Moderator: Tech Team

Swifte wrote:Would be nice if it simply displayed "Random" as the Suggested map for the Random medal rather than listing sooooo many maps - can't tell if it is all of them or only ones I've played before, but it makes the page explode. Otherwise, great addition!
Gilligan wrote:perchorin wrote:This is great news, thanks Thrush. I have a question though--why am I able to download this script for chrome but it doesn't actually work? I mean, I get the box in the sidebar and everything but if you try to maprank someone you just get an empty field pop-up.
+1, I eventually just downloaded it on Firefox.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls

Brigadier - #70 (page 1) - 61% Won - 01/02/2011ender516 wrote:I am getting a photobucket logo indicating that the Random loss icon is not available. Anybody else see this?
sherkaner wrote:
What I want to change/remove:
- No popup any more, but an overlay or something like it (Probably the most controversial, some people won't like this).
- No graphs (at least at first)
- No ratings / display icons options
- Chrome support
- No fetching data twice when still on the same page.
- Easier data model, essentially what you get back from the API (and filling other structures with it as needed).
ThrushAAX wrote:ender516 wrote:I am getting a photobucket logo indicating that the Random loss icon is not available. Anybody else see this?
Yes, there are a couple of spots in the code where chipv was loading resources from external sites. Those URLs have been removed or changed or whatever. Probably need someone to figure out what the images are and rehost them somewhere else or, much more simply, completely remove the code that uses the external stuff.

ender516 wrote:I am getting a photobucket logo indicating that the Random loss icon is not available. Anybody else see this?

I second this. I liked that feature.Calidrmr wrote: just curious, why do you want to remove the ratings/display icons options? I like seeing those next to the player's names, so I know at a glance if a game is helping me with my medals.
This is certainly worth considering. Greasemonkey metadata also provides for @resource information which might have a performance advantage, but I understand that Chrome doesn't support it, and it is nice to be able to support multiple browsers with a single script.ISN2 wrote:Just a tip for whoever likes to continue developing this tool, To avoid all future problems with hosted images and etc, we can use URI for images in places of URLs ...
That will make all images built in the script and the script would be stand alone ...
http://en.wikipedia.org/wiki/Data_URI_scheme
So those nice images could be kept without any worrying about the hosting place ...
Well, BOB ran into trouble because the game page itself changed, breaking the way BOB determined if a game was foggy or not. Map Rank looks at completed games, and the API there has been changed in a compatible way, that is, the information about fog is still a yes/no flag, and Map Rank ignores the new trench warfare yes/no flag (for now). It should be relatively simple to add the Trench Warfare feature to Map Rank (easier than Random was, anyway). If I get some time soon, I will take a look at it. Creating the new icons may be the trickiest part (for me at least).agentcom wrote:... Also, the new settings don't seem to have affected fog, but I'm wondering if Trench Warfare will be added as an option. Considering I only have 1 unfinished game with that setting, it's no big deal if it doesn't happen soon.
EagleofGreenErth wrote:I have no idea how hard it would be to add the icons for defeated ppl... but thats something i would LOVE to see again.... makes finding what games to join so much easier.... especially for trench where i dont want to waste time playing someone i already beat!

"Creating" the icons shouldn't be that tricky. I'm pretty sure all the icons were simply the "metal" part of the corresponding medal. I.e. the symbol but not the ribbon. E.g. crosshairs for assassin.ender516 wrote:Well, BOB ran into trouble because the game page itself changed, breaking the way BOB determined if a game was foggy or not. Map Rank looks at completed games, and the API there has been changed in a compatible way, that is, the information about fog is still a yes/no flag, and Map Rank ignores the new trench warfare yes/no flag (for now). It should be relatively simple to add the Trench Warfare feature to Map Rank (easier than Random was, anyway). If I get some time soon, I will take a look at it. Creating the new icons may be the trickiest part (for me at least).agentcom wrote:... Also, the new settings don't seem to have affected fog, but I'm wondering if Trench Warfare will be added as an option. Considering I only have 1 unfinished game with that setting, it's no big deal if it doesn't happen soon.

I haven't heard about one, and considering that it will be quite easy to add, and the response to the previous competition was not huge, I would be surprised if a new competition were to be held for this.Sniper08 wrote:is there gonna be a competition running to support the new trench feature?
<3BluU wrote:I wrote an upgrade for the maprank script that will support the addition of trench medals.
I must admit that my graphic design skills are not that good, so the following Win and Dark icons didn't come out very pretty: (Random, Trench and Nuclear). But my script does show them next to the player name if you won\lost against him.
I have no idea how to share it, but I guess one of the tech team will need to check it first.
Nice, I'll have a look and probably share it. If you're ok with github, you could submit the patch there somehow, otherwise you'll have to upload it somewhere where I can grab it (userscripts.org or some normal upload-site).BluU wrote:I wrote an upgrade for the maprank script that will support the addition of trench medals.
It will also support the display Icons for all medals.
I must admit that my graphic design skills are not that good, so the following Win and Dark icons didn't come out very pretty: (Random, Trench and Nuclear). But my script does show them next to the player name if you won\lost against him.
I have no idea how to share it, but I guess one of the tech team will need to check it first.