GM Script: chatglove - a floating game chat - v 1.6.4

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.
User avatar
elfish_lad
Posts: 1155
Joined: Sat Jul 18, 2009 7:49 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by elfish_lad »

Awesome. Amazingly awesome. :)

No problems at work with chatglove. Must have been the DT's since I've been on the wagon. ;)
Chuuuuck
Posts: 1298
Joined: Thu May 31, 2007 11:09 am

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Chuuuuck »

Foxglove wrote:
elfish_lad wrote:Odd. I just tested it. I works fine. I'll try it on my office comp tomorrow... erm... Monday.

E.


Ok. Let me know if you experience any more troubles!

And barring that, feel free to continue telling me how awesome it is. :D


You and the script are awesome!
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

Chuuuuck wrote:
Foxglove wrote:
elfish_lad wrote:Odd. I just tested it. I works fine. I'll try it on my office comp tomorrow... erm... Monday.

E.


Ok. Let me know if you experience any more troubles!

And barring that, feel free to continue telling me how awesome it is. :D


You and the script are awesome!


Thank you. :D
User avatar
lord voldemort
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Gender: Male
Location: Launceston, Australia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by lord voldemort »

every time i log back into cc it is saying i have new chats to check..even though nothing new has been said in my games :(
Image
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

lord voldemort wrote:every time i log back into cc it is saying i have new chats to check..even though nothing new has been said in my games :(


Hmmmm!

1. Do you have the latest version of the script?

2. Have you used it before or is this your first time installing it?
User avatar
lord voldemort
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Gender: Male
Location: Launceston, Australia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by lord voldemort »

had it for several weeks...and yer i have 1.6.2
Image
User avatar
lord voldemort
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Gender: Male
Location: Launceston, Australia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by lord voldemort »

i just uninstalled and re installed all of my scripts and greasey monkey and it seams to work now
Image
User avatar
lord voldemort
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Gender: Male
Location: Launceston, Australia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by lord voldemort »

wait no its broked again :(
Image
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

lord voldemort wrote:wait no its broked again :(


Hmmm... lovo, I'm not sure what's going on. :( Let me think about it and I'll send you a PM asking some more detailed questions so we can get this figured out.
User avatar
nagerous
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am
Gender: Male

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by nagerous »

Just installed this script - looking forward to trying it out :)
Image
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

nagerous wrote:Just installed this script - looking forward to trying it out :)


Great. :D Let me know if you have any issues or questions!
User avatar
Dai_atan
Posts: 262
Joined: Fri Sep 21, 2007 11:59 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Dai_atan »

this doesn't relate to your script, merely your example pictures...
you print screened, pasted in paint and saved as jpeg, as is visible from the loss of image quality.

When saving in paint, use .png

you probably already know this but I figured I'd say it just in case.
Image
Dai_Atan
Proud Retired MoC
and now Active (like yeast in warm water!) Member of The Legion
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

Dai_atan wrote:this doesn't relate to your script, merely your example pictures...
you print screened, pasted in paint and saved as jpeg, as is visible from the loss of image quality.

When saving in paint, use .png

you probably already know this but I figured I'd say it just in case.


haha, I did not know that. So, thanks! I will do that in the future.
Dako
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Gender: Male
Location: St. Petersburg, Russia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Dako »

Idea:

Make chatsniffer check games once each 10 minutes (or 5 minutes or make it an option). Right now, every page load runs 40+ ajax request which really slows my browser/connection (and the number might be even higher for other people). I don't need to know that there are new chat on every single page load - once in a while is more than enough because that is not an urgent information.
Image
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

Dako wrote:Idea:

Make chatsniffer check games once each 10 minutes (or 5 minutes or make it an option). Right now, every page load runs 40+ ajax request which really slows my browser/connection (and the number might be even higher for other people). I don't need to know that there are new chat on every single page load - once in a while is more than enough because that is not an urgent information.


Yeah, I have certainly considered this. When I initially wrote chatsniffer I only gave it out to people who didn't have a lot of games. :)

I think I will make it a configurable option. For myself - I like it to check frequently.
User avatar
elfish_lad
Posts: 1155
Joined: Sat Jul 18, 2009 7:49 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by elfish_lad »

Heya, I am sure it is just me (again!) but if I drop chat back down to its "rightful" spot, click the "team only?" box so that I can talk to the bad guys, I still only talk to my team. I have to "detach chat" in order to be able to do that.

Help?

E.
Foxglove
Posts: 1308
Joined: Sun Dec 16, 2007 1:05 pm

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Foxglove »

elfish_lad wrote:Heya, I am sure it is just me (again!) but if I drop chat back down to its "rightful" spot, click the "team only?" box so that I can talk to the bad guys, I still only talk to my team. I have to "detach chat" in order to be able to do that.

Help?

E.


Oops. That is, indeed, a bug.

I've been on a bit of a break from script updates, but I will hopefully get to it soon.
Army of GOD
Posts: 7192
Joined: Tue Feb 24, 2009 4:30 pm
Gender: Male

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Army of GOD »

Also, sometimes all of my games will randomly get "New Chat" at the same exact time, though no one says anything in them.

And then when I click "mark all chat is read", it goes away until I go to a new page...then they're back again.

Can you help?
mrswdk is a ho
Dako
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Gender: Male
Location: St. Petersburg, Russia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Dako »

And one more moment - you should mark the char as read when you input a message there. Also, it will be faster (I think) not to count chat lines, but the timestamp of the last chat line (easier to clean up read chats).
Image
ljex
Posts: 2814
Joined: Sat Sep 13, 2008 12:12 am

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by ljex »

I think i might have found a bug, today i had trouble posting in a chat of a game that i wasnt in when the chat was detached
User avatar
Ace Rimmer
Posts: 1911
Joined: Mon Dec 01, 2008 1:22 pm
Gender: Male

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Ace Rimmer »

ljex wrote:I think i might have found a bug, today i had trouble posting in a chat of a game that i wasnt in when the chat was detached


I've had issues like that when switching from a team game to a non-team one, like chatglove tries to keep it as a team chat. I haven't tested it enough or done it enough to report.
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by iamkoolerthanu »

Army of GOD wrote:when I click "mark all chat is read", it goes away until I go to a new page...then they're back again.

This is what happens to me.. If I press mark all chat as read, it does.. until I load any page, then everything is unread again
User avatar
FireStar
Posts: 322
Joined: Tue Jan 09, 2007 5:34 pm
Gender: Female

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by FireStar »

Even when i read the chat it will still say its unread...
Image
Dako
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Gender: Male
Location: St. Petersburg, Russia
Contact:

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by Dako »

Try to stay on that page for 5-7 seconds - should mark it as unread after that.
Image
User avatar
dwilhelmi
Posts: 173
Joined: Tue Apr 06, 2010 10:05 am
Gender: Male

Re: GM Script: chatglove - a floating game chat - v 1.6.2

Post by dwilhelmi »

This script does not seem to play well with Chrome - all of my games always say that there is a new chat, even if I try to mark all as read, and any options, including the one to turn off chatsniffer, do not save once I leave the current page. Any chance of getting this compatible with Chrome at some point? The script looks awesome, and I would love to be able to use it.
Locked

Return to “Tool Archives”