Moderator: Clan Directors

Mine attempt its to present idea with League competition who will have 3 quality League lvl, now you want to decrease Leagues,and to create three lvl 2 division, but this then its not to much diferent then Previous Clan LEagues ,where you have to much little leagues. The bigest problem with this,its that same clans who will stay in Division two,will each year play with same clans, no changes, and this will be monotony. Also real league, need to have at least 15 clans, so that meaning of league competition ,realy mean that. If you have 12 clans, and where 6 will be relegated, then quality of Premier league, could be disturbed.freakns wrote:OK, let me state my mind about this...
first of all, i stand behind what ive said, we have way too many clan competitions... but this format, i actually like and support. classic league, no playoffs. with a bit different rules then qwert have...
- i agree with CoF about two weeks period and "home"/"away" games. in this case, id like to have 12 teams league, which would bring us to 22 rounds, 2 weeks each, 44 weeks overall. just about enough time for 2 weeks vacation during christmas and 6 free weeks for summer holidays. fits perfectly. this would probably lead to 3 division 2 leagues.... at the end of year, last six teams from division one would be demoted, and first two teams from every division two league would be promoted... and medal will be awarded only to a division one winner, reward for division two winners would be advancing to premier league
- if we go with this, then id suggest 12 games per week. 5 quads, 4 triples, 3 doubles. having 12 games every two weeks shouldnt be too much for anyone, if we have organized clan scene, so we know for what we are playing...
- if we go by home/away games, then id suggest that at beginning of every season, every clan will present their home maps, those maps will be played as their home maps for whole season. this way, everything would be set infornt, maps would be prepared as the ones home team likes and not the ones visitors are bad at... and that wouldnt kill off all the advantage of home field as at then end, well, theyd have advantage of playing that same map more times then visitors... just as it should be, slight but not decisive advantage.
- ofc if this comes alive, i think it should run instead of clan league... as i said, dont want too many clan competitions. and league format would keep all the clans busy, as you wouldnt go out once you lose a challenge. this kind of league plus CC should be more then enough... with that said, qwert should stand as no1 organizer, but he should have help from someone who is more... well, better spokenwe all love qwertish, but sometimes its hardly understandable
those are just some points i think qwert might consider.


king sam wrote: quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that


10 or 12 per league, well then you dont need to create any new leagues, just play same system like CL4. When you want to create some real Leagues,you need to find option for cometition who will have some value. 10 or 12 teams its to low number for any kind of serious competition. Also its to dificulty to to create 2 or 3 Lvl 2 tiers,with same numbers of clans.""IcePack on Fri May 18, 2012 1:07 am
I think 10's or 12's per level are a little more realistic. I personally like 12's.
That means premier is top 12, first is 13-24 and no matter how many back end clans sign up, they'd fill in the remiainder.
CC3 has 33?
ICL has 32
Not sure how many on CL4...but i think 24 in first two, and possibly up to 36 is a good aim for this thing next year.
IcePack""
Im a not fan of play-offs, if someone are so bad, he need to be relegated to lvl 2 league."Re promotion/relegation.....adopt a system such as the English football league where top 2 and bottom 3 get automatic promotion/relegation and the places 3-6 have a play-off to clinch the 3rd promotion spot. This maintains interest in the league all the way to the last round of matches even if one clan has run away with the top spot a long time before."
You know what, you just give me interesting ideaOne last idea....if there are 3 different league competitions running then it's always feasible to have just one division in each of them, e.g. qwert's becomes the Premier League, the ICL becomes The Championship, and the CLA Clan League becomes the Nationwide League. This allows 3 different TOs the opportunity to run a tourney (with medals awarded in each one) and also alleviates some of the pressure because one TO running 3 x leagues is going to be bloody tough, especially in



drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

there are something like 220 mapsChariot of Fire wrote:Take the total number of official maps on CC (add a few betas that will go 'live' within 6 months), find a number that divides nicely into the total e.g 11, 12, 13, 14, then put that number of clans in the league. Each fortnight a clan creates its home games (if there are 144 maps and 12 clans, then this figure would be 12) and in the week in between it plays 12 away games. Every map on CC is to be used, and once only. This would really decide who is the best 'all round' clan on CC.
What leagues exactly are you talking about?IcePack wrote:I agree...there are so many leagues, I'd like to see what clans prefer. This one is easier to schedule / administer, and also easier to plan for as a clan which is entering.
One of the biggest concerns people have voiced about ICL is the schedule and so many little sets with no easy way to plan. This would alleviate a lot of those concerns.
What do the other clans think? I'd like to see a consolidation of all these leagues into something.
IcePack
this x10000000000000000000000000000000chapcrap wrote:I do like the setup. I would agree with IcePack about lowering the number in each league to 10-13. This is to makes all leagues more even in numbers and shorten the season a little bit.
Here is the problem, can we just have one league? I don't care if it's ICL or this or something else, but let's have one clan league, and one Cup, and have it end at that.

So why did you start ICL?freakns wrote:this x10000000000000000000000000000000chapcrap wrote:I do like the setup. I would agree with IcePack about lowering the number in each league to 10-13. This is to makes all leagues more even in numbers and shorten the season a little bit.
Here is the problem, can we just have one league? I don't care if it's ICL or this or something else, but let's have one clan league, and one Cup, and have it end at that.
why did i start what?! can i have your dealer number pls?benga wrote:So why did you start ICL?freakns wrote:this x10000000000000000000000000000000chapcrap wrote:I do like the setup. I would agree with IcePack about lowering the number in each league to 10-13. This is to makes all leagues more even in numbers and shorten the season a little bit.
Here is the problem, can we just have one league? I don't care if it's ICL or this or something else, but let's have one clan league, and one Cup, and have it end at that.
Also I really haven't seen anywhere that your or any other clan must participate in every event?
Again I am repeating, qwert's suggestion here is about improving CL!!!

I dont have nothing against ,if this become new official competition. I start from belove,and build something much more close to League competition.benga wrote:qwert is here proposing format for CL5
not another league
----------------------------------------by MichelSableheart » Sat May 19, 2012 11:27 am
I like the idea of a promotion/degradation league system, but I have some doubts whether it's maintainable. My main concern is the stability of the clan world. With a season lasting a year, I'm affraid we may see more changes then a promotion/degradation system can handle. Clans split, fall apart, new clans are formed, clans can pick up a set of strong players...
If I remember correctly, Tofu had to start in the bottom division as a new clan in CL2, but due to it's roster everyone knew that they would trounce that division. Similar problems may happen in this structure, where new but very good clans get paired against the weakest clans around. Also, what would happen if one of the top clans in the premier division disbanded?
In footbal, a promotional/degradational system works because you can be reasonably sure that teams won't vary in strength too much from season to season.
I like the idea of a promotion/degradation league system, but I have some doubts whether it's maintainable. My main concern is the stability of the clan world. With a season lasting a year, I'm affraid we may see more changes then a promotion/degradation system can handle. Clans split, fall apart, new clans are formed, clans can pick up a set of strong players...
If I remember correctly, Tofu had to start in the bottom division as a new clan in CL2, but due to it's roster everyone knew that they would trounce that division. Similar problems may happen in this structure, where new but very good clans get paired against the weakest clans around. Also, what would happen if one of the top clans in the premier division disbanded?
In footbal, a promotional/degradational system works because you can be reasonably sure that teams won't vary in strength too much from season to season.
like i say, everything are open for discussion, and this are also open for discusion. Personaly ,consider that we have 220 maps, i realy dont see any problem with this rule because you need to prepare 78 diferent maps for your home games.jefjef wrote:Ok. I read OPs post and chaps and Ice's post above me.
What I do NOT like is:
"Clan's cannot use the same map more than one time in League."
What I DO like is:
Clans may use same map twice but different team size.