[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
Conquer Club • Super Smash Bros - Page 27
Page 27 of 52

Posted: Fri Aug 31, 2007 11:46 am
by Gilligan
Arbustos wrote:
Gilligan wrote:Who else thinks that the WarioWare in Brawl is cool?
I do, if they can pull it off. I don't want it to be like G&W's stage in Melee, though. I hated it :x
That was the most original and unique stage.

Posted: Fri Aug 31, 2007 11:51 am
by Arbustos
Gilligan wrote:
Arbustos wrote:
Gilligan wrote:Who else thinks that the WarioWare in Brawl is cool?
I do, if they can pull it off. I don't want it to be like G&W's stage in Melee, though. I hated it :x
That was the most original and unique stage.
It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.

Posted: Fri Aug 31, 2007 12:08 pm
by salvadevinemasse
Gilligan wrote:Who else thinks that the WarioWare in Brawl is cool?
I'll play it at some point and tell you if I like it. Deal?

Posted: Fri Aug 31, 2007 12:13 pm
by salvadevinemasse
pancakemix wrote::shock:<---click.
OMG- Its a link to a youtube video!!!

Posted: Fri Aug 31, 2007 12:37 pm
by Fircoal
Arbustos wrote:
Gilligan wrote:
Arbustos wrote:
Gilligan wrote:Who else thinks that the WarioWare in Brawl is cool?
I do, if they can pull it off. I don't want it to be like G&W's stage in Melee, though. I hated it :x
That was the most original and unique stage.
It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.
Actually I like G&W's place. meh most people don't.

Posted: Fri Aug 31, 2007 12:43 pm
by salvadevinemasse
Fircoal wrote:
Arbustos wrote:
Gilligan wrote:
Arbustos wrote:
Gilligan wrote:Who else thinks that the WarioWare in Brawl is cool?
I do, if they can pull it off. I don't want it to be like G&W's stage in Melee, though. I hated it :x
That was the most original and unique stage.
It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.
Actually I like G&W's place. meh most people don't.
G&W's Place? huh?

Posted: Fri Aug 31, 2007 12:45 pm
by Arbustos
salvadevinemasse wrote:
Fircoal wrote:
Arbustos wrote:
Gilligan wrote:
Arbustos wrote:
Gilligan wrote:Who else thinks that the WarioWare in Brawl is cool?
I do, if they can pull it off. I don't want it to be like G&W's stage in Melee, though. I hated it :x
That was the most original and unique stage.
It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.
Actually I like G&W's place. meh most people don't.
G&W's Place? huh?
The stage on the right side of the screen that looks like an old Game and Watch game.

Posted: Fri Aug 31, 2007 12:46 pm
by Fircoal
Arbustos wrote:
salvadevinemasse wrote:
Fircoal wrote:
Arbustos wrote:
Gilligan wrote:
Arbustos wrote: I do, if they can pull it off. I don't want it to be like G&W's stage in Melee, though. I hated it :x
That was the most original and unique stage.
It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.
Actually I like G&W's place. meh most people don't.
G&W's Place? huh?
The stage on the right side of the screen that looks like an old Game and Watch game.
but the gameplay is different. ;)

Posted: Fri Aug 31, 2007 12:49 pm
by Arbustos
Fircoal wrote:
Arbustos wrote:
salvadevinemasse wrote:
Fircoal wrote:
Arbustos wrote:
Gilligan wrote: That was the most original and unique stage.
It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.
Actually I like G&W's place. meh most people don't.
G&W's Place? huh?
The stage on the right side of the screen that looks like an old Game and Watch game.
but the gameplay is different. ;)

You post-count whore, how did that add anything to the discussion?
:roll:

Posted: Fri Aug 31, 2007 12:50 pm
by Fircoal
Arbustos wrote:
Fircoal wrote:
Arbustos wrote:
salvadevinemasse wrote:
Fircoal wrote:
Arbustos wrote: It was so small you could literally kill someone at 0% with a throw or by pushing them off. :roll: What made it original? That the environment was interactive? Other stages have that. That the platforms shifted? See the Fountain of Dreams. I think the moving stages (especially Mushroom Cruise) or maybe Pokemon Stadium deserve the title.

I do think that WarioWare looks really original, I just hope they don't screw it up.
Actually I like G&W's place. meh most people don't.
G&W's Place? huh?
The stage on the right side of the screen that looks like an old Game and Watch game.
but the gameplay is different. ;)

You post-count whore, how did that add anything to the discussion?
:roll:
it didn't. I just wanted to post. :D

Posted: Fri Aug 31, 2007 12:51 pm
by salvadevinemasse
LMAO at you both! Thanks for telling me what it was!

Posted: Fri Aug 31, 2007 11:54 pm
by static_ice
IMO Dreamland wasn't too original, its just like Battlefield except bigger (I think) and the platforms slowly move up and down but not enough to dramatically change gameplay

I liked G&W's level too it requires more conservative play and the tension is higher

Posted: Sat Sep 01, 2007 8:38 am
by Gilligan
Who can tell me how to get the Sandbag to go 1400 feet? I've only gotten it to 1040...

Posted: Sat Sep 01, 2007 8:47 am
by pancakemix
Gilligan wrote:Who can tell me how to get the Sandbag to go 1400 feet? I've only gotten it to 1040...
Yoshi's air down A attack builds damage fast. Also Ganondorf's up smash works.

Posted: Sat Sep 01, 2007 8:50 am
by GreecePwns
static_ice wrote:I liked G&W's level too it requires more conservative play and the tension is higher
G&W level would be good for mini melee. Otherwise most of it is who gets more grabs.

Posted: Sat Sep 01, 2007 8:53 am
by Gilligan
pancakemix wrote:
Gilligan wrote:Who can tell me how to get the Sandbag to go 1400 feet? I've only gotten it to 1040...
Yoshi's air down A attack builds damage fast. Also Ganondorf's up smash works.
I used Ganondorf to get the 1040...I'll try Yoshi

Posted: Sat Sep 01, 2007 8:56 am
by Gilligan
I got 1165

Posted: Sat Sep 01, 2007 8:57 am
by salvadevinemasse
Gilligan wrote:
pancakemix wrote:
Gilligan wrote:Who can tell me how to get the Sandbag to go 1400 feet? I've only gotten it to 1040...
Yoshi's air down A attack builds damage fast. Also Ganondorf's up smash works.
I used Ganondorf to get the 1040...I'll try Yoshi
*drooling over your Icon* Always did kinda think he was cute...

Posted: Sat Sep 01, 2007 9:02 am
by Gilligan
salvadevinemasse wrote:
Gilligan wrote:
pancakemix wrote:
Gilligan wrote:Who can tell me how to get the Sandbag to go 1400 feet? I've only gotten it to 1040...
Yoshi's air down A attack builds damage fast. Also Ganondorf's up smash works.
I used Ganondorf to get the 1040...I'll try Yoshi
*drooling over your Icon* Always did kinda think he was cute...
:wink:

I found that Game and Watch CRUSHES the Bag...

Posted: Sat Sep 01, 2007 9:21 am
by GreecePwns
A question for those who use advanced techniques. Is it still possible to lose to a great player who does not use them or are they just too good?

Posted: Sat Sep 01, 2007 9:23 am
by Wisse
wohoot!, young link, link and kirby!

Posted: Sat Sep 01, 2007 9:25 am
by Gilligan
GreecePwns wrote:A question for those who use advanced techniques. Is it still possible to lose to a great player who does not use them or are they just too good?
What techniques in specific?

Posted: Sat Sep 01, 2007 10:07 am
by GreecePwns
Gilligan wrote:
GreecePwns wrote:A question for those who use advanced techniques. Is it still possible to lose to a great player who does not use them or are they just too good?
What techniques in specific?
Well wave-dashing and L-cancelling in particular and other ones that require a good deal of practice to learn unlike DI or Edge Hogging.

Posted: Sat Sep 01, 2007 10:08 am
by Gilligan
GreecePwns wrote:
Gilligan wrote:
GreecePwns wrote:A question for those who use advanced techniques. Is it still possible to lose to a great player who does not use them or are they just too good?
What techniques in specific?
Well wave-dashing and L-cancelling in particular and other ones that require a good deal of practice to learn unlike DI or Edge Hogging.
I can't do that either, I've tried L-Canceling.

Have you beaten Event 51?

Posted: Sat Sep 01, 2007 10:09 am
by pancakemix
Gilligan wrote:I got 1165
Did you start by grabbing the bat?