty or nice looking a map is. I'm a gameplay guy, so I'm concerned when the design of a map negatively affects the gameplay. In my opinion, it does appear that there 'could be' an attack route at that location, and I would even go so far as to say that it is precisely those words that swim across that small channel that assist in "clouding the clarity" between those two points, making it appear as though there might be an attack point there. So perhaps rather than moving the islands further apart, all that may need to happen is that the Greek lettering be removed from that particular area.oaktown wrote:LOL! I never thought I would see the day when somebody would say that qwert and I were "cliquey"! After the fights we've had in here, this is classic.Woodruff wrote:So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.
I had heard some pretty bad things about how insulated and cliquey the mapmakers had become. I guess they were true.![]()
I think that the issue is not that the mapmaker is too lazy to make this change, but that the change is not necessary. Even on the small map there are at least 20 pixels of sea between the two territories in question - in fact there is so much space qwert ran a word between the islands and you can still see blue. Hell, any two islands on this map could be spaced farther apart - we're just trying to identify the ones that actually are a problem and why.
Now, if the concern is that the word between the islands makes it looks like an attack route, then there might be something here worth discussing. But what you said, Woodruff, is that "the two areas need to be spaced a bit further apart." If you want to be more clear as to what you think the problem is we're all ears.
Mine attention is to leave these place ASAP, because im also can not work any more with this kind of behavior to.If i can be banned from Map Foundry,then i will ban mine self imediatly,but unfortunatly i dont have power to do so.Oaktown
I've largely handed off my Forge powers - I'm not stamping XML or overseeing the BETA maps anymore - but I hope that this is the last time a mapmaker is allowed to get away with this kind of behavior.
oaktown wrote:I will agree with you on this one, qwert... those two islands and fairly well separated.
oaktown wrote:the change is not necessary.
I think that I have made my position clear about the islands in question. I just think that it would be polite to at least respond to Woodruff's concern.oaktown wrote:I personally think it's pretty clear...
You say that it has not been an issue in any way in direct response to statements about an issue with it?qwert wrote:Oaktown you realy good know what whas problem in development,or what you want to be problem,and these whas complete gameplay,you insist to be asymetric,and i belive that need to be symetric(all equal),and these whas mine agrement,not to change something what is not been issue in any way.
Oh brother.qwert wrote:Im realy tired of all these place here, and i realy need to leave these place. If CA thinks that these so call "issue" is a problem for people,then you can hold peloponnesian map permanently in beta stage,because im start to not care abouth everything here, and now i will leave these forum, these is mine last post(and im realy mean that).
(This is really directed more to qwert than saaimen, who I agree with)saaimen wrote:Great attitude![]()
qwert, you've made fantastic maps. It's sometimes hard to stay dedicated, especially when problems arise when you think there are no problems.
But apparently, there are issues with the gameplay and the graphics indeed. Nobody hates you, we just want maps on CC to be as good as they can be. Nobody's torturing you. There would be no reason to leave the Foundry if you didn't take criticism on a map you made so personally.


See, qwert? I told youLelle67 wrote:Lelle67: Dident I win. I have capture 8 shilds?
2009-05-12 03:50:32 - IWKU: gg gentlemen
2009-05-12 04:32:16 - GenuineEarlGrey: You have them and you have to hold them
2009-05-12 04:32:51 - GenuineEarlGrey: If I don't get one on my next turn, you win
2009-05-12 04:38:50 - Lelle67: If I have nown I had chosen another tactic
2009-05-12 18:42:19 - GenuineEarlGrey: You need to email this to the discussion on the map....
2009-05-12 18:42:28 - GenuineEarlGrey: ....the map does say "capture" not hold
saaimen wrote:See, qwert? I told youLelle67 wrote:Lelle67: Dident I win. I have capture 8 shilds?
2009-05-12 03:50:32 - IWKU: gg gentlemen
2009-05-12 04:32:16 - GenuineEarlGrey: You have them and you have to hold them
2009-05-12 04:32:51 - GenuineEarlGrey: If I don't get one on my next turn, you win
2009-05-12 04:38:50 - Lelle67: If I have nown I had chosen another tactic
2009-05-12 18:42:19 - GenuineEarlGrey: You need to email this to the discussion on the map....
2009-05-12 18:42:28 - GenuineEarlGrey: ....the map does say "capture" not hold...
For people who KNOW objectives have to be held for one turn, it's logical.
But why not make it clear on your map anyways?
actually he can't - CC requires a hold.GenuineEarlGrey wrote:You could of course, change the winning condition and leave the map the same![]()
