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Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 2:39 am
by Charle
DirtyDishSoap wrote:Confirmed

Vote Strike. I hate teachers and just look at his name! LOOK AT IT!
Lynch votes must me in bold red, so I guess this one is a joke?

This vagabond is still on leave, maybe a good time to go pass Loose's Bar for a while :)

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 2:50 am
by Ragian
How would you pay? Are you a rich vagabond? If you are, there are ways to sway me should a house be unoccupied :P

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 3:53 am
by SoN!c
Charle wrote:
DirtyDishSoap wrote:Confirmed

Vote Strike. I hate teachers and just look at his name! LOOK AT IT!
Lynch votes must me in bold red, so I guess this one is a joke?

This vagabond is still on leave, maybe a good time to go pass Loose's Bar for a while :)
Yes it's a joke but a good one. DDS for sheriff i'd say!

Vote DDS

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 3:54 am
by Ewebasher
Another Noddy question but when does the 48 hours start/finish for Schoolmarm & Barkeep? (conscious that not everyone has been on to confirm roles so I'm guessing not yet?)

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 3:59 am
by Charle
Ragian wrote:How would you pay? Are you a rich vagabond? If you are, there are ways to sway me should a house be unoccupied :P
LOL, no need to pay if you have a good personality :) Depending on which house becomes available we can start negotiating :D

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 4:12 am
by Charle
I really laughed when Strike received the role as Schoolmarm.
According to Cambridge Dictionary: "A formal and severe woman .... who likes to control other people and is easily shocked!"

Strike, you should change your Avatar! :D :lol: :lol:

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 4:51 am
by Ragian
Image

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 5:18 am
by Extreme Ways
DirtyDishSoap wrote:Do farmers have to have a sheriff today or can we choose not to vote? I think gambling on someone who might be scum having a double vote power would be disastrous.
Statistically way more likely to choose a townie.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 7:32 am
by TrafalgarLaw01
Ewebasher wrote:Another Noddy question but when does the 48 hours start/finish for Schoolmarm & Barkeep? (conscious that not everyone has been on to confirm roles so I'm guessing not yet?)
Excellent Question
Since today its D1 and I was waiting confirmations 48 hrs will start now for the Schoolmarm and the Barkeep. The Barkeep cant vote no Lych either in order to keep his inmunity
Next days will be 48hrs from after day actually starts.

17 players have commented and confirmed. Tryinf to contact the last one or might look for a back up

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 11:01 am
by strike wolf
@Traf: If I select the Barkeep with my ability, would they still be subjected to punishment for not voting?

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 11:02 am
by TrafalgarLaw01
strike wolf wrote:@Traf: If I select the Barkeep with my ability, would they still be subjected to punishment for not voting?
No, in that case he is not taken away his inmunity as it was not his decision not to vote

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 12:53 pm
by Loose Canon
As things stand I am happy to vote for anyone D1 except for Swang.
Don't want any left overs from the Tick game plus I reckon he might be a demon barber.

Talking of left overs you have all been leaving slops in your glasses which I will gladly recycle to you so many thanks.
But nobody has sampled my pork scratchings yet.
They come from a very reputable company - Three Little Piggies BVI Ltd.
As it is in offshore supplier I have no idea who the Directors are.
But at least we know where all the British Virgins are now.

Going back to my vote - I really hope you elect a sherriff soon.
As I'd love to add I Shot the Sherriff to my jukebox.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 1:11 pm
by DirtyDishSoap
SoN!c wrote:
Charle wrote:
DirtyDishSoap wrote:Confirmed

Vote Strike. I hate teachers and just look at his name! LOOK AT IT!
Lynch votes must me in bold red, so I guess this one is a joke?

This vagabond is still on leave, maybe a good time to go pass Loose's Bar for a while :)
Yes it's a joke but a good one. DDS for sheriff i'd say!

Vote DDS
Image

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 2:05 pm
by Maxleod
Extreme Ways wrote:
DirtyDishSoap wrote:Do farmers have to have a sheriff today or can we choose not to vote? I think gambling on someone who might be scum having a double vote power would be disastrous.
Statistically way more likely to choose a townie.
Yeah, and being an experienced player, DDS should know that. It was a dumb question. DDS is playing dumb. FOS DDS.

Actually,

Vote DDS

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 3:15 pm
by SoN!c
Loose Canon wrote:As things stand I am happy to vote for anyone D1 except for Swang.
Don't want any left overs from the Tick game plus I reckon he might be a demon barber.

Talking of left overs you have all been leaving slops in your glasses which I will gladly recycle to you so many thanks.
But nobody has sampled my pork scratchings yet.
They come from a very reputable company - Three Little Piggies BVI Ltd.
As it is in offshore supplier I have no idea who the Directors are.
But at least we know where all the British Virgins are now.

Going back to my vote - I really hope you elect a sherriff soon.
As I'd love to add I Shot the Sherriff to my jukebox.
You should not open so many bags of bacon flavoured pork scratchings.. it will attract Schoolmarm Wolfie


Image

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 3:27 pm
by DirtyDishSoap
Maxleod wrote:
Extreme Ways wrote:
DirtyDishSoap wrote:Do farmers have to have a sheriff today or can we choose not to vote? I think gambling on someone who might be scum having a double vote power would be disastrous.
Statistically way more likely to choose a townie.
Yeah, and being an experienced player, DDS should know that. It was a dumb question. DDS is playing dumb. FOS DDS.

Actually,

Vote DDS
How is that a dumb question?! You're dumb! And your nose is dumb! Sniff that!

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 3:29 pm
by Ragian
Maxleod wrote:
Extreme Ways wrote:
DirtyDishSoap wrote:Do farmers have to have a sheriff today or can we choose not to vote? I think gambling on someone who might be scum having a double vote power would be disastrous.
Statistically way more likely to choose a townie.
Yeah, and being an experienced player, DDS should know that. It was a dumb question. DDS is playing dumb. FOS DDS.

Actually,

Vote DDS
Wow...that's one hell of an overreaction. But hey, fits the M.O. I'm chalking Max up as town as of now :D

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 4:26 pm
by Extreme Ways
Having discussed whether to vote no lynch or not previously with DDS, I think it's true to character too for dds

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 4:47 pm
by Votanic
Ragian wrote:
Maxleod wrote:
Extreme Ways wrote:
DirtyDishSoap wrote:Do farmers have to have a sheriff today or can we choose not to vote? I think gambling on someone who might be scum having a double vote power would be disastrous.
Statistically way more likely to choose a townie.
Yeah, and being an experienced player, DDS should know that. It was a dumb question. DDS is playing dumb. FOS DDS.

Actually,

Vote DDS
Wow...that's one hell of an overreaction. But hey, fits the M.O. I'm chalking Max up as town as of now :D
@ TRaf, I think DDS is asking if a vote of 'No Sheriff' is even allowed?

So, while the question isn't that 'dumb', His reasoning that the Sheriff might be a werewolf' is a bit scummy, though he now seems fine with being sheriff himself...
Let's be clear, a properly functioning, non-lycanthropic Sheriff is a boon to town. Having one extra vote won't be that important at first, but it will become more so later in the game.

But of course, the School Marm could give the Sheriff detention, and then 'she' would be able to take away three votes.

In any case, at this point, I will treat Max's very early vote as only a necessary pot-stirring to warm the game-sauce.

Yes, I am still thinking of which of the visible power roles most needs to confess his/her soul.
Of course, who knows where the secret power roles may lurk beneath the surface.
The School Marm or the Sheriff both seem to be likely candidates.
No point confessing myself since the confessions get reported through me anyway... but fortunately, I am truly Town.
The Barber is also a powerful role, but one that is high-risk to play... I imagine his blade won't be employed until later in the game.

The Barkeep is a strange role that is even more high-risk. Basically whoever he votes for might receive some degree of soft-immunity because if that player is then lynched the barkeeper also dies... How much the town will care about losing virtual ale and nibbles is questionable... though conversely, a vagabond desperate for the job benefits might even plot for the position.

This reminds me, I went into the Pub earlier... only to pass out religious tracts advocating temperence, of course.
I did take the liberty of sampling the pork scratchings, and I must say, unkindly though it may be, that they taste like somebody's dead grandmother.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 5:36 pm
by TrafalgarLaw01
Votanic wrote: @ TRaf, I think DDS is asking if a vote of 'No Sheriff' is even allowed?

So, while the question isn't that 'dumb', His reasoning that the Sheriff might be a werewolf' is a bit scummy, though he now seems fine with being sheriff himself...
Let's be clear, a properly functioning, non-lycanthropic Sheriff is a boon to town. Having one extra vote won't be that important at first, but it will become more so later in the game.

But of course, the School Marm could give the Sheriff detention, and then 'she' would be able to take away three votes.

In any case, at this point, I will treat Max's very early vote as only a necessary pot-stirring to warm the game-sauce.

Yes, I am still thinking of which of the visible power roles most needs to confess his/her soul.
Of course, who knows where the secret power roles may lurk beneath the surface.
The School Marm or the Sheriff both seem to be likely candidates.
No point confessing myself since the confessions get reported through me anyway... but fortunately, I am truly Town.
The Barber is also a powerful role, but one that is high-risk to play... I imagine his blade won't be employed until later in the game.

The Barkeep is a strange role that is even more high-risk. Basically whoever he votes for might receive some degree of soft-immunity because if that player is then lynched the barkeeper also dies... How much the town will care about losing virtual ale and nibbles is questionable... though conversely, a vagabond desperate for the job benefits might even plot for the position.

This reminds me, I went into the Pub earlier... only to pass out religious tracts advocating temperence, of course.
I did take the liberty of sampling the pork scratchings, and I must say, unkindly though it may be, that they taste like somebody's dead grandmother.
Voting no Sherif its not allowed. Sheriff must be chosen today. Sherif votes cant be unvoted so if no other farmer votes today DDS will be Sheriff

On more thing I bolded in your comment. If the Barkeep votes for someone who is lynched he just loses his inmunity. meaning can be devoured by wolves at night or lynched at day. but he does not die inmediatelly if the player he votes is lynched.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 5:42 pm
by Devante
Seems there's already a lot going on and this village already has people starting to reach for each other's throats. This Lords anxiety is already rising trying to follow along. So, village folks, what needs to be done today. Do we just need the farmers to pick a sheriff? Or is there anything else we need to decide on? I'll mosey over to the bar and wait for the farmers to make a decision and await

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 7:48 pm
by DirtyDishSoap
Well, that satisfies my question.

Vote Pixar.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 8:59 pm
by Votanic
DirtyDishSoap wrote:Well, that satisfies my question.

Vote Pixar.
Vote DDS.
You're right, this is so much fun...

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 9:38 pm
by DirtyDishSoap
Get out of here, rainbow brigade! Someone day kill this idiot!

Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 9:44 pm
by strike wolf
I'm pretty sure he was voting in green to proclaim he was advocating Pixar for Sheriff.

I'm thinking about it and I don't have much motivation yet to block anyone from voting. I could block our barkeep to preserve his power which would be pretty useful to us as long as hes town. Though his ability would be pretty broken for a werewolf. After that, I don't really have anyone that sticks out to me.

As far as sheriff, I think I've already stated that Pixar and DDs make the most sense for Sheriff. Of the two, I think DDS is the one I would trust most if he's Town. I don't really read anything particularly scummy in him questioning aloud at the chance of a werewolf becoming Sheriff.