Moderator: Cartographers

Yes, via the A-D train. I think this is now the only part of the map I don't feel so good about graphically. It seems to be confusing a lot of people. I'm wondering, would gameplay be better with or without the connection?wicked wrote:Can you attack directly from A transit to D transit?
I think if you can manage to hold 10 of 11 spaces spread out across the map, you are pretty much already in control, no? (That is how objectives work, right? You have to hold the territories for a full turn? If you win upon conquering, then yeah, it would be too easy.)Steel Panzer wrote:interresting map! but i think that i should not win if you hold all the coffes, try giving only a big bonus, but i think you maked the bonuses to big for keeping the coffes, make them smaller.
The white is key! It has to look like a map you'd see in an airport or department store or mall, or in a leaflet, and I can't remember many that have had backgrounds other than white or black...yeti_c wrote:I'm not keen on the blinding white - perhaps a slightly more subtle tone?
Yep.yeti_c wrote:Also I notice there are 2 Starbucks next to each other in the top left?
I did, per your suggestion.yeti_c wrote:Have you tweaked the text - it looks easier to read now?! Or perhaps I was looking at the small version?
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Could we have a preview of both for people to choose? - I agree it does look very like an airport map thingy... but it does clash the eye... then again - so do those maps in airports!!KoolfuZ wrote:Actually, I could try matching the background of the site. That might work.
Cool...KoolfuZ wrote:I did, per your suggestion.yeti_c wrote:Have you tweaked the text - it looks easier to read now?! Or perhaps I was looking at the small version?
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I bolded it, is it any easier to read? In any case, it's just flavor text.edbeard wrote:oh I'm pretty sure you're not allowed to have black text on a white background for the legend...
I'm kidding of course but that text right there is a little blurry looking. perhaps you should bold the text
Good point. If I keep the bombarding idea, maybe the bombard-ees can start neutral?edbeard wrote:you have 48 territories and a fairly sizeable bonus for holding coffee shops. thought about making 6 of them start neutral? making it only possible to get a +1 bonus max from them. 42 is a good starting number. better than 48 in that 4 player games will have each player with 12 territories meaning going first is a fairly large advantage. it wouldn't necessarily HAVE to be 6 starting neutral but something to think about.
I went with what they have on the official website. There are a few I left out, but they are in the main and central terminals. It might have changed since the last update; I wasn't really paying attention last time I passed through there.edbeard wrote:any reason you have more shops on the left side of the map? is this how it is in real life? I could understand having B and D with 2 and C and A with 1 but it seems a bit weird to have them all over there. if that's how it is in real life then nevermind
I'm not loving the idea of making a small map, that's for sure.edbeard wrote:the big question is fitting army counts on the small version. It's a shame your circles will be covered up since they look quite nice.
I don't know what you're talking about at all.KoolfuZ wrote:I'm toying with the idea of making the ticket counters bombardiers to make them more useful, and to shrink the map a little. What do you think?