Re: Adjacent Attacks
Posted: Wed Dec 23, 2009 2:21 am
2 huge stacks that were no match for my defence - hence why I told you to go the other way... lest we forget that you had the ignomy of being assassinated.
C.
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Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
although after my last f*ck up i shdnt be one to talk, but i thought id throw in my 2 centsGame 5623575 chat wrote:2009-12-04 10:39:07 - yeti_c: However - I realise that I may have made a tactical error... shame - I told 720 not to come this way!
The 2010 AA Tournament has begun! It is in fact an open league, so anybody can join at anytimeyeti_c wrote:Anymore games on the way?!
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Inlikeflynn72o wrote:Here's a new game - Nuclear AA!
5 players
Classic
Automatic
Sequential
Nuclear
Chained
No Fog
Game 6220639
Standard password.
FWIW's we had these games... one is still in the balance (although looking like 72o's I think)72o wrote:I guess the only way to settle this is a series of 1v1 AA games, yeti...
He he he - I didn't specifically mention that!!!72o wrote:Yeah, yeah, you kicked my ass.
I normally hate 1v1, but I think the AA rules made it more interesting.
In as well.yeti_c wrote:Inlikeflynn72o wrote:Here's a new game - Nuclear AA!
5 players
Classic
Automatic
Sequential
Nuclear
Chained
No Fog
Game 6220639
Standard password.
C.
It's usually not too hard to remember, I usually put a note to self in the chat to remind me that it's an AA game. The ones that get screwed up royally are when people have sitters that don't know, or people just flat out ignore the rule (jotheconqueror has done this twice). Once you get into the game it will be obvious, when you look at it and say, "why isn't this over yet? I could wipe the board this turn..."bsentinel wrote:I'd love to get in on an adjacent attack game, but to be honest, without the coding to protect everybody else, I'm afraid I'd screw it up. Here's to hoping this moves up the to-do list.
This is actually a bloody good idea.a.sub wrote:how about a script?
maybe AA users can get someone to write a script so that whenever a game is played where the first thing in chat is "AA" it automatically prevents you from attacking from anything other than what you began with with a pop up that comes if you chose to attack from a country that wasnt already owned by you.
so if im playing a game and conquer territory A and i select territory A from the attack from drop down a pop up comes up saying something to the effect of "you shouldnt be attacking from here retard!!!"
it would help reduce the accidents, which would be a lot considering all the mistakes made so far are accidents, nothing on purpose as far as it can be seen.
idk i cant write scripts but id be glad to help in anyway possible!
If the tournament name is 2010 Adjacent Attacks Tournament... That gets us through this year at least. I can see if I can create some zero-points games in the tourney for Assassin and/or dubs.yeti_c wrote:Problems to solve...
a) Adding AA games to a list of games to check against... would need a file somewhere that can be amended that the script could read.
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Yes could search the tourney name too!!jakewilliams wrote:If the tournament name is 2010 Adjacent Attacks Tournament... That gets us through this year at least. I can see if I can create some zero-points games in the tourney for Assassin and/or dubs.yeti_c wrote:Problems to solve...
a) Adding AA games to a list of games to check against... would need a file somewhere that can be amended that the script could read.
C.
Jake
a) use the list of territs provided when a player chooses where to drop troopsyeti_c wrote:This is actually a bloody good idea.a.sub wrote:how about a script?
maybe AA users can get someone to write a script so that whenever a game is played where the first thing in chat is "AA" it automatically prevents you from attacking from anything other than what you began with with a pop up that comes if you chose to attack from a country that wasnt already owned by you.
so if im playing a game and conquer territory A and i select territory A from the attack from drop down a pop up comes up saying something to the effect of "you shouldnt be attacking from here retard!!!"
it would help reduce the accidents, which would be a lot considering all the mistakes made so far are accidents, nothing on purpose as far as it can be seen.
idk i cant write scripts but id be glad to help in anyway possible!
The script would need to
a) make a list of territories that the player holds at the beginning of their turn.
-- note that if a player re-entered a game it would need to build this list from the current list and remove any captured territories during this turn. (this will work for freestlye games too) (will need to parse the log to do this.)
b) add any Killer Neutrals to the list.
c) remove any entry on the attack from drop down that isn't in this list.
Problems to solve...
d re lettered for simplicity) Adding AA games to a list of games to check against... would need a file somewhere that can be amended that the script could read.
C.
Same here, I was having trouble in that citadel game because of all the new faces!As for me, without the script, I tend to notice based on the players in the game. SS, yeti, A_sub, etc. are generally in the games and if you see a bunch of the AA regulars then you'll notice an AA game in a hurry.
well you could make it so that it a player cheats, the script would post so in game chat under their usernameSuicidalSnowman wrote:Same here, I was having trouble in that citadel game because of all the new faces!As for me, without the script, I tend to notice based on the players in the game. SS, yeti, A_sub, etc. are generally in the games and if you see a bunch of the AA regulars then you'll notice an AA game in a hurry.
Also, as for a script to alert cheating in AA games with fog, I don't know if that works? BOB can't read through the fog, so I am wondering if that means the API doesn't support it. Or else you could make a nice cheat script...
It could post in the chat from that user's side. If everyone's script is monitoring their own turns, then there's no worry.a.sub wrote:well you could make it so that it a player cheats, the script would post so in game chat under their usernameSuicidalSnowman wrote:Same here, I was having trouble in that citadel game because of all the new faces!As for me, without the script, I tend to notice based on the players in the game. SS, yeti, A_sub, etc. are generally in the games and if you see a bunch of the AA regulars then you'll notice an AA game in a hurry.
Also, as for a script to alert cheating in AA games with fog, I don't know if that works? BOB can't read through the fog, so I am wondering if that means the API doesn't support it. Or else you could make a nice cheat script...
That could work...denominator wrote:Would the script work if it were to pick up on something listed in the game chat section? A certain phrase that one of us types in at the start of each game for the script to run on?
Well the idea is that the script would stop people cheating in the first place - of course - the user could always turn it off...denominator wrote:How would the script work for fog? Would it be able to tell us if another player cheated?