Moderator: Cartographers
I'll put up some single digits ones later.BBoz wrote:12 might be a little better, but would like to see the circles behind the numbers to be white so they stand out.
I would really like to see a map with single number armies, like 3's on everything with a mix in of neutrals if that was possible. The double armies helps them show up easier.

What does this mean?HoosierMama wrote:Gray scale would be perfect.

I really don't understand this at all. The card text colors (red and black) are only similar to the red 88's. I really find it hard to see how a red diamond card text makes yellow, cyan, blue, green ,magenta, gray and white hard to read. Please explain more.pamoa wrote:For me the problem is not the card bg color but the red and black figures, red above all.
They are graphically too similar with armies numbers and as you can not change the numbers you maybe can act on figure, but I don't know how for the moment.

pamoa wrote:For me the problem is not the card bg color but the red and black figures, red above all.
They are graphically too similar with armies numbers and as you can not change the numbers you maybe can act on figure, but I don't know how for the moment.
"only similar to the red 88's", well not exactly all numbers have a black border which should help to differenciate it from it's background but in this case it's blending with the black/white/red graphic language of cards. So maybe the sloution could be haing a color let's say pale blue for the card bg. I know I just said the contrary before, but I try to help thinking loud.WidowMakers wrote:I really don't understand this at all. The card text colors (red and black) are only similar to the red 88's. I really find it hard to see how a red diamond card text makes yellow, cyan, blue, green ,magenta, gray and white hard to read. Please explain more.
Yes I know that - but how do you want it applied to the map?HoosierMama wrote:gray scale = shades of black & white


The WHOLE mapyeti_c wrote:Yes I know that - but how do you want it applied to the map?HoosierMama wrote:gray scale = shades of black & white
C.
That would make the armies show up better, but I think it will ruin the poker room/table aesthetic.HoosierMama wrote:The WHOLE map
its 8+1 = 9. its set like that because right now the XML cant deal out 0 armies for a territory bonus so the xml for this map says you always get 1 army and then the rest are in the card bonus. if you notice all the bonuses give one less than they should but the 1 makes up for itzunzee wrote:http://www.conquerclub.com/game.php?game=3321924
Shouldn't Full House receive a bonus of 9 armies a turn? And Four of a kind 11 armies?
2008-09-30 21:08:54 - empyreal13 receives 10 armies for holding Four of a Kind
2008-09-30 21:08:54 - empyreal13 receives 1 armies for 20 territories
2008-09-30 21:08:58 - empyreal13 deployed 11 armies on King of Spades
2008-09-30 21:09:22 - empyreal13 fortified 7 of Hearts with 3 armies from 9 of Diamonds
2008-09-30 21:16:07 - weathergeek104 receives 8 armies for holding Full House
Based on looking at the map, they should be "adjacent". You saying they aren't?scottp wrote:6c looks like it touches both 4h and 7s, to me - however it does not. the graphic is misleading, as the corners are clearly "clipped".


That is because they do.Gilligan wrote:I don't know if this has been brought up, but the Ace of Hearts and 9 of Clubs look like they could touch.

SorryGilligan wrote:9 of Clubs and Ace of Hearts? Not in the XML
