Moderator: Cartographers
I agree with Evil on this point.Evil DIMwit wrote:Hmm. If you hold Zurich and Sankt Gallen, you can get a +5 bonus with only 7 territories and only 2 borders. That may be a bit of an unbalanced point.
good point two solutions possibleEvil DIMwit wrote:Hmm. If you hold Zurich and Sankt Gallen, you can get a +5 bonus with only 7 territories and only 2 borders. That may be a bit of an unbalanced point.
I know I will have to make some small adjustments for the small mapisaiah40 wrote:There is one thing that could possibly be a problem when you do the small map. That is Stuttgart, Strasbourg, Geneve and Lyon may need to be moved up or down to make sure the army numbers don't cover those names up. Also you may want to consider moving Appenzell and Herisau down and away from each other for the same reason. The army numbers might cover up/blend in with each other including Sankt Gallen.

pamoa, i kinda agree with a.sub on this one.a.sub wrote:my main advice for now is to tone down the red, its blinding. and up the contrast on the white areas because you have a gorgeous texture, but its hidden because i am distracted by the red and its hard to see anyway...
maybe not as extreme as i have it here, but it gets the idea across

Yes I can, but it doesn't mean it makes the map look better. Plus, how many people are going to recognize that's Helvetica?pamoa wrote:oh btw killing the plain boring font is called Helvetica
you can now see why I used it

Out of 20,000, how many do you predict? Less than 100.ghirrindin wrote:Quite a few people will notice that the font is Helvetica, actually. It's a Swiss invention and fits perfectly with the map. Go with it!

And it looks boring as shit! The point is, if a huge majority of people don't recognize the font and what it means, it just looks boring. Using it for tert names? Fine. For every single aspect of the map? Just boring.ghirrindin wrote:Do you really want to argue about numbers?
Look, the map depicts contemporary Switzerland, and I think Helvetica appropriately captures late twentieth/early twenty-first century Swiss aesthetics.

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
thanks for droppingjefjef wrote:Hi pamoa!
Thought I'd stop and look real quick.
I have to wonder how this map would look with diff colors for the neighbouring countries. Germ. France. Italy. Instead of just a kinda bland red.
for me having all foreign cities connected is fineIncandenza wrote:So having looked thru the thread, I can't help but notice that no one's said anything about what, to me, seems like a large gameplay issue: the dead ends. I count 8, 9 if you include Geneve (which is behind Lausanne). That's a lot, to solving the problem might be difficult (i.e. adding roads to resort towns, or having all foreign cities be able to attack each other, or something). It's not a deal-breaker, but it's worth talking about, since maps with a substantial percentage of dead-end terits have been generally considered a Bad Thing.
Really, shallow dead ends -- dead ends with a depth of one -- are all right. You can conquer them, not transfer any troops onto them, and move on from the territory they're attached to. That's not so bad, particularly in a map like this with collector-style gameplay. It's the deeper dead ends that disrupts a player from conquering on through. I only count two of those -- Lyon and Stuttgart. Resolve those as you might, but the other 'dead ends' are fine in my mind.Incandenza wrote:So having looked thru the thread, I can't help but notice that no one's said anything about what, to me, seems like a large gameplay issue: the dead ends. I count 8, 9 if you include Geneve (which is behind Lausanne). That's a lot, tho solving the problem might be difficult (i.e. adding roads to resort towns, or having all foreign cities be able to attack each other, or something). It's not a deal-breaker, but it's worth talking about, since maps with a substantial percentage of dead-end terits have been generally considered a Bad Thing.
That changes gameplay quite a bit; it turns each set of collectible territories into a continent of sorts. It'd make the bonuses for external cities and resorts easier to take and harder to hold -- I think that's a negative effect.pamoa wrote:
- airplanes connects all foreign cities
helicopters connects all touristic resorts
I don't think a whirlpool is really what you want to go for -- then it becomes more a contest of luck than strategy. You've already got a fairly open map and there'll probably be a good amount of back-and-forth as it is.pamoa wrote:sure it change the gameplay
what I see is that my proposition make it more like a whirlpool![]()
but I must admit I'm not good at evaluating the real impact of the 2 options
maybe should I make a poll
even if until now I had very few answers