Page 23 of 30

Re: Halo: The Mafia: Night 3: Will the real pig stand up (16

Posted: Mon Aug 13, 2012 1:46 pm
by jak111
Today, I wish the men did not have to wake. Today was a dull and sad day. For today we lost two more crew members. Our numbers are dwindling and I fear that the crew can taste the bitterness of being next. There's something else going on, something lurking in the dark corners of the ship. We saw a Jackel today.. we thought we were rid of the Covenant but the boys quickly shot him down.
-------------------------------------------------------------------------------------------------------------------------------------------------------
*Playing visual feed*
*Subject: Spartan 112: Holly*
The room was dark, but her heart beat could be heard. The heart raced a mile a minute, almost timed with the heavy footsteps outside and the strange gurgling sound. She could have sworn it was one of the marines playing a trick on her... if not for the fact that her roommate is MIA. Her senses heightened as she pulls out her primary weapon. A M 90 Shotgun. She aimed it for the door, the first one to come through is gonna get it she thought.

The door burst open and in they came, she pulled the trigger.... *Click*... That's impossible she thought.. I ALWAYS leave my gun loaded... *Click* *Click* *Click*... It was too late to switch to melee combat...

Holly, Town Clumsy JOAT and partial Mason (Edoc'sil) has been KIA

----------------------------------------------------------------------------------------------------------------------------------------------------
Captain's log
This morning, upon entering the control room... The life support systems were painted in blood. It did not take long for the men to find her body. Opal was sprawled out across the floor with 9 BR 55 rounds in her back. She was obviously trying to run away from her attacker... but who could have made a navy officer run?

Opal, Vanilla Townie (Kageryuu) has been killed
---------------------------------------------------------------------------------------------------------------------------------------------------
Camera 152
*Motion Detected*
***Recording***
Three men were in a room together. One of them was identifiable, the other two were not. The man known was Zimmah. He was talking to one of the men while the other was hiding back quite a ways, keeping a keen eye on the two talking. The man in the background moved closer to Zimmah and the man talking.
*Connection Lost*
**Attempting to Reestablish Connection**
*Connection Attempt Failed*
**Source of Problem has been found**
*Power back Online*
***Recording***
Blood... Blood covered Zimmah. He turned around and the camera caught glimpses of bandages wrapped around his wounds. The one man was looking at him from a distance, but the man Zimmah was talking to was no where to be found. Zimmah groaned in pain, but he limped off of the FoV of the camera. The strange man was quick to be behind Zimmah.
****Recording Ended, Save File?****
A click was made, a soft one that sent the video footage to the bridge.


Day 4 starts, with 14 alive, it takes 8 to lynch.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 1:53 pm
by x-raider
As Mr Pink would say, "This is so unprofessional..."

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 2:49 pm
by DiM
so zimmah was saved by a doc. (the bandages and all that)
but if zimmah was targeted for a kill then why do we have 2 deaths?

on N1 there were 2 kills.
on N2 a person went missing
on N3 2 kills and a save.

something is seriously weird here.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 3:44 pm
by thehippo8
Maybe there's someone with ... like an arsonist type role?

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 5:00 pm
by edocsil
Great, I was a bastard role anyhow. Fucking useless. Sanities (or whatever) should not be played with on single shot roles, and certainly not on TWO of the same role.

GG scum, you should have this game in the bag if you can just cover your tracks another day or two.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 7:45 pm
by safariguy5
Damn, perhaps edoc targeted someone for a kill? Maybe zimmah? Would explain the apparent doc save.

But with edoc dead, we won't know either way. I think that he must have gotten a guilty on zimmah, but if he's a sanity JOAT, that may not be accurate.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 8:01 pm
by samgrossy
did anyone find out anything about the crazy vote patterns of chuck last night?

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 8:01 pm
by samgrossy
samgrossy wrote:did anyone find out anything about the crazy vote patterns of chuck last night?
That they are willing to share...

EBWOP

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 8:50 pm
by thechuck51
jak111 wrote: *Playing visual feed*
*Subject: Spartan 112: Holly*
The room was dark, but her heart beat could be heard. The heart raced a mile a minute, almost timed with the heavy footsteps outside and the strange gurgling sound. She could have sworn it was one of the marines playing a trick on her... if not for the fact that her roommate is MIA. Her senses heightened as she pulls out her primary weapon. A M 90 Shotgun. She aimed it for the door, the first one to come through is gonna get it she thought.

The door burst open and in they came, she pulled the trigger.... *Click*... That's impossible she thought.. I ALWAYS leave my gun loaded... *Click* *Click* *Click*... It was too late to switch to melee combat...

Holly, Town Clumsy JOAT and partial Mason (Edoc'sil) has been KIA
So Edoc was killed by a non-human based on the gurgling sound? Also, does the unloaded gun imply he was roleblocked?
jak111 wrote: Captain's log
This morning, upon entering the control room... The life support systems were painted in blood. It did not take long for the men to find her body. Opal was sprawled out across the floor with 9 BR 55 rounds in her back. She was obviously trying to run away from her attacker... but who could have made a navy officer run?

Opal, Vanilla Townie (Kageryuu) has been killed
Kageryuu on the other hand was killed by a human since he was shot?
jak111 wrote: Camera 152
*Motion Detected*
***Recording***
Three men were in a room together. One of them was identifiable, the other two were not. The man known was Zimmah. He was talking to one of the men while the other was hiding back quite a ways, keeping a keen eye on the two talking. The man in the background moved closer to Zimmah and the man talking.
*Connection Lost*
**Attempting to Reestablish Connection**
*Connection Attempt Failed*
**Source of Problem has been found**
*Power back Online*
***Recording***
Blood... Blood covered Zimmah. He turned around and the camera caught glimpses of bandages wrapped around his wounds. The one man was looking at him from a distance, but the man Zimmah was talking to was no where to be found. Zimmah groaned in pain, but he limped off of the FoV of the camera. The strange man was quick to be behind Zimmah.
****Recording Ended, Save File?****
A click was made, a soft one that sent the video footage to the bridge.
Not sure what to make of zimmah talking to somebody else. perhaps he is masoned? I agree that there was probably a doc save and I also think we can tentatively clear zimmah as town.
samgrossy wrote:did anyone find out anything about the crazy vote patterns of chuck last night?
Unfortunately I can't give you any insight into my voting patterns Keith, but I still think, no not think, I know you are scum. vote samgrossy

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Mon Aug 13, 2012 11:01 pm
by ShaggyDan
Sorry about grammer, on my phone.

Okay, since I am partly out'd already I think I may as well out my full role as I am nearly done using it. And keeping these actions to myself is probably hurting town more than helping.

I am a forced multiple action JOAT more or less. I have 6 actions at night and I am forced to pick 3. These 6 are put into pairs and I have to pick one action from each pair. I have 2 uses of each action (so after tonight I'm out).

The pairs are: busdrive or roleblock. Track or watch. And protect or kill.

Following is a list of my actions:

Night one:

Busdrive Hippo8 and Ironbutterfly
Watch hippo8 effectively targetting IB
Protect Edocsil

Night two:

Busdrive Zimmah amd Newguy1 (can't quite remember the rationale for this, think I have it written down somewhere I can't find if people terribly care)
Watch Edocsil: no visitors (watched after his post about roleblocking, should have realised he wanted to be roleblocked)
Protect hippo8 (busdrive night before cleared him of being mafia imo)

Night 3:

Roleblock Edocsil (I guess could account for the clicks but being "clumsy" JOAT may just be flavour and I stopped something else.
Track x-raider: visited no-one (just tacked on a claim of watcher the day before without much reason to, wanted to verify it. would like him to explain this if he can
Kill thechuck: I had to kill and he was suspiscious. Dont know why it didn't go through but glad he has a chance to explain his actions.

This leaves one roleblock, one track and one kill for tonight. I chose to busdrive early instead of roleblock because I figured if I outed my drives it would be easier to work around for town. Protects before kills is an obvious choice, and i've always thought watches more powerful than tracks so I used them first.

I figured outing now is no big deal, if I get killed or roleblock we only really lose a track. Kill and roleblock are hard to direct to be pro town.

As for today: what do you mean you can't explain the votes yesterday chuck? You don't know or are forced not to? How do you 'know' sam is scum?

This whole situation smells a little off to me.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 1:48 am
by ShaggyDan
Also, did anyone not post yesterday? We never got to the bottom of that person going missing. Unless someone is dead and they don't know it yet? :S

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 6:13 am
by zimmah
Since there were no kills on night 2 but someone did get missing, maybe the person who went missing, (and since everyone posted, the missing pers on was ableto post), died too on night 3. Like a delayed kill or maybe even holding someone hostage and kill when you want, like a jailkeeper modification, but more likely not town aligned.

It's hard to make sense of this game, the roles are quite complex, and theres multiple things going on, sometimes a person even has multiple roles.

I am masoned by the way.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 7:43 am
by LSU Tiger Josh
I'm inclined to believe that Chuck was the one that was kidnapped and perhaps forgot in his first post of the day and got a reminder from Jak that all he could do was vote. It's possible that while he was kidnapped he saw the face of one of his "kidnappers" and hence why he "knows" sam is scum if he can confirm one way or the other.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 8:24 am
by Campin_Killer
LSU Tiger Josh wrote:I'm inclined to believe that Chuck was the one that was kidnapped and perhaps forgot in his first post of the day and got a reminder from Jak that all he could do was vote. It's possible that while he was kidnapped he saw the face of one of his "kidnappers" and hence why he "knows" sam is scum if he can confirm one way or the other.
Would not put it past jak (no offense).

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 11:49 am
by samgrossy
thechuck51 wrote: Unfortunately I can't give you any insight into my voting patterns Keith, but I still think, no not think, I know you are scum. vote samgrossy
So here goes, only because Chuck has been pushing so hard for the past 2 days to lynch me. I will address this now, before it gets too out of hand. I think I am doing the right thing here.

Chuck, you are right that my name is Keith, but I am not scum as you claim. I am a survivor, am I am a vanilla survivor at that. I have read and reread my role PM and It in essences says that if the town wins, I win.

SOOOO, this brings me to my reason to VOTE THECHUCK51

In no way have I ever revealed my role to anyone or my name to anyone, so whatever your ability is to see role PMs (because you knew my name) makes me too nervous to keep you around. You can just as easily lie and say that I am scum just as easily as I can honestly say that I am a survivor.

So the burden of proof lies on you to provide evidence from the game that I am scum, and not just the fact that you know my name.

My evidence comes from the fact that you had crazy (well documented) voting patterns yesterday and you cannot explain why they were crazy. Also, if I know you well enough, you would have never broke a rule to mafia, so the theory of you mis-posting (at least in my mind) is busted. You have been head hunting and pressuring me for two day and that is the scummiest thing I know.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 4:29 pm
by samgrossy
ShaggyDan wrote: Night 3:

Roleblock Edocsil (I guess could account for the clicks but being "clumsy" JOAT may just be flavour and I stopped something else.
Track x-raider: visited no-one (just tacked on a claim of watcher the day before without much reason to, wanted to verify it. would like him to explain this if he can
Kill thechuck: I had to kill and he was suspiscious. Dont know why it didn't go through but glad he has a chance to explain his actions.


As for today: what do you mean you can't explain the votes yesterday chuck? You don't know or are forced not to? How do you 'know' sam is scum?

This whole situation smells a little off to me.

This was buried in Shaggy's post so I just want to make sure that everyone reads it. It seems that Shaggy tried to kill chuck, and someone protected him. All of this is just getting too crazy for Chuck not to be voted for.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 5:04 pm
by zimmah
Theres not really anything about it in the night scene, maybe he was bus driven.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 5:41 pm
by DoomYoshi
I am so fucking confused. I shouldn't have replaced into this one lol.

vote thechuck

The most scummy player starting day 1. Anyone silenced today?

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 8:12 pm
by safariguy5
ShaggyDan wrote: Night 3:

Track x-raider: visited no-one (just tacked on a claim of watcher the day before without much reason to, wanted to verify it. would like him to explain this if he can

This is a good lead to me. Claimed watcher but didn't investigate anyone. Sounds like a patent scum fakeclaim to me.

Here's the reason why I'm not in favor of lynching chuck. Let's look at sam's reason for voting him.
samgrossy wrote:
thechuck51 wrote: Unfortunately I can't give you any insight into my voting patterns Keith, but I still think, no not think, I know you are scum. vote samgrossy
So here goes, only because Chuck has been pushing so hard for the past 2 days to lynch me. I will address this now, before it gets too out of hand. I think I am doing the right thing here.

Chuck, you are right that my name is Keith, but I am not scum as you claim. I am a survivor, am I am a vanilla survivor at that. I have read and reread my role PM and It in essences says that if the town wins, I win.

SOOOO, this brings me to my reason to VOTE THECHUCK51

In no way have I ever revealed my role to anyone or my name to anyone, so whatever your ability is to see role PMs (because you knew my name) makes me too nervous to keep you around. You can just as easily lie and say that I am scum just as easily as I can honestly say that I am a survivor.

So the burden of proof lies on you to provide evidence from the game that I am scum, and not just the fact that you know my name.

My evidence comes from the fact that you had crazy (well documented) voting patterns yesterday and you cannot explain why they were crazy. Also, if I know you well enough, you would have never broke a rule to mafia, so the theory of you mis-posting (at least in my mind) is busted. You have been head hunting and pressuring me for two day and that is the scummiest thing I know.
So sam is saying that chuck was right in getting his name. This indicates a rolecop to me. While a mafia rolecop is not out of the realm of possibility, I find it much more likely that chuck is town. Regardless of whether sam is really third party survivor or not is not that important right now.

Since shaggy uncoverd x-raider lying about his role, Lynch all Liars is much stronger a case than building a case based on a flavor investigation which I personally thinks is more indicative of a town role than it is a mafia one.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 8:13 pm
by safariguy5
unvote vote x-raider

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 8:48 pm
by jak111
Just letting everyone know.. I'm gonna have to replace DiM. He has been forum banned so his spot NEEDS to be replaced (I don't think he's coming back from this one in how it was worded to me).

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 10:23 pm
by samgrossy
So saf, are you suggesting that there may be a third town cop? We didn't even believe that there were two town cops, then we lynch him.

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 10:48 pm
by thehippo8
safariguy5 wrote:unvote vote x-raider
+1 ...

unvote vote x-raider

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Tue Aug 14, 2012 11:03 pm
by thechuck51
ShaggyDan wrote:Kill thechuck: I had to kill and he was suspiscious. Dont know why it didn't go through but glad he has a chance to explain his actions.
I would guess I was busdriven with either edoc, kageryuu, or zimmah and they were targeted instead.
LSU Tiger Josh wrote:I'm inclined to believe that Chuck was the one that was kidnapped and perhaps forgot in his first post of the day and got a reminder from Jak that all he could do was vote. It's possible that while he was kidnapped he saw the face of one of his "kidnappers" and hence why he "knows" sam is scum if he can confirm one way or the other.
If i was kidnapped I havent been made aware of it.
samgrossy wrote:Chuck, you are right that my name is Keith, but I am not scum as you claim. I am a survivor, am I am a vanilla survivor at that. I have read and reread my role PM and It in essences says that if the town wins, I win.
Usually survivors win as long as they are alive at the end. It doesn't matter which faction wins. Is there a reason you didn't mention you would win with mafia as well? My guess is you are lying and you are not really a survivor.
safariguy5 wrote: So sam is saying that chuck was right in getting his name. This indicates a rolecop to me. While a mafia rolecop is not out of the realm of possibility, I find it much more likely that chuck is town. Regardless of whether sam is really third party survivor or not is not that important right now.
Correct, I am a sort of rolecop. I am a town inspector. I can find out the name of a player.
N1: samgrossy=keith
N2: shaggy=opal (which leads me to believe he was busdriven with kageryuu)
N3: campin=colby

Re: Halo: The Mafia: Day 4: Spartans Never Die (14/25)

Posted: Wed Aug 15, 2012 12:55 am
by safariguy5
samgrossy wrote:So saf, are you suggesting that there may be a third town cop? We didn't even believe that there were two town cops, then we lynch him.
Difference between town cop and town rolecop. Cop gets the innocent/guilty result. Rolecop learns something about the role. In this case, it's name. In other games I've modded, I've had the investigator learn part of the physical appearance of the character (Futurama Mafia). So no, this isn't a third normal cop, it's a different role.