Vancouver [Quenched]

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shakeycat
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Re: Vancouver Map [v8.1]

Post by shakeycat »

Click image to enlarge.
image
Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.

And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
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Timminz
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Re: Vancouver Map [v8.2]

Post by Timminz »

I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
Bavarian Raven
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Re: Vancouver Map [v8.2]

Post by Bavarian Raven »

I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
maybe make north vancouver worth 2 armies instead of 3...
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MrBenn
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Re: Vancouver Map [v8.2]

Post by MrBenn »

It looks like things are moving in the right direction.

[Advanced Draft]
Image

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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shakeycat
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Re: Vancouver Map [v8.2]

Post by shakeycat »

Thank you thank you, Mr Benn!

It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.

What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
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Joodoo
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Re: Vancouver Map [v8.2]

Post by Joodoo »

hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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shakeycat
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Re: Vancouver Map [v8.2]

Post by shakeycat »

Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
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Joodoo
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Re: Vancouver Map [v8.2]

Post by Joodoo »

shakeycat wrote:Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
sure
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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shakeycat
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Re: Vancouver Map [v8.3]

Post by shakeycat »

Click image to enlarge.
image
Trying to make the colours less garish.
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Joodoo
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Re: Vancouver Map [v8.3]

Post by Joodoo »

looks good :)
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
Bavarian Raven
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Re: Vancouver Map [v8.3]

Post by Bavarian Raven »

can't wait to play it :)
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shakeycat
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Re: Vancouver Map

Post by shakeycat »

Thank you Raven, Joodoo.

Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.
Click image to enlarge.
image
Bavarian Raven
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Re: Vancouver Map [Feb 2]

Post by Bavarian Raven »

looking good. one minor thing (doesn't matter really :) ) is that below pitt meadows where that large 'bulge' in the river is, is an island. ;) but thats just me being too critical... :lol:

other wise i like it the way it is
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shakeycat
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Re: Vancouver Map [Feb 2]

Post by shakeycat »

Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?
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lzrman
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Re: Vancouver Map [Feb 2]

Post by lzrman »

This map looks really sharp compared to fourth and fifth version! Great Stuff!
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shakeycat
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Re: Vancouver Map [Feb 2]

Post by shakeycat »

Now that you mention it, Lzrman, it has come along way :) and I'm glad of it.
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Joodoo
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Re: Vancouver Map [Feb 2]

Post by Joodoo »

are the stations separate territories? ex.is there an "Oakridge Station" territory?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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shakeycat
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Re: Vancouver Map [Feb 2]

Post by shakeycat »

Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.
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Joodoo
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Re: Vancouver Map [Feb 2]

Post by Joodoo »

I guess some more explanation on that would be nice :)
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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shakeycat
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Re: Vancouver Map [Feb 17]

Post by shakeycat »

How's this one sound?
Click image to enlarge.
image
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lzrman
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Re: Vancouver Map [Feb 17]

Post by lzrman »

Any progress on this map?
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the.killing.44
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Re: Vancouver Map [Feb 17]

Post by the.killing.44 »

Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.

.44
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shakeycat
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Re: Vancouver Map [Feb 17]

Post by shakeycat »

With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?
LED ZEPPELINER
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Re: Vancouver Map [Feb 17]

Post by LED ZEPPELINER »

shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?
just the fact that ti borders a lot of territs, is an airport, and a part of a large bonus
LED ZEPPELINER
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Re: Vancouver Map [Feb 17]

Post by LED ZEPPELINER »

i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided
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