Moderator: Cartographers
Like this? I think that looks ok. Kind of plain, I think the tilted version has more personality. I don't hate it though.As for the logo... er... title, I'm liking the first font with the "The Golden State" bit right above "California", so where both are horizontal. It fits and works, imo.

I'll get right on it, sir!The Bison King wrote:Victor, have you stopped working on the XML? I'm hoping that we'll be needing that soon, so I'd like to know where you are with that right now.
Done, but a little more subtle than your example.I still think you should at least make the background darker. Keep the sunset at current brightness but darken all else around it. It would give you more contrast both within the background and against the foreground.
should be fixed. The ones that jumped out at me anyway.I'm noticing some pixelation on your interior borders... can you try a slight black glow to even it out? It's not horrendous, but I'd like to see it go. See Medecino and Napa Valley to get an idea of what I'm looking at.
Yeah, a while back. The only weird thing was the Sierra Nevada Mojave border but I fixed that.Has this map been vischecked?
Fixed.There's a little bit of that red bleeding and some choppiness at the bottom of California's border.
not sure, maybe, but maybe not especially since I dropped some of the color in the BG.Now, when this gets uploaded. If there is no reduction of saturation on the map, would you be willing then to lower it a tad?
Well, I would but there wouldn't be much point unless it was the coordinates as plotted in the XML which brings me to Victor.Can we get an image with 888s? The only place that seems like it might be a problem is Berkley on the small map. Some places the xml coordinates could be scooted over.
I had to do a before/after comparison to see it... indeed subtle, I personally would have gone for a bit stronger effect, but it works like this as well. I'm satisfied.The Bison King wrote:Done, but a little more subtle than your example.

Did I really? Lol, okay I'll fix that.Vlasov wrote:"San Francisco" is misspelled 5 times on that XML.
Yeah, I used the old coordinates, I'll fix them.The Bison King wrote:Victor, I've only looked at the coordinates on the small so far. Most of it looks good but there are a few mistakes like the coordinates for ZZYXZ sitting directly on top of the word... also that thing about San Francisco.
Alright, I'll investigate...The Bison King wrote:but the biggest problem is that there must still be an error in the actual coding of the gameplay. The coordinates show up but I still can't review territory borders when I "test XML"
...it still doesn't work... Do you know how to use this tool?:Victor Sullivan wrote:There, I checked and double-checked it (I found that I had misspelled "overrides" as "oberrides" in one place on my second run through), let me know if any coordinates need changed: http://www.fileden.com/files/2010/12/18 ... fornia.xml
Yes, that's what I used! Sigh, I'll investigate.The Bison King wrote:...it still doesn't work... Do you know how to use this tool?:Victor Sullivan wrote:There, I checked and double-checked it (I found that I had misspelled "overrides" as "oberrides" in one place on my second run through), let me know if any coordinates need changed: http://www.fileden.com/files/2010/12/18 ... fornia.xml
http://www.conquerclub.com/mapmaker/index.php
Keep your stick on the ice.Victor Sullivan wrote:Yes, that's what I used! Sigh, I'll investigate.The Bison King wrote:...it still doesn't work... Do you know how to use this tool?:Victor Sullivan wrote:There, I checked and double-checked it (I found that I had misspelled "overrides" as "oberrides" in one place on my second run through), let me know if any coordinates need changed: http://www.fileden.com/files/2010/12/18 ... fornia.xml
http://www.conquerclub.com/mapmaker/index.php

Code: Select all
<continent>
<name>4 cities</name>
<bonus>4</bonus>
<components>
<territory>San Diego (city)</territory>
<territory>Bakersfield (city)</territory>
<territory>Santa Barbara (city)</territory>
<territory>Fresno (city)</territory>
<territory>Stockton (city)</territory>
<territory>Monterey (city)</territory>
<territory>Sacramento (city)</territory>
<territory>Redding (city)</territory>
<territory>Eureka (city)</territory>
</components>
<required>4</required>
<overrides>3 cities</overrides>
</continent>Code: Select all
<continent>
<name>4 cities</name>
<bonus>4</bonus>
<components>
<territory>San Diego (city)</territory>
<territory>Bakersfield (city)</territory>
<territory>Santa Barbara (city)</territory>
<territory>Fresno (city)</territory>
<territory>Stockton (city)</territory>
<territory>Monterey (city)</territory>
<territory>Sacramento (city)</territory>
<territory>Redding (city)</territory>
<territory>Eureka (city)</territory>
</components>
<required>4</required>
<overrides>
<override>3 cities</override>
</overrides>Bang up job! it works! The coordinates look good too. I'll give it a closer inspection down the line there might be a few small changes but over all it's looking good.Victor Sullivan wrote:Alright, try this: http://www.fileden.com/files/2010/12/18 ... ornia4.xml
Yes! Finally! Thanks for bearing with meThe Bison King wrote:Bang up job! it works! The coordinates look good too. I'll give it a closer inspection down the line there might be a few small changes but over all it's looking good.Victor Sullivan wrote:Alright, try this: http://www.fileden.com/files/2010/12/18 ... ornia4.xml
Isaiah, I don't think you're using the term "opacity" correctly here... Opacity is the inverse of transparency. Ie. reducing opacity is making something more transparent.isaiah40 wrote:Can you please reduce the opacity of the background?
