Moderator: Community Team
hulmey wrote:Just played the new prison supermax map and the gameplay on it is awful. I played 1 game on it and never ever ever again.
Tactics are drop your armies in the yard and the person with the best dice wins the game. Not only that i started with an 11 bonus and the other player started with friggin 17......I really do think that with all the wonderful and weird maps coming out of the Foundry, that it is about time we catergorized maps by their intended market!!
Keep on drawing guys

Thanks for another great example to help prove my point above, hulmey. This map began production on June 6, 2007 - 14 months of feedback, and changes, and now folks have gameplay concerns?hulmey wrote:Just played the new prison supermax map and the gameplay on it is awful. I played 1 game on it and never ever ever again.
Mapmakers want - and need - gameplay advice. If you think you know anything about the game, I challenge you to come in to the Foundry and nitpick a map... one of mine, if it'd make you feel more comfortable. And if somebody criticizes you for doing so, tell them I sent you!bryguy wrote:yay! finally someone doesoaktown wrote:Since you're getting a lot of graphics suggestions already, I'll focus on play.![]()
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wow you must be an idiot. the yard is useless if you don't have the gang leader. I am playing 1v1 and its pretty even. of course i read in rules first. looks like the dice didn't help you either "2008-08-27 18:22:24 - hulmey: lost 16 taking 3" so I wouldn't go blaming the map just yet.hulmey wrote:Just played the new prison supermax map and the gameplay on it is awful. I played 1 game on it and never ever ever again.
Tactics are drop your armies in the yard and the person with the best dice wins the game. Not only that i started with an 11 bonus and the other player started with friggin 17......I really do think that with all the wonderful and weird maps coming out of the Foundry, that it is about time we catergorized maps by their intended market!!
Keep on drawing guys
Sorry, just trying to live up to hostile expectations here.oaktown wrote:play nice now mibi... I'm not saying you aren't right, but let's try to keep the conversation civil.
.
Indeed, it is scary outside of the Foundry!mibi wrote:Sorry, just trying to live up to hostile expectations here.
Mibi, oh what words of Wisdom! 2 of the greatest maps for playing singles on is World 2.1 and Waterloo. Fantastic maps in my book and they require skill to win on. Even with bad dice , you can still win on these maps.mibi wrote:wow you must be an idiot. the yard is useless if you don't have the gang leader. I am playing 1v1 and its pretty even. of course i read in rules first. looks like the dice didn't help you either "2008-08-27 18:22:24 - hulmey: lost 16 taking 3" so I wouldn't go blaming the map just yet.hulmey wrote:Just played the new prison supermax map and the gameplay on it is awful. I played 1 game on it and never ever ever again.
Tactics are drop your armies in the yard and the person with the best dice wins the game. Not only that i started with an 11 bonus and the other player started with friggin 17......I really do think that with all the wonderful and weird maps coming out of the Foundry, that it is about time we catergorized maps by their intended market!!
Keep on drawing guys
just for furture reference, any map with over 60 territories probably isn't the best on 1v1.
Wait. You've been here a long time, you know that new maps are sometimes a bit sketchy, and yet you still ran a tourney on brand-new maps and have the temerity to complain? If the stability and game-tested-ness of a map is important, then wait 'till the "new" tag comes off. Otherwise you take what you can get.hulmey wrote:On a final note, I'm running a Tounrament were you play Assassin on every map at CC. I put in the 7 new maps to get people at least playing them (you never know they might become a big fan of one of them) and one of the maps changed completely the dynamics of play completely. One player who was nevering his kill found himself on the other side of the map!
chipv wrote:New recruits cannot play speed games for example - that means it is possible to block certain games (and thus maps) from selected users.
For new maps, introduce a testing phase - instead of the word "New" on the maps, put "Test" so people know they can't play it.
Then restrict the map to designated testers and block the general public.
Once testing is finished, change from Test to New and remove the block to allow everyone to play.
This is one possible way for gameplay testing on the real site.
Two potential issue I see with this:chipv wrote:New recruits cannot play speed games for example - that means it is possible to block certain games (and thus maps) from selected users.
For new maps, introduce a testing phase - instead of the word "New" on the maps, put "Test" so people know they can't play it.
Then restrict the map to designated testers and block the general public.
Once testing is finished, change from Test to New and remove the block to allow everyone to play.
This is one possible way for gameplay testing on the real site.
Number 2 is quite easily done and lack can make it so that points arent lost or won whilst playing test...With modern technology anything can be donePepperJack wrote:Two potential issue I see with this:chipv wrote:New recruits cannot play speed games for example - that means it is possible to block certain games (and thus maps) from selected users.
For new maps, introduce a testing phase - instead of the word "New" on the maps, put "Test" so people know they can't play it.
Then restrict the map to designated testers and block the general public.
Once testing is finished, change from Test to New and remove the block to allow everyone to play.
This is one possible way for gameplay testing on the real site.
1. How do you determine who the play testers are?
2. How do you convince the play testers to surrender their points?
I figure that with the abundance of Top 10 this and that threads, the community can tell well enough who would be qualified to act on their behalf. Issue 2 is slightly dicier. The easiest answer is I can come up with is CC sponsered multis (*gasp*). Of course, there'd have to be some sort of blood oath that the approved multis would not participate in legit games.
Firstly the designated testers would be trusted volunteers.PepperJack wrote:Two potential issue I see with this:chipv wrote:New recruits cannot play speed games for example - that means it is possible to block certain games (and thus maps) from selected users.
For new maps, introduce a testing phase - instead of the word "New" on the maps, put "Test" so people know they can't play it.
Then restrict the map to designated testers and block the general public.
Once testing is finished, change from Test to New and remove the block to allow everyone to play.
This is one possible way for gameplay testing on the real site.
1. How do you determine who the play testers are?
2. How do you convince the play testers to surrender their points?
I figure that with the abundance of Top 10 this and that threads, the community can tell well enough who would be qualified to act on their behalf. Issue 2 is slightly dicier. The easiest answer is I can come up with is CC sponsered multis (*gasp*). Of course, there'd have to be some sort of blood oath that the approved multis would not participate in legit games.
My last post doesn't mention a game testing area - it is a suggestion to build gameplay testing into the current system.AndyDufresne wrote:Until we can get a game testing area, why not just stop by the Foundry and help out? Solves all problems in the mean time.
--Andy
Considering that out of 99 quenched maps bad gameplay was missed by 3 gameplay-minded people (on average) only twice. That's a really nice success rate by any metric. As Andy is saying, if we increased the number of people looking at gameplay from a mere 3, then that already-astounding success rate will only increase.chipv wrote:Galapagos-like problems won't always be caught in the Foundry even with every member of CC contributing, that really is the point.
so is this feasible or what?chipv wrote:
Firstly the designated testers would be trusted volunteers.
So now we have a list of players.
1. If someone tries to join a game, the site looks up this list (could put it in the database or hardcode it) and decides whether or not to allow the players to join.Freemiums are prevented from joining speed games - same sort of code. (I said New recruits earlier but meant freemiums).Also New recruits are hidden from Team games - another example of selective hiding.
2. I was thinking CC sanctioned multis ( they don't have to be premium. Each tester tests 4 maps at a time. Only gameplay is relevant).
Also there must be people who are not so consumed by points retention. You could also write similar code to prevent these accounts from playing anything but Test maps.
chip, don't give up. you are right. i agree with you 100% and i don't think you should give up. your solutionchipv wrote:Ok, I give up on this one. You are all right, more people in the Foundry will help and the gameplay error detection success rate is already superb.

owenshooter wrote:chip, don't give up. you are right. i agree with you 100% and i don't think you should give up. your solutionchipv wrote:Ok, I give up on this one. You are all right, more people in the Foundry will help and the gameplay error detection success rate is already superb.
seems much easier. and it isn't just on 3 maps as someone stated above. i remember when pearl harbor came
out, and there were problems that had to be fixed while the map was live. it was kind of fun shooting down
planes, taking them over with your armies, and then passing armies through planes to my partner on an entirely
seperate part of the map i was unable to pass to... it happens more than people want to admit, and like you
are saying, no matter how many eyes look at a map before it goes live, you just can't tell until it is played.
more people in the foundry isn't the solution, it is a cop out. testing the maps is the solution, and an entirely
new section is not needed as you have pointed out. don't give up chip, when you are right, you are right. perhaps
you should post what you have come up with in the suggestions forum, where it will get a more serious look at
than in the GD... don't quit. it is possible to actually be heard and have change instituted on this site.-0