Moderator: Cartographers
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
I never said to make the shadows bigger. And I'll say again, I havent noticed quenched maps with uncentered numbers.bedplay wrote:I don't think you understand the principles of basic mathematics teya![]()
even with bigger shadows, because the army numbers have a stupid font, with odd & even pixels, you can never get all the army symbols totally centred.
ever..
if you look at each and every map you play, when you start getting into higher army numbers, some aren't totally central. you just don't often notice it.
To the best of my knowledge, yes all my numbers were centred. I've had no complaints.qwert wrote:Keyogy do you 100% sure that in yours map all numbers strictly centered?
Take the effort so we have nothing to complain about.AndyDufresne wrote:I'm not asking you to get it down to .1 px alike in all areas, but centralizing can be done with time and a little effort.
--Andy
Developmental maps will be discussed in length in the Foundry, in their respective topics. Cartographers must be open to any advice and suggestions. Be sure that if you do not implement said advice you must have logical reason for doing so. This rebuttal must be stated either by you, or argued by another Foundry poster who sees the drawbacks or shortcomings in said advice. There will be no rebuttals of ‘It’s my map, let me do it my way.’ Waiting for feedback on your map is the one of the most important parts of development.

I said It SEEMS the 7 is higher. And I think it was because you didnt line the circles up properly in the example.qwert wrote:Now i hope you can se better teya
if i dont right why you dont try to show me visual, like i do.

