Page 26 of 62
Posted: Mon Aug 06, 2007 2:14 pm
by wicked
yes pancake, that's one possibility. and that makes it look like LSU is even more of a threat with the coughing.
Posted: Mon Aug 06, 2007 2:25 pm
by The1exile
I'm not convinced by your arguments, koesen. I just have a bad feeling about burning LSU, and I think it's going to cause a lot more problems than it solves. However, I think that then the best thing to do might be to get LSU to expand upon his role description, and properly roleclaim.
Posted: Mon Aug 06, 2007 2:28 pm
by The1exile
Hm... FOS at Autoload as well. I know he said he's going away, but given that, he should have been able to write more than 6 lines, and offer more to the game than "yeah, I think it's that theory".
Posted: Mon Aug 06, 2007 2:30 pm
by kwanton
Well the only way to definitively find out LSU's role is by lynching him.
denounce LSU
What I don't get is why everyone saying biological weaponry was not prevalent back then. I remember learning that people back then used to load rotting carcasses of humans and animals into catapults and shoot them into enemy strongholds to help spread disease as a weapon (yay edumacation). Either way though diseases existed back then, and even if people didn't know to use them as weapons, that doesn't mean LSU won't. It's the role that's based in the past, not the player.[/b]
Posted: Mon Aug 06, 2007 3:47 pm
by autoload
I love the two FOS'es on me when others more worthy of the FOS'es for those reasons were not given FOS'es. Maybe I'm held to a higher standard?
Anyways, I'm heavily leaning on denouncing LSU. The mask thing caught my eye right away and he is changing his story. I do not expect such sloppy play from him.
This game has had some pretty good theories put out and if I agree with them why should I sit around and try and confuse us by putting out more theories? I barely have time to read the game and form opinions as it is. This game is going to take a while and if I make it to the late game I will be doing a detailed analysis. My 3 year old son goes back home to his mother in about 10 days so that will free up mucho time.
I will make my final post(s) tonight.
Posted: Mon Aug 06, 2007 5:09 pm
by Serbia
autoload wrote:I love the two FOS'es on me when others more worthy of the FOS'es for those reasons were not given FOS'es. Maybe I'm held to a higher standard?
Exactly.
I did read where auto said he was going away, but I'm referring to the whole game. Just doesn't seem he's contributing much IMO.
However, I'm with you on the LSU thing auto. And I'm going to
Denounce LSU now. More I go back and read, the less I trust him. So there it is.
Posted: Mon Aug 06, 2007 5:34 pm
by ga7
The1exile wrote:I'm not convinced by your arguments, koesen. I just have a bad feeling about burning LSU, and I think it's going to cause a lot more problems than it solves. However, I think that then the best thing to do might be to get LSU to expand upon his role description, and properly roleclaim.
The thought crossed my mind yeah. There's so many drawbacks to this role that he might as well go ka-boom

Anyway, I prefer taking the risk after we see if he screwed us.
I entirely agree LSU's attitude is suspicious. However, I'm still skeptical he is scum, simply cause it'd be an unplayable role if he were. Though, I don't want to keep him alive another day
if he again killed townies mindlessly.
Posted: Mon Aug 06, 2007 7:12 pm
by Koesen
What's so unplayable about a scum role where you get to kill at least two people a day just by coughing on them? I hope the next time I'm scum I get a role like that!
If people don't trust me, lynch me with LSU. I find it astonishing that some of you are still being patient with him after all that has happened and been said. I'll gladly sacrifice my own life to get him out of the way, if that's what it takes.
I have an interesting role with a possible pro town surprise in it, but there is also a realistisc chance it won't happen, in which case I'm essentially a vanilla townie. Taking me down removes the chance of the surprise (which I'm not going to eloaborate on yet), but since it may not happen anyway, I'm not a loss
Posted: Mon Aug 06, 2007 7:33 pm
by ga7
Denounce Koesen Well, that was easy
In short, I so don't buy it. There is absolutely no reason for you to push for a LSU lynch as whatever happens we will still able to lynch him before the day's over. Your comments about sacrifying your own life prove that you don't expect to be day-killed either. If you were a vanilla townie I doubt you'd go with that line too. Furthermore, if you are a locked role why the hell would you know what happens/in what circumstances you get unlocked?
There's simply too many scummy flaws in your statement.
Posted: Mon Aug 06, 2007 7:39 pm
by Koesen
Denounce me all you like. I'm dead already, so I don't care.
But you're missing the point just about everywhere. As I said, I fully expect to die today. Sacrificing my life to convince other people is easy, since I'm a goner anyway. I don't see where you draw the conclusion that I expect to live.
Secondly, I'm not a vanilla townie. Depending on what happens, I may
essentially be a vanilla townie, which is just another word for a power role that doesn't get to use his powers.
Third, who says my role is locked? I didn't. My role isn't locked. It has an element of chance to it, which is why I may not be able to harvest what my role has to offer.
Posted: Mon Aug 06, 2007 7:40 pm
by The1exile
So why not tell us straight out what it is?
Posted: Mon Aug 06, 2007 7:40 pm
by Koesen
And you're dodging my question.
Koesen wrote:What's so unplayable about a scum role where you get to kill at least two people a day just by coughing on them?
Posted: Mon Aug 06, 2007 7:40 pm
by The1exile
Koesen wrote:And you're dodging my question.
Koesen wrote:What's so unplayable about a scum role where you get to kill at least two people a day just by coughing on them?
And you're skimming, wicked offered a perfectly valid explanation.
Frankly, LSU seemed like a bewildered townie to me, and I had the first suspicion on him IIRC.
Posted: Mon Aug 06, 2007 7:42 pm
by wicked
ga7 you're entirely reading Kozy's posts wrong. I'm in no way defending Kozy, but you just completely missed all his points. now I don't think you're scummy, so I won't even FOS you.
Posted: Mon Aug 06, 2007 7:43 pm
by wicked
Like I said before, LSU doesn't seem to have the town's bests interests at heart, which is evident by his haphazard coughing and his contradicting statements. He needs to go today, preferably before he kills anyone else!
Posted: Mon Aug 06, 2007 7:44 pm
by Koesen
The1exile wrote:So why not tell us straight out what it is?
Ok, fine, since I don't have much time anymore anyway.
I'm an Explorer. Every night, I can travel in one of a limited number of directions. In one direction, a discovery awaits that will bring new power to the town, though I have not been told what that power is. In a few other directions, death and other unpleasantness await me. In most directions, nothing happens.
Last night, I went West, since that's historically the most obvious direction for a discovery to be made (Europe to New World, for those who had hot teachers

). Nothing happened. In fact, so little happened that I wonder if I got roleblocked, though I didn't get a message about it.
Now, the chances of discovery are up from 1/8 to 1/7. The chances of death etc. are up to. The chances of nothing are down.
Posted: Mon Aug 06, 2007 7:46 pm
by wicked
wow, if scum were smart, they'd leave you be in hopes you'd kill yourself off.

that's a cool role I guess... do you have to go a direction each night? are there only the 4 cardinal directions?
Posted: Mon Aug 06, 2007 7:46 pm
by Koesen
Well, actually, I suppose the chances of death are now 100%

Posted: Mon Aug 06, 2007 7:53 pm
by The1exile
Koesen wrote:Last night, I went West, since that's historically the most obvious direction for a discovery to be made (Europe to New World, for those who had hot teachers

). Nothing happened. In fact, so little happened that I wonder if I got roleblocked, though I didn't get a message about it.
I would have gone east myself. silk road and all that. The people who went to america didn't exactly become rich quick, especially given the time period.
Posted: Mon Aug 06, 2007 7:57 pm
by Koesen
wicked wrote:wow, if scum were smart, they'd leave you be in hopes you'd kill yourself off.

that's a cool role I guess... do you have to go a direction each night? are there only the 4 cardinal directions?
As I said, the odds are 7/8 (on Day One) that nothing happens, so I'm not sure what the best course of action for scum would be. They can figure that out for themselves
It is
potentially a really cool, game making role. It's also potentially nothing, if I fail to find the right direction. All or nothing, with a big chance of nothing. Understandably, I suppose.
It's hard to describe it in details without quoting PMs, which is why I translated it into statistics. If on Day One, the chances of success were 1 in 8, you know how many directions there are, and if you take one look at a compass, I'm sure you can figure them all out
It doesn't say I
have to explore, but with a role like this, who wouldn't?
Posted: Mon Aug 06, 2007 8:00 pm
by Koesen
The1exile wrote:Koesen wrote:Last night, I went West, since that's historically the most obvious direction for a discovery to be made (Europe to New World, for those who had hot teachers

). Nothing happened. In fact, so little happened that I wonder if I got roleblocked, though I didn't get a message about it.
I would have gone east myself. silk road and all that. The people who went to america didn't exactly become rich quick, especially given the time period.
Didn't think about the silk road, though that's a reasonable suggestion too. It's not about the Explorer becoming rich and powerful, though, but the empire/town he represents. I thought about the New World since it fits the time frame and whatever happened to the people going there, Spain became filthy rich.
It's quite possible though that all historical considerations are irrelevant, and that Aimless picked a completely random direction to make it harder. Then again, if you have nothing to go on, you might as well go on history.
Posted: Mon Aug 06, 2007 8:01 pm
by willis
I was gonna wait for moz to post, but he has access to technology, which is why i asked about technology being good or bad in this setting.
So for now FOS moz
Posted: Mon Aug 06, 2007 8:02 pm
by The1exile
Koesen wrote:The1exile wrote:Koesen wrote:Last night, I went West, since that's historically the most obvious direction for a discovery to be made (Europe to New World, for those who had hot teachers

). Nothing happened. In fact, so little happened that I wonder if I got roleblocked, though I didn't get a message about it.
I would have gone east myself. silk road and all that. The people who went to america didn't exactly become rich quick, especially given the time period.
Didn't think about the silk road, though that's a reasonable suggestion too. It's not about the Explorer becoming rich and powerful, though, but the empire/town he represents. I thought about the New World since it fits the time frame and whatever happened to the people going there, Spain became filthy rich.
It's quite possible though that all historical considerations are irrelevant, and that Aimless picked a completely random direction to make it harder. Then again, if you have nothing to go on, you might as well go on history.
Right. I'd suggest *not* going south, what with the moors and all.
Posted: Mon Aug 06, 2007 8:06 pm
by wicked
Not defending moz, but 1.) he always does this no matter his role, 2.) he's uber busy this week with his real job, and 3.) we've been busy today dealing with an issue here. That said, Moz get your ass in here!

Posted: Mon Aug 06, 2007 8:07 pm
by Koesen
If I survive long enough to make a second trip, which I don't believe, it won't be South or South-East
