Moderator: Cartographers
Yes, i can cope with that if that's what you really want. A full horse is simply too broad, and i have made adjustments in the next version to turn the cannon into cannon balls although that isnopt so advanced yet.Coleman wrote:Mind if I try to build symbols closer to those that fit? I could give you a set later of a few attempts. I just don't like that the calvary is flags.
The infantry and artillery are actually probably as good as possible. Couldn't you try something like a knight chess piece instead of a flag?

Yes asl80...i get the reference LOL, but that is an insufficient answer and justification for not wanting to change it. That sort of reply can get a rebuttal in certain quarters, if you know what i mean. I would prefer to be a little verbose and give good justification but done in a polite manner.asl80 wrote:Haha - no worries, cheers for the words. But "tell him he's dreaming" would have sufficed.
(I trust you get the reference)
Anyway, good luck, i look forward to seeing it move along in any case.
Reakon you could maybe take coleman up on his offer with the symbols though, see what he comes up with.





OK...i guess it is feasible for this to occur... iwas thinking of keeping it within ranges, but as you pointed out this might alleviate the band idea....which in itself woudl be good.yeti_c wrote:Artillery wording...
Why not something like...
"Artillery can bombard any enemy position"
That way you don't need to mention bands and so forth...
Also it should mention that Artillery shouldn't be able to attack anyone (just bombard)
C.

Whereas I like the idea... I dislike that BOB has to pick up the burden of working out what is going on in a map...cairnswk wrote:OK...i guess it is feasible for this to occur... iwas thinking of keeping it within ranges, but as you pointed out this might alleviate the band idea....which in itself woudl be good.yeti_c wrote:Artillery wording...
Why not something like...
"Artillery can bombard any enemy position"
That way you don't need to mention bands and so forth...
Also it should mention that Artillery shouldn't be able to attack anyone (just bombard)
C.
and will add the bit about bombard also in next version.
Should the artillery only be able to bombard directly in front of its position? Given that Ajax is working and brings up the terts that one can attack to, would this work?




Improved in V7 below i hope.Coleman wrote:I'm confused for once.
The nameplates help explain how the places are named right?
Why is D'erlon in codes and in a name plate. What is codes even about? (EDIT: Nevermind, it's an example of how places are named... It's going to need improving)
Fixed.There are 2 CA2 territories.
FixedA place down by BI1 and BC1 with an infantry inside doesn't even have a name.
Improved but still needs more work i think.BC2 is a really confusing territory, but I'm not sure how to improve it.
All Napoleon's terts renamed.NI1's 1 is poorly placed, nudge left?
Yes, Addy (Wellington, in the movie and in print was near a tree when it was struck by artillery fire, so it does have historical reference. Mind you it was probably one of the only trees around in that area that day.The tree in wellington is hideous (sorry) does it have some sort of historical significance? Why is it there?



...and i suggest you suggest less arrogantly about what to do with the artillery, unriggable.unriggable wrote:Artillery is useless in this, i suggest you fix it's role.

thats exactly what i meantedbeard wrote: Any reason that Wellington and Ney's commander icons have bolder edges?
then i blame you for my error!edbeard wrote:if that's the case those are the words he should use.
Also, I know it's not a bombard. You just read what I wrote incorrectly. I was talking about both the artillery and calvary at the same time. So, the wording was quite confusing.
Thanks Herakilla...there is no difference, the image just got 1 pixels extra in width and 1 px extra in border wgich it shouldn't have. My bad...Herakilla wrote:whats the differnce from YC1's commander and the others? its signifacantly different visually

Thanks for the feedback edbeard...appreciated as always....edbeard wrote:is there a difference between "directly in front of it" and "any surrounding territory?"
Also same question for two territories in advance. (Also, I suggest you change that to "up to two")
I think you just mean these can bombard any territory it is directly connected to, and any territory up to two moves away (respectively), but the way you worded it might confuse people when they play the map for the first time.
Are there going to be bonuses for holding all of a commander's section?
Are there going to be bonuses for holding H, LHS, and CL (whether separate or combined)?
Any reason that Wellington and Ney's commander icons have bolder edges?
