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Posted: Thu Jun 15, 2006 1:21 pm
by AndyDufresne
Both this map and the Circus Maximus maps were borderline 'Hokey Pokey', but with the implemenation of diagonal attack's in Rock's map, and the options of choosing to take a ladder or keep going numerically stray away from pure 'hokey pokey' (I.E. 1-->2-->3-->4-->1-->2...)
Both maps will be interesting, but it's a valid stray away from the norm that could pay off and make genuine unique, and fun maps.
--Andy
Posted: Thu Jun 15, 2006 1:23 pm
by Haydena
These are some good snakes and ladders I believe, they could be coloured in any way either.
And for the record, it's
Snakes and Ladders,
Chutes and Ladders was an adaptation of Snakes and Ladders for the american market, by Milton Bradley.
Posted: Thu Jun 15, 2006 1:29 pm
by qeee1
rocksolid wrote:I think one-way sounds kinda cool, though some people might consider that "hokey-pokey" rather than "slipstream"...
Hah, that made me laugh so hard when I read it in your thread.
Also:
reverend_kyle wrote:its chutes and ladders.
Interesting point, eloquently put. I like the way you back up your argument with reasons, but:
Haydena wrote:And for the record, it's Snakes and Ladders, Chutes and Ladders was an adaptation of Snakes and Ladders for the american market, by Milton Bradley.
Yeah... Also the original
Snakes and ladders dates from ancient times.
Also what do people think of these Snakes and Ladders (the ones haydena posted):
Snakes & Ladders
EDIT: AH? what's wrong with my image?
Posted: Thu Jun 15, 2006 1:38 pm
by Haydena
A bit big at the moment...
edited to take image out

Posted: Thu Jun 15, 2006 1:41 pm
by AndyDufresne
EEEEEEEEEEEeeeeep. Links just work better. Large images disrupt the flow of the thread,
---Anyways, I still like the idea of the tapered ladders...gives more of a flowing feel that you can go up. And as someone suggested, perhaps the scales pointing down like arrows... But those snakes are looking nice, they've curves like real snakes.
--Andy
Posted: Thu Jun 15, 2006 2:46 pm
by fluffybunnykins
I might be able to help with the graphics a bit, I could do you a board like the snippet I posted... Haydena's snakes looked good. I agree that they'd be really cool with arrers on em. Let me know Qeeeee
Posted: Thu Jun 15, 2006 2:51 pm
by Marvaddin
reverend_kyle wrote:Portugese English
chute No matches found
What a bad translator! Chute = kick.
Posted: Thu Jun 15, 2006 2:58 pm
by reverend_kyle
Marvaddin wrote:reverend_kyle wrote:Portugese English
chute No matches found
What a bad translator! Chute = kick.
i see.
Posted: Thu Jun 15, 2006 3:11 pm
by Jota
I like the way the borders were described in the original proposal, where most borders were two-way (except for the snakes and the ladders). And I still think splitting Orange isn't necessarily a bad thing (although it might be good if you didn't have to go through too many foreign countries to get from Southern Orange to Northern Orange). And I rather like Haydena's snakes. And that's all I've got to say.
Posted: Thu Jun 15, 2006 4:11 pm
by Banana Stomper
well, i'm gonna keep saying chute because i can't remember the last time i heard about anything sliding down a snake...
Posted: Thu Jun 15, 2006 5:42 pm
by rocksolid
I think people should not be permitted to call the map chutes and ladders, though they are allowed to use the word chute when expressing displeasure at their rolls on this map.
I like Haydena's snakes and ladders - not a fan of the tapered ladder, looks very difficult to climb, though fbkins' numbering got style. Arrows or legend or both, no taper, sez I.
Posted: Thu Jun 15, 2006 5:43 pm
by fluffybunnykins
I'll do you a quick board for you to put the decorations on
what was the the decision on varied/homgeonised colours?
Posted: Thu Jun 15, 2006 5:59 pm
by Jota
Don't forget to do it at extra-large scale, so it can be conveniently resized without losing much detail.
Posted: Thu Jun 15, 2006 8:12 pm
by qeee1
fluffybunnykins wrote:I'll do you a quick board for you to put the decorations on
what was the the decision on varied/homgeonised colours?
GO homogeonised... it's the way to go. Oh and thanks, I haven't really been working much on this due to busyness/frustration at graphics editing programs.
"I WANTED A LADDER NOT A BLOB"
or
"I WANTED A SNAKE NOT A BLOB"
or
"Goddammit, what sort of program doesn't have Snakes, or ladders in autoshapes, I mean who makes these fucking things?"
Posted: Wed Jun 21, 2006 11:59 am
by fluffybunnykins
OK, how's
this?
let me know Quee, and anyone else who gives a monkeys
Obviously it needs the snakes & ladders...
Posted: Wed Jun 21, 2006 12:05 pm
by Haydena
Wow! Impressive!
Just a thought, make the black impassable borders (I assume thats what they are) a bit thicker to make it more obvious.
Posted: Wed Jun 21, 2006 12:31 pm
by Jota
Nice. My only suggestion (aside from what Haydena said) would be to make the two shades used in the purple continent a bit more similar to each other.
Posted: Wed Jun 21, 2006 2:45 pm
by qeee1
Nice, I think I'll use it. If you want to implement Jota's suggestion and send it back to me again I might use it that way either.
Just in case anyone's wondering, I have been working a bit on the snakes, but I'm having trouble getting the curves to look right, they either look jaggedy if I do them freehand, or else they don't sit togther right if I use a curve line tool... but meh, I will prevail.
Posted: Thu Jun 22, 2006 12:20 am
by Marvaddin
fluffybunnykins wrote:OK, how's
this?
let me know Quee, and anyone else who gives a monkeys
Obviously it needs the snakes & ladders...
You will resize it, wont you? Its incredibly big!! It hurts my sight, as its now.
Posted: Thu Jun 22, 2006 1:33 am
by Jota
I think that when developing a map, it's generally good to work at a larger size than you'll ultimately need and to just shrink it when exporting to JPEG or GIF.
Posted: Thu Jun 22, 2006 1:37 pm
by fluffybunnykins
that's why it's a link! of course it can be any size you like when finished.
Oh, and I just read that you went for homogenised, maybe I'll post another version...
Posted: Sun Jul 02, 2006 5:47 pm
by Jota
How's this coming along? Has there been any composition of the
new board and the
new snakes attempted?
Posted: Mon Jul 03, 2006 12:03 pm
by eddymush
i think its great idea, how is it coming?
Posted: Tue Jul 04, 2006 2:27 pm
by qeee1
Jota wrote:How's this coming along? Has there been any composition of the
new board and the
new snakes attempted?
...em... not that quickly, you see I changed computers, so I'm just getting used to this one. On the plus side, apparently Photoshop 7 has a snakeskin texture.
I'll get back to it, when I get back from going away (approx 15 July)
EDIT: Could you put the board back up momentarily Fluffy? I lost it when I changed computers it seems.
Posted: Wed Jul 05, 2006 3:03 am
by fluffybunnykins
click
this
But I was planning to put a new version up with the tweak to purple that Jota suggested. Maybe I'll try today.