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Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Mon Oct 11, 2010 2:41 pm
by Victor Sullivan
From the bit that I played, I have to give a big BRAVO for the story bits. Very nice.

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Mon Oct 11, 2010 2:57 pm
by Serbia
aage wrote:
Serbia wrote:Well, I was very rusty in this game. Made some silly mistakes that gave me away. All in all, very fun though!
Got lucky with the investigation, bought me some time!
It did... I had to keep you alive at practically all costs, otherwise I'd be lynched too. But still, why me? :(

Lol... looking at how things went that Mafia lose really came outta nowhere today lol :P
As it turned out, if I had investigated anyone other than you, I couldn't have claimed. Being able to out you as third party really helped me. If I had exposed Ace, for example, I would have been accused of being scummy for it.

And yeah, losing like this was just awful. Though when it was revealed that ga7 had the lynch for the day, I knew right then that I was dead! :lol:

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Mon Oct 11, 2010 3:31 pm
by colton24
YEAHHH

A

Posted: Mon Oct 11, 2010 5:00 pm
by ga7
Woooo :D
I thought your fake claim was the best Serbs, that extra investigation did help you a lot, frankly if Edoc had been less obvious I might have just gone with Aage.
Anyway well done town and nice game Mr S, been a while since I spent so much time on mafia, trying to figure out setup and actions when apparently it was pretty useless :lol:
I think you did a good job, I always appreciate the effort on flavor and scenes which is unfortunately not so common, the setup itself was quite weird with so many actions potentially redirected, but I find the game quite balanced else, only 3 scum but a 3rd party that could have hurt us a lot and potential recruitment of the only doc.
Seeing Naxus' pm I could see why he was confused lol, it wasn't very clear. Oh well I guess it could have had bigger consequences but didn't :P
I don't know why on earth Trestain told me he had doc protection, I think he actually blocked me all this time -_- That and his kill on Lala out of nowhere, that was pretty bad. It's funny our only pure investigative role didn't even do her one investigation btw :roll:
I think one of the turning points was Chu claiming Wolverine, I was very suspicious of him but with such a role he was automatically clear to me. Bulletproof day vig might have been the one a bit over the top role town had :P Anyway it seems you really tailored the roles to the characters, it didn't have any influence but I think there were a wee bit too many bulletproofs compared to the number of potential kills. I like Colton's role a lot, saw it before as Copier, it's quite fun as he ended up acting like the cop we didn't have =)
Overall great game, quite original, I enjoyed it a lot (especially seeing the end of it :lol:)

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Mon Oct 11, 2010 8:42 pm
by colton24
Aage, why did you figure me scum?

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Mon Oct 11, 2010 10:14 pm
by naxus
woo we won

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Mon Oct 11, 2010 10:19 pm
by Mr. Squirrel
ga7 wrote:I think you did a good job, I always appreciate the effort on flavor and scenes which is unfortunately not so common, the setup itself was quite weird with so many actions potentially redirected, but I find the game quite balanced else, only 3 scum but a 3rd party that could have hurt us a lot and potential recruitment of the only doc.
Thank you very much. I included the recruitment mechanism and the extra possible NK in order to balance out the scum side but it didn't seem to work. As for the redirections, there were only two people who could redirect actions: cena (prof x) and edocsil (mystique). Two isn't really that much.
ga7 wrote:I think there were a wee bit too many bulletproofs compared to the number of potential kills.
Well, with one of those bulletproof members being recruitable and with a possible unblockable night kill, I hoped that the scum would be able to bring down the bulletproof town that way, but it didn't happen. And I never really anticipated strike wolf becoming bulletproof. He had a 1/6 chance of it happening that night. And in order to become bulletproof with his normal evolution abilities, he would have had to been hit by a protection and a kill on the same night. Not impossible, but I wouldn't try to do it on purpose if I was him.

Thanks for the critique. I might start up another mafia sometime toward the end of the year. I just need to think of a good theme.

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Tue Oct 12, 2010 1:26 am
by aage
colton24 wrote:Aage, why did you figure me scum?
There just weren't enough Mafia to convince me we had 'em all. So I had to choose someone to find suspicious. Your night actions and the elaboration about it had given so much reason to doubt that I just didn't get it any more. It just wasn't making sense. Therefore I figured someone had to be lying, and as you put so elegantly in that other thread, LAL. ;)

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Tue Oct 12, 2010 5:28 am
by ga7
Mr. Squirrel wrote:Thank you very much. I included the recruitment mechanism and the extra possible NK in order to balance out the scum side but it didn't seem to work. As for the redirections, there were only two people who could redirect actions: cena (prof x) and edocsil (mystique). Two isn't really that much.
But with the Magnet too, I think it could have been very hard to make sense of any night actions lol
Anyway makes sense with the bulletproof, I had forgotten the added NK too. Scum had a fair bit of potential ways to overcome us, that it didn't happen doesn't mean it wasn't possible =)

Re: X-Men Mafia- Town Wins! All roles and night actions reve

Posted: Tue Oct 12, 2010 2:28 pm
by strike wolf
Mr. Squirrel wrote:
ga7 wrote:I think you did a good job, I always appreciate the effort on flavor and scenes which is unfortunately not so common, the setup itself was quite weird with so many actions potentially redirected, but I find the game quite balanced else, only 3 scum but a 3rd party that could have hurt us a lot and potential recruitment of the only doc.
Thank you very much. I included the recruitment mechanism and the extra possible NK in order to balance out the scum side but it didn't seem to work. As for the redirections, there were only two people who could redirect actions: cena (prof x) and edocsil (mystique). Two isn't really that much.
ga7 wrote:I think there were a wee bit too many bulletproofs compared to the number of potential kills.
Well, with one of those bulletproof members being recruitable and with a possible unblockable night kill, I hoped that the scum would be able to bring down the bulletproof town that way, but it didn't happen. And I never really anticipated strike wolf becoming bulletproof. He had a 1/6 chance of it happening that night. And in order to become bulletproof with his normal evolution abilities, he would have had to been hit by a protection and a kill on the same night. Not impossible, but I wouldn't try to do it on purpose if I was him.

Thanks for the critique. I might start up another mafia sometime toward the end of the year. I just need to think of a good theme.
No I kept trying to think of ways I could do it though. Lol. I wanted that bulletproofness. After catching mafia it was my main goal in the game.