- Click image to enlarge.

Moderator: Community Team

everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
aage wrote:Never trust CYOC or pancake.
more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
I'm not really concerned with difficulty. That's why there are difficulty settings in any half-decent game. Me, I go for storytelling and immersion. THAT's what's really getting lost.zimmah wrote:more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
a sideeffect is that even the more hardcore and oldschool games are getting more and more easier remakes.
aage wrote:Never trust CYOC or pancake.
Storytelling? Last time somebody tried to tell a story it was ME3. Look where that got them. But yea, I agree with you. I used to be a hardcore gamer. I still am, in a sense, but I don't like difficult games anymore. Gone are the days when I had the time to get 5 gold chocobos. Now, I prefer something like Loom, which has no way you can die or get stuck. Still a hardcore game in one sense (the majority of people wouldn't touch Loom today) but not hardcore in the sense that there is a serious time commitment which requires you to be 'good' at a game.pancakemix wrote:I'm not really concerned with difficulty. That's why there are difficulty settings in any half-decent game. Me, I go for storytelling and immersion. THAT's what's really getting lost.zimmah wrote:more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
a sideeffect is that even the more hardcore and oldschool games are getting more and more easier remakes.
That's part of why I didn't like Pokemon B/W. It felt more like a step by step process than a journey.
I think by storytelling he likely just means does the game have a good plot to it and how well does it draw you in. For example FF7 has an amazing plot. I'm not ashamed to admit I cried a little when Aeris died the first time I played it. A game that can draw those different emotions from you makes for quite the game but unfortunately they're rather rare nowadays because designers just don't care thanks to the casual market being so large.DoomYoshi wrote:Storytelling? Last time somebody tried to tell a story it was ME3. Look where that got them. But yea, I agree with you. I used to be a hardcore gamer. I still am, in a sense, but I don't like difficult games anymore. Gone are the days when I had the time to get 5 gold chocobos. Now, I prefer something like Loom, which has no way you can die or get stuck. Still a hardcore game in one sense (the majority of people wouldn't touch Loom today) but not hardcore in the sense that there is a serious time commitment which requires you to be 'good' at a game.pancakemix wrote:I'm not really concerned with difficulty. That's why there are difficulty settings in any half-decent game. Me, I go for storytelling and immersion. THAT's what's really getting lost.zimmah wrote:more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
a sideeffect is that even the more hardcore and oldschool games are getting more and more easier remakes.
That's part of why I didn't like Pokemon B/W. It felt more like a step by step process than a journey.
I think how I define it is: 'anything more difficult or immersive than a random title pulled from the canon Legend of Zelda series is a hardcore game'. Anyone else agree with that definition?
Well, if you don't f*ck it up that bad, you're golden in my book. Even that was fantastic until the last 10 minutes. But that's a fair point, I feel like video games are a medium that could be used for storytelling along the lines of cinema, Mass Effect being a prime example. It's definitely a squandered opportunity at this point, though.Storytelling? Last time somebody tried to tell a story it was ME3. Look where that got them.
Zelda's a good measuring stick, I think, at least as far as immersion is concerned. That said, I've never considered Zelda games to be difficult, because while the puzzles can be hard, rarely is there pressure to solve the puzzle quickly. Even taking a hit in combat is hardly threatening, even with only 4-5 hearts.I think how I define it is: 'anything more difficult or immersive than a random title pulled from the canon Legend of Zelda series is a hardcore game'. Anyone else agree with that definition?
I've said it before, I'll say it again: FF7 was painful to play in all aspects. Granted, I played it almost 15 years after release, but I found the gameplay reprehensible and the characters and plot to be driven by utter nonsense, becoming so annoyed by Cloud in particular that I couldn't even finish it (Having read a full synopsis of the plot, I stand by my assessments).I think by storytelling he likely just means does the game have a good plot to it and how well does it draw you in. For example FF7 has an amazing plot. I'm not ashamed to admit I cried a little when Aeris died the first time I played it. A game that can draw those different emotions from you makes for quite the game but unfortunately they're rather rare nowadays because designers just don't care thanks to the casual market being so large.
I can dig your definition using Zelda though
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:I'm not really concerned with difficulty. That's why there are difficulty settings in any half-decent game. Me, I go for storytelling and immersion. THAT's what's really getting lost.zimmah wrote:more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
a sideeffect is that even the more hardcore and oldschool games are getting more and more easier remakes.
That's part of why I didn't like Pokemon B/W. It felt more like a step by step process than a journey.
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
I personally felt enthralled by Pokemon B/W.pancakemix wrote:I'm not really concerned with difficulty. That's why there are difficulty settings in any half-decent game. Me, I go for storytelling and immersion. THAT's what's really getting lost.zimmah wrote:more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
a sideeffect is that even the more hardcore and oldschool games are getting more and more easier remakes.
That's part of why I didn't like Pokemon B/W. It felt more like a step by step process than a journey.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Well, if that's not a declaration of intent to play, I don't know what is.Fircoal wrote:I personally felt enthralled by Pokemon B/W.pancakemix wrote:I'm not really concerned with difficulty. That's why there are difficulty settings in any half-decent game. Me, I go for storytelling and immersion. THAT's what's really getting lost.zimmah wrote:more and more games are indeed focusing on the casual market, the idea is everyone and their dog should be able to do it.DoomYoshi wrote:Even though I personally feel they are just gimmicks, and most hardocore gamers agree, it seems the casual market is just too large now.
XBOX kinect is the fastest selling gadget of all time. It has sold around 10 million copies. PS move isn't doing terribly either, with around 9 million units sold.
a sideeffect is that even the more hardcore and oldschool games are getting more and more easier remakes.
That's part of why I didn't like Pokemon B/W. It felt more like a step by step process than a journey.

Haha that was certainly an interesting time.freezie wrote:Well, now that I am dead in power role..you can move me in the player list..
And I swear I'll claim miller again if I get that XD
Claiming miller... talk about scummy lol.freezie wrote:Well, now that I am dead in power role..you can move me in the player list..
And I swear I'll claim miller again if I get that XD
Yea well..I really was a town miller last pokemon game, and claimed it on my very first post.pmchugh wrote:Claiming miller... talk about scummy lol.freezie wrote:Well, now that I am dead in power role..you can move me in the player list..
And I swear I'll claim miller again if I get that XD

freezie wrote:Yea well..I really was a town miller last pokemon game, and claimed it on my very first post.pmchugh wrote:Claiming miller... talk about scummy lol.freezie wrote:Well, now that I am dead in power role..you can move me in the player list..
And I swear I'll claim miller again if I get that XD
If I get pressured into a claim, a miller one would kill me on the spot...so..yea.
It would be better if you only told half the players they were millers lol.Haggis_McMutton wrote:If claiming miller when you get it becomes standard play I'm SO making a game where every townie is a miller.