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The rest of your points are also very good and I think are already covered pretty well. Your others above I will work into the next version.chessplaya wrote:
2-Set urself a base.... a country where every turn u deploy a 1 or a 2 on it .... not just any country .. but a country that connects continent and is important to finish the game later ...Countries with such importance ( on classic map ) : Kamshatka... china...afghanistan...Ukraine.... middle east... east africa... alaska....greenland or iceland.... central america(somewhat not important)... north africa... and siam(somewhat not important<----good point! I'll try and work this into next draft
8- this is very important : DO NOT BLOCK UR MASSIVE ARMIES OUT.... I HAVE SEEN THIS TOO MANY TIMES ... PPL HOLD AUSTRALIA... THEY HAVE 20+ ARMIES ON SIAM... AND THEY HAVE A 1 ON CHINA AND 1 ON INDIA... WHEN IT COMES TO BUSINESS THE 20 ON SIAM ARE WORTHLESS...<---good point! I'll work this into draft #3
I think new players should start on the classic map, but I'll leave it to consensus.BaldAdonis wrote:A good way to advance in escalating is to play on circus maximus. The lack of continents means players won't attack wildly to get a small bonus, and blocks are easy to set up anywhere on the map. You can also learn the importance of counting your opponents cards, keeping territories that attack many others (ie why centre lanes are better than inside/outside), and when to make the crucial strikes.
indeed. predicting what my opponents will do forms a significant part of my strategy. in some ways i actually find playing low ranks more challenging because they are less predictable... and you have to be adaptable to a larger array of strategies.stringybeany wrote:Jack and Mike:
"Remember what I told you, Mikey: You've got to try and keep the total board strength at a level that will be favorable to your position in the cash sequence."
"Uh-huh. Hey look, I think I can take Europe!"
"You shouldn't try that, you aren't nearly strong enough to defend those borders. You should deploy on Western US instead. You'll need some strength over there later."
"But won't blue kill me with that stack on Northwest Territory?"
"He has no reason to do that yet, it would just reduce you both too early in the game."
"ok, I'll do it your way."
-next round-
"I thought you said blue wouldn't kill me! He cashed holding only three cards and took all of North America! And everyone let him keep it with only 2 armies protecting each border!"
"Yes, I see that."
"Your strategy sucks. I'm going to go after Europe."
of course not, and i was merely indicating the difficulty of the task. thinking about it though it really might make more sense to compile a set of guidelines for how the better players play, and then include heavy caveats indicating the need to adapt to "non-conforming" play.stringybeany wrote:Perhaps. But that's not where the need exists.rabbiton wrote:...
it would be far easier to write this for non-beginners.
Dropping three and attacking immediately will yield a card the majority of the time without leaving the player weak (as long as they follow the attacking guidelines).rabbiton wrote:...
otherwise, you just risk codifying bad strategy... such as "on your first move deploy 3 somewhere and attack". that would be the exception in a high rank game, not the rule, because a general principle is to spread your forces out.
I employ no single overall strategy. Every board is unique. Some games I've had to change my approach several times, or even every round (usually means a loss/occasionally means a memorable victory).jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
It depends on the need. In general, you will want to have your forces gathered up for the elimination rounds, just make sure the singles you leave behind you can do without. If your six countries are chained, if you pull from the middle somebody will likely cut the chain on you.puppydog85 wrote:Hi, I am a beginner and I have a quick question. When fortifying in rounds 3-5, should I start moving my armies into piles? I my current game I have a chain 6 countries long and it is not unlimited fort. Should I start looking around and fortify at one end, both ends, or just leave it?

I don't follow you. Sorry. Maybe you could explain further?bob72 wrote: I must argue against this if you stop at 4v3 you will be EXTREMELY lucky to have any armies left next turn. If at turn 2 you still haven't won and are EXTREMELY lucky to have any armies left don't expect to have them at round 3. By round 3 this is getting silly your armies will be gone and someone will have a continent and be 10-15 armies ahead of you.
You've beaten me enough on your own J-Dog.jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
Interesting points - it's early days yet for me, but I'm definitely performing better in RT games than in regular ones at the moment - I find it far easier to follow the flow of the game and formulate and execute strategy. You're advice on making notes is well taken - obvious, yet I hadn't thought of it before. Thanks for that. Good guide also - certainly got me thinking. Hopefully it'll help me improve rank a bit...Scott-Land wrote:You've beaten me enough on your own J-Dog.jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
A few difference I see in an RT versus a regular game is not strategy related. In an RT- you get to see each turn progress and get into a flow of things a better feel and know exactly your opponents next move, whereas you find yourself writing more notes in regular games to keep up with the action, sometimes not taking a turn for days.
For me it's less emotional- you see yourself getting attacked in an RT, you might let emotion get in the way and make a poor play (kami). It's better in regular games because you only see the end result, not the actual attack, and have some time to cool off if you think an attack is unwarranted. Sometimes not even knowing a country of 5+ has been smoked. I stress the importance of writing notes in game chat. More times than not- the reason you were attacked is very clear. To understand why, you have a better chance at a counter.
The turns are generally more aggressive but at the same time- thin kill shots are taken more in regular games than in RTs, perhaps because there are not 4-5 other players watching you screw the game up.
Let's talk more about kill-shots.Scott-Land wrote:...
The turns are generally more aggressive but at the same time- thin kill shots are taken more in regular games than in RTs, perhaps because there are not 4-5 other players watching you screw the game up.
stringybeany wrote:Let's talk more about kill-shots.Scott-Land wrote:...
The turns are generally more aggressive but at the same time- thin kill shots are taken more in regular games than in RTs, perhaps because there are not 4-5 other players watching you screw the game up.
In your opinion:
When does a "thin kill-shot" look more like "suicide"?
How thin a shot are you generally willing to try?
As for me, I rarely shoot if under nominal. I might hedge a bit if the elimination clearly leads to a sweep, or if the timing is "now or never", but even then it's unlikely I'll go if more than about 5% under minimum strength going in.
Nominal +5% and I'm going to go.
*disclaimer: your results may vary. stringybeany's actual game play will vary. user assumes all Risk.