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Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 12:38 pm
by Mrhockey132
The R 1077 U3 infantry aren't able to attack the AA battery located on the same territory. You can only attack the AA from Gumrak Station. Is this supposed to happen?

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 12:47 pm
by Mrhockey132
There also seems to be a glitch where the R 64th 15th Div infantry can't attack the artillery on the same region. The artillery can only be taken from R 64th 72nd Div infantry.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 2:18 pm
by william tennant
This is a super promising map, I'm already having fun playing it, and it seems to be perhaps one of the most interesting for 1 vs 1 games. I don't play those often, but they're certainly interesting here.

Two possible glitches (and I'm sorry if they're reported already and I missed them): My Sheykin Sniper was not able to attack R13th Guards Rifle Div. B even though that building is highlighted. And a few days ago my Chiukov Guards AA was not able to attack any Lufthanse planes.

Maybe those have already been reported, but if not, wanted to let you know.
thanks,
bill

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 3:15 pm
by Shatners Bassoon
Yay cairns,i've been waiting for something to equal Waterloo....and i think you may just have produced it =D> =D> =D>

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 4:56 pm
by Commander62890
Good lord! Someone, make a strategy guide for this, quick! :lol:

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 5:48 pm
by natty dread
Commander62890 wrote:Good lord! Someone, make a strategy guide for this, quick! :lol:
Hmm, I wonder how many pages it would be.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 9:59 pm
by ender516
It's good to see everyone pitching in and listing the glitches, but don't forget, there will be a delay between cairnswk posting a new XML file and that file going live for play.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 10:06 pm
by Queen_Herpes
ender516 wrote:It's good to see everyone pitching in and listing the glitches, but don't forget, there will be a delay between cairnswk posting a new XML file and that file going live for play.
What is the typical length of delay?

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 10:16 pm
by ender516
I'm not sure in this type of situation, but when a map in Final Forge goes live for Beta, there can be a wait of a few days for lackattack to upload the files to the site. Updates like these may be similar.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 1:39 am
by natty dread
Hehe, there were people on the suugs forum who were arguing that every XML change should be pre-announced and given a 24 hour delay... I wonder if they ever pictured a situation like this here ;)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 3:49 am
by cairnswk
Shatners Bassoon wrote:Yay cairns,i've been waiting for something to equal Waterloo....and i think you may just have produced it =D> =D> =D>
Mmmm, that's big, but let's get the xml correct first and then you might say that. ;)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 3:51 am
by cairnswk
Queen_Herpes wrote:
ender516 wrote:It's good to see everyone pitching in and listing the glitches, but don't forget, there will be a delay between cairnswk posting a new XML file and that file going live for play.
What is the typical length of delay?
Who knows, when i can get to it, I do have RL work also. ;)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 4:00 am
by cairnswk
natty_dread wrote:Hehe, there were people on the suugs forum who were arguing that every XML change should be pre-announced and given a 24 hour delay... I wonder if they ever pictured a situation like this here ;)
Hehe, never, as you have pointed out before, they don't read the rules of playing a map in BETA.

ACtually, i must say i deliberately did this and didn't warry too much about the xml being correct. I am surprised that i got most of it correct. But i also knew there were plenty of peps out there who just love putting their hand up and announcing " i found a mistake" :)
So, i did learn something in the last 3 years or so. :lol: :lol: :lol:

It is Friday night here in Oz.
I will have a good look at this in about 9 hours and see if i can't fix it good. :)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 9:38 am
by Queen_Herpes
cairnswk wrote:
natty_dread wrote:Hehe, there were people on the suugs forum who were arguing that every XML change should be pre-announced and given a 24 hour delay... I wonder if they ever pictured a situation like this here ;)
Hehe, never, as you have pointed out before, they don't read the rules of playing a map in BETA.

ACtually, i must say i deliberately did this and didn't warry too much about the xml being correct. I am surprised that i got most of it correct. But i also knew there were plenty of peps out there who just love putting their hand up and announcing " i found a mistake" :)
So, i did learn something in the last 3 years or so. :lol: :lol: :lol:

It is Friday night here in Oz.
I will have a good look at this in about 9 hours and see if i can't fix it good. :)
carinswk, thank you for all of your great maps, I guess I will stick to playing them! Sorry if I somehow offended you, I thought it would be helpful. adios foundry!

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 1:12 pm
by cairnswk
Queen_Herpes wrote:...
carinswk, thank you for all of your great maps, I guess I will stick to playing them! Sorry if I somehow offended you, I thought it would be helpful. adios foundry!
On no. You haven't offended me in anyway. I am glad you've stopped by.
How did I give the impression i was offended?

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 2:06 pm
by cairnswk
Mrhockey132 wrote:The R 1077 U3 infantry aren't able to attack the AA battery located on the same territory. You can only attack the AA from Gumrak Station. Is this supposed to happen?
Fixed next update.
Mrhockey132 wrote:There also seems to be a glitch where the R 64th 15th Div infantry can't attack the artillery on the same region. The artillery can only be taken from R 64th 72nd Div infantry.
Fixed.
william tennant wrote:...
Two possible glitches (and I'm sorry if they're reported already and I missed them): My Sheykin Sniper was not able to attack R13th Guards Rifle Div. B even though that building is highlighted. And a few days ago my Chiukov Guards AA was not able to attack any Lufthanse planes....
bill
Fixed.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 5:34 pm
by cairnswk

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 9:01 pm
by jefjef
Great to see this go beta! =D> Fun so far.

Possible bug? The river path R06 and Ro5 That goes from General Yeremenko to Red square. It has a one way arrow pointing to red square. My partner was able to backwards attack from R05 to Gen Yeremenko and took it.

Game 7223606

2010-07-02 15:32:25 - MegasWoman assaulted Gen Yeremenko Inf from R05 River Boat and conquered it from Redfelt

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Fri Jul 02, 2010 9:12 pm
by cairnswk
jefjef wrote:Great to see this go beta! =D> Fun so far.

Possible bug? The river path R06 and Ro5 That goes from General Yeremenko to Red square. It has a one way arrow pointing to red square. My partner was able to backwards attack from R05 to Gen Yeremenko and took it.

Game 7223606

2010-07-02 15:32:25 - MegasWoman assaulted Gen Yeremenko Inf from R05 River Boat and conquered it from Redfelt
No that is correct, One-way arrow only applies to R06 -> Red Square....other dotted lines do not have one-way arrows between territories and therefore are two-way attacks.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Sat Jul 03, 2010 10:58 am
by Shatners Bassoon
Sorry if this has been answered already but i would like to know if GHQ Hartmann Infantry can be assaulted or if they can only be bombarded?

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Sat Jul 03, 2010 12:53 pm
by cairnswk
Shatners Bassoon wrote:Sorry if this has been answered already but i would like to know if GHQ Hartmann Infantry can be assaulted or if they can only be bombarded?
Thanks Shatners Bassoon for that pickup.
I've altered the images so those borders should be clearer now.
The top legend says that the HQs can assault their respective airfields - yes.
The fences around GHQ Hartmann show where the normal borders are. Sorry that this wasn't clearer.

Image
Click image to enlarge.
image
http://i155.photobucket.com/albums/s282 ... d_V37S.png

http://i155.photobucket.com/albums/s282 ... d_V37L.png

http://h1.ripway.com/cairnswk/_stalingrad_040710.xml

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Sat Jul 03, 2010 2:45 pm
by Backside
imo those snipers shud be 2 or 3 stacks since those are quite a killer positions with both bombardments and boarders. combined to fact that other bombers can't bomb snipers makes it too strong to have only 1 neutral. wrote and will write my notes public in http://www.conquerclub.com/game.php?gam ... 3#map-cell (i mean if i get anymore worth to note) if sumone feels the need and has the passion to read my overly long texts ^^

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Sat Jul 03, 2010 10:22 pm
by skillfusniper33
Im not sure if it is just me, or if it is everyone, but Pavalos house Inf seems pretty hard to read on the smaller map, If i didn't have BOB, i wouldn't have known what region that was. I notice that all your river routes are the same color, it might make it easier to read if you changed Pavalos house Inf to the same color as the river's text.

If this has already brought up I am sorry for bringing it back up.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Sun Jul 04, 2010 1:13 pm
by Shatners Bassoon
cairnswk wrote:
Shatners Bassoon wrote:Sorry if this has been answered already but i would like to know if GHQ Hartmann Infantry can be assaulted or if they can only be bombarded?
Thanks Shatners Bassoon for that pickup.
I've altered the images so those borders should be clearer now.
The top legend says that the HQs can assault their respective airfields - yes.
The fences around GHQ Hartmann show where the normal borders are. Sorry that this wasn't clearer.

Image
Click image to enlarge.
image
http://i155.photobucket.com/albums/s282 ... d_V37S.png

http://i155.photobucket.com/albums/s282 ... d_V37L.png

http://h1.ripway.com/cairnswk/_stalingrad_040710.xml
Thanks!

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Sun Jul 04, 2010 3:50 pm
by Raskholnikov
Did you really intend aviation to be so powerful? I've had at least 3 games where I had a substantial advantage in ground territories. only for the opponent to load his 6 or 7 reinforcements on planes (which only had 2 or 3 to start with )and wipe out close to 15 of my ground units, thus totally reversing the game. If it's a question of having given favorable odds for airplane attacks, i'd tone it down, otherwise everyone will have no choice but to kill aviation asap at all costs at the expense of ground movements. Otherwise, the map if fun and has lots of tactical choices - but again, these can be easily negated by airplanes with favorable odds than can basically reach most targets on the map and easily destroy them.