Page 3 of 3
Re: Golf map (Draft posted) --Update pg 3--
Posted: Mon Sep 20, 2010 3:25 pm
by 40kguy
Victor Sullivan wrote:40kguy wrote:natty_dread wrote:I can't tell which territory is connected to which other territory.
For example, do all the numbered territories that are on the same green splotch connect each other?
What do the clubhouses connect with?
What about the parking lot, golf cars?
Most of your territories don't have any borders or any other indicators of connections.
Also what are hazards? You can't expect all the players to be familiar with golf terms.
As for the roads, I can't tell which territories they are supposed to connect, they just seem to sort of end abruptly.
You also rely too much on the legend to explain the territory connections. Most of the connections should be clear by looking at the actual map, not so that you have to read some tiny text to know what connects where.
it says that pretty clearly
I does, but jeez... You really should show the connections as best you can on the map.
i get it
Re: Golf map (Draft posted) --Update pg 3--
Posted: Tue Sep 21, 2010 4:30 pm
by Army of GOD
You should probably say what a hazard is too, because people who don't play golf probably don't know.
Re: Golf map (Draft posted) --Update pg 3--
Posted: Tue Sep 21, 2010 8:01 pm
by Victor Sullivan
natty_dread wrote:Also what are hazards? You can't expect all the players to be familiar with golf terms.
Thanks, AoG.
-Sully
Re: Golf map (Draft posted) --Update pg 3--
Posted: Tue Sep 21, 2010 8:02 pm
by Army of GOD
Dammit! I ran the risk of not reading the posts on this page and paid the price.
Re: Golf map (Draft posted) --Update pg 3--
Posted: Tue Sep 21, 2010 8:55 pm
by RedFlyingGolf
Fixing the hazard problem was a piece of cake. What's dificult is showing what connects to what. I have an idea, I hope I can post the draft by Saturday.
Re: Golf map (Draft posted) --Update pg 3--
Posted: Thu Sep 23, 2010 5:21 pm
by RedFlyingGolf
40kguy wrote:Victor Sullivan wrote:40kguy wrote:natty_dread wrote:I can't tell which territory is connected to which other territory.
For example, do all the numbered territories that are on the same green splotch connect each other?
What do the clubhouses connect with?
What about the parking lot, golf cars?
Most of your territories don't have any borders or any other indicators of connections.
Also what are hazards? You can't expect all the players to be familiar with golf terms.
As for the roads, I can't tell which territories they are supposed to connect, they just seem to sort of end abruptly.
You also rely too much on the legend to explain the territory connections. Most of the connections should be clear by looking at the actual map, not so that you have to read some tiny text to know what connects where.
it says that pretty clearly
I does, but jeez... You really should show the connections as best you can on the map.
i get it
Alright I tried to show the connections as best as I could. Any other ways to fix the connection problems would be great.
- Click image to enlarge.

FIXED:
- Cart Paths
Connections (a bit)
hazard definition
TODO:
- better connections while maintaining good graphics
fringe texture
If you like the whole highlight idea, I can do it in another color also. I added arrows where the highlighting wasn't adequate. I can also just pitch the whole highlight idea. Your thoughts?
Re: Golf map (V3, Page 4--Feedback please!)
Posted: Sat Sep 25, 2010 8:25 am
by 40kguy
i see it clearly now
Re: Golf map (V3, Page 4--Feedback please!)
Posted: Sat Sep 25, 2010 9:29 am
by RedFlyingGolf
Here is another possibility:
- Click image to enlarge.

Re: Golf map (V3, Page 4--Please vote on poll!)
Posted: Sun Sep 26, 2010 11:21 pm
by scovey
Hi RFG...wow, it's really coming along. IMHO, I'm not nuts about any of the shading patterns so far. Could you thin the fairways a little, make the tee box the same color as the fairway, and then put a darker green area that encloses the entire hole from behind the tee box to around the green? You know, kind of like the first cut of rough.
Just a thought.
Re: Golf map (New poll)
Posted: Thu Sep 30, 2010 2:18 pm
by RedFlyingGolf
Im not quite sure what you mean for the first cut of rough. And any suggestions for the highlighting/clarity?
Re: Golf map (New poll)
Posted: Thu Sep 30, 2010 4:51 pm
by army of nobunaga
MUCH BETTER man.. wow. lot of work I see... the rounded edges actually make this look like a golf course.
Re: Golf map (New poll)
Posted: Sat Oct 02, 2010 9:18 am
by RedFlyingGolf
V4:
- Click image to enlarge.

Things done:
-changed colors
-got rid of highlighting
-traced over golf carts and beer carts because they were just pictures
-thinned fairways
To do:
-add clarity
Re: Golf map (Please give criticism on clarity)
Posted: Sat Oct 02, 2010 1:35 pm
by army of nobunaga
i disagree with these guys man... in the legend eexplain what the borders are, like cart paths or whatever.. and explain the order of the shots, like tee to 1st shot to second to hole...
then take those black things off.
Re: Golf map (Please give criticism on clarity)
Posted: Sat Oct 02, 2010 1:40 pm
by army of nobunaga
you know a guy that regularly pulls off crazy different maps like this is cairns.. I would not be ashamed If I were in your shoes to send him a message and ask him for thoughts.
This looks great to me, I think the black arrows clutter it a little though.
Re: Golf map (Please give criticism on clarity)
Posted: Sat Oct 02, 2010 2:58 pm
by RedFlyingGolf
I placed those there for the hazards, i will probably take those off. And I will shoot him a pm, thanks.
Re: Golf map (Gameplay vote)
Posted: Tue Oct 05, 2010 3:13 pm
by RedFlyingGolf
okay can every1 vote on the game play?
Re: Golf map (Gameplay vote)
Posted: Thu Oct 14, 2010 2:25 pm
by dolomite13
I didn't read the whole thread but I assume you have seen this attempt at a gold map that stalled.
http://www.conquerclub.com/forum/viewto ... 42&t=50632
Re: Golf map (Gameplay vote)
Posted: Thu Oct 14, 2010 2:28 pm
by RedFlyingGolf
yes, i have. Does anybody like that gameplay?
Re: Golf map (Gameplay vote)
Posted: Thu Mar 10, 2011 6:51 pm
by killercheez
Not bad but I would have a bit more regions all and all 3 thumbs up wait I mean 2

Re: Golf map (Gameplay vote)
Posted: Sun Mar 13, 2011 6:03 pm
by 40kguy
killercheez wrote:Not bad but I would have a bit more regions all and all 3 thumbs up wait I mean 2

the player who is makeing this map dosent play any more
Re: Golf map (Gameplay vote)
Posted: Mon Jan 16, 2012 10:29 am
by ViperOverLord
Wonderful - what's done so far w/o delving into the specifics. I like it at a glance though.