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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 8:54 am
by yeti_c
mibi wrote:yeti_c wrote:Don't forget that you're gonna have to get the XML redone a bit now you've made changes...
C.
I dont think the XML has ever been done.
I thought Edbeard did the bonuses and borders - and then Cairns tried to do the centering?
C.
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 9:03 am
by bryguy
uh mibi, i dont like the poll.... is there a 3rd choice that we can see tat says none of the above???
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 10:55 am
by TaCktiX
Abstaining from the vote is perfectly acceptable, bryguy, you're just mad that his map seems like it doesn't belong in the Forge based on the time it sat in Foundry.
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 10:57 am
by bryguy
TaCktiX wrote:Abstaining from the vote is perfectly acceptable, bryguy, you're just mad that his map seems like it doesn't belong in the Forge based on the time it sat in Foundry.
idk where u get that idea from...
Im all for giving this map and instant quench as soon as it gets its xml, and i dont know how i gave u the impression that i didnt think this should get forged.
to me the graphix are just an few touches away from perfect, and the gameplay couldnt be better
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 11:04 am
by mibi
yeti_c wrote:mibi wrote:yeti_c wrote:Don't forget that you're gonna have to get the XML redone a bit now you've made changes...
C.
I dont think the XML has ever been done.
I thought Edbeard did the bonuses and borders - and then Cairns tried to do the centering?
C.
your right, here is the xml, without the recent changes
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 11:20 am
by DiM
mibi wrote:
your right, here is the xml, without the recent changes
where??

Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 11:29 am
by mibi
DiM wrote:mibi wrote:
your right, here is the xml, without the recent changes
where??

right here!
http://h1.ripway.com/cairnswk/Supermax_110408.xml
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 12:26 pm
by gimil
Don Vichi terr names on the small could use a little more space in his box. Sakamoto on the small isnt on his line.
On the small there is a few terrs accutally that culd use a shuffle.
1. Tony could use something to make it a little clearer.
2. Hughes at the gates name could probably be moved under the terr rather than squeezing in where it is jsut now.
3. Terr name in warder could use a little extra space in its box as well.
4. Dexter and club should be moved a pixel to the left so its not touching the wall next to it.
Since thats all nit picking:

Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 12:39 pm
by gimil
p.s. fix the title please.
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 8:44 pm
by rocky mountain
I find it extremely hard to find the certain people/territories. Its takes a long time and there will probably be many misdeployments...
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 10:21 pm
by dustn64
I am excited for this map.
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Thu May 08, 2008 10:27 pm
by mibi
rocky mountain wrote:I find it extremely hard to find the certain people/territories. Its takes a long time and there will probably be many misdeployments...
disorientation is common to those who are new to the joint. a few rounds and you will know who your friends are.
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Fri May 09, 2008 12:40 am
by oaktown
mibi wrote:rocky mountain wrote:I find it extremely hard to find the certain people/territories. Its takes a long time and there will probably be many misdeployments...
disorientation is common to those who are new to the joint. a few rounds and you will know who your friends are.
So, basically you're telling rocky to hold on to his soap?
Pleased to see this map is back on track... it's been around for a while, and a fresh pair of eyes or two can't hurt.
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Fri May 09, 2008 8:10 am
by bryguy
Congrats on getting stickied
the only thing i want to know, is who can attack the people outside of the jail, and how can they get inside?
Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40
Posted: Fri May 09, 2008 8:36 am
by yeti_c
mibi wrote:bryguy wrote:
2) who/how can u get to the people outside of the prison?
2. You go through the front door, via guard 001.
Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40
Posted: Fri May 09, 2008 3:47 pm
by bryguy
yeti_c wrote:mibi wrote:bryguy wrote:
2) who/how can u get to the people outside of the prison?
2. You go through the front door, via guard 001.
oh i never saw him reply... ok, thanks yeti

and mibi, i hate the poll.....
Keep up the good work mibi!
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Sat May 10, 2008 9:34 pm
by mibi
uh.. now what?
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Sun May 11, 2008 7:50 am
by bryguy
well once it gets stickied then the mods determine wether or not it has enough support. To me, this should have been quenched long ago, but eh since theres really nothing wrong with the graphics, ill do some nitpicking
(im going by the small for these)
1) Welhelm touches the wall, but no others do, maybe move it over a bit?
2) Sakamoto is a ways above his line...
3) You have 5 doors, but in the xml, if their all named 'door', then your gonna have a problem
4) Tony seems to go onto the wall
5) Hughes touches his circle and dominiks
6) Chan, like sakamoto, is above is line by a ways
7) Hans runs into part of his line
8 ) The light colored lines for juan and pollo are kinda hard to see
9) Same for the light colored lines for vito, tommy, and saul
10) and for corey, andy, harry and ted
So yea nitpicking... keep up the good work!
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Sun May 11, 2008 11:34 pm
by laci_mae
Another nitpick: Could you please shift "Hughes" down and outward? There is open land there, and it would mirror "Dominik".
LMR
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Mon May 12, 2008 6:05 am
by mibi
bryguy wrote:well once it gets stickied then the mods determine wether or not it has enough support. To me, this should have been quenched long ago, but eh since theres really nothing wrong with the graphics, ill do some nitpicking
(im going by the small for these)
1) Welhelm touches the wall, but no others do, maybe move it over a bit?
2) Sakamoto is a ways above his line...
3) You have 5 doors, but in the xml, if their all named 'door', then your gonna have a problem
4) Tony seems to go onto the wall
5) Hughes touches his circle and dominiks
6) Chan, like sakamoto, is above is line by a ways
7) Hans runs into part of his line
8 ) The light colored lines for juan and pollo are kinda hard to see
9) Same for the light colored lines for vito, tommy, and saul
10) and for corey, andy, harry and ted
So yea nitpicking... keep up the good work!
nitpicks fixed, and the doors are labeled <border>Cell Block A Door</border> etc, in the xml.

Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Mon May 12, 2008 6:18 am
by mibi
large
[bigimg]http://img367.imageshack.us/img367/1632/maxlxs2.jpg[/bigimg]
small

xml
http://h1.ripway.com/mibi/Supermax_110408.xmlquench time! ...er forge time!
Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40
Posted: Mon May 12, 2008 4:14 pm
by cairnswk
Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40
Posted: Mon May 12, 2008 10:27 pm
by mibi
thanks cairns, looks good to me.
Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40
Posted: Tue May 13, 2008 3:23 am
by yeti_c
Does this include the swapsies & renames that Mibi did?
C.
Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40
Posted: Tue May 13, 2008 6:11 am
by mibi
yeti_c wrote:Does this include the swapsies & renames that Mibi did?
C.
yes