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Posted: Fri Mar 23, 2007 2:50 pm
by boberz
qwert wrote:
DoetErNietTo
What a stupid quote

And what is the reason that this map is not Quenched


My map dont even bee in final forge before i put army numbers, and you want to map be quenched, before you can see army numbers.


let us not get into this debate again

Posted: Fri Mar 23, 2007 5:43 pm
by Qwert
let us not get into this debate again


Wath debate?

Posted: Fri Mar 23, 2007 5:56 pm
by KEYOGI
Enigma wrote:this image is almost perfect. the only thing is the blue of the river on brown isnt exactly the same as the blue water in the rest of the map. if you could get rid of the slightly whitish glow you might achieve in a different way the consistency needed. now do the same to the big one and get rid of the blur around the river. return it to its "tear in textured paper" look. and please get rid of those blasted black lines in later versions... X|
keyogi- how can you say its better with the lines?? i usually agree with you on design, but...
absolute consistency isnt always necessary.

did you try slightly blurring the black territory/ continent dividers? that might be the easiest way to get all those lines uniform.

this map is very stark. the edgeless river makes it look like someone has torn the paper, revealing the water underneath which is a slightly different texture. it gives it just the right amount of depth, similar to an escher drawing.
if you add the black lines then you would need to make the texture uniform all the way across, and then i have to say id agree with what keyogi said a long time ago- the map would be rather dull, lifeless. its the appearance of depth that holds interest- making it look like a cutout instead of a completely flat drawing.

I think a large part of the problem is that the borders are quite thick, and for no logical reason. I'm just not convinced it looks good the way it is. I think the map could look significantly better with a little bit of work.

Posted: Fri Mar 23, 2007 6:00 pm
by Lone.prophet
a little bit i think u need way more work for that ur planning

Posted: Sat Mar 24, 2007 2:26 am
by Samus
This thread is 45 pages long, you need to either edit the latest update into the first post, or edit the subject line to read what page it's on. Or both would be my preference.

I showed up late to this party, so I have no idea if this has already been discussed, but you have 35 territories. In a 4 person game, that's 8 per player with 3 neutrals. In a 3 person game, that's 11 per player with 2 neutrals.

With 36 territories, you would have 9 per player in a 4 person game, no neutrals, and 12 per player in a 3 person game, also no neutrals.

I think you should add a territory. Midden Nederland would be my choice, bringing it up to 7 territories and 4 borders, exactly like Holland (and obviously increase the bonus to +5).

Posted: Sat Mar 24, 2007 7:06 am
by Contrickster
This map looks brilliant.

It's perfect. More perfect than 90% of the maps already done. Lone Prophet's done a heroic job on this map and I look forward to playing it next week!

Posted: Sat Mar 24, 2007 1:06 pm
by Qwert
Contrickster
This map looks brilliant.

It's perfect. More perfect than 90% of the maps already done. Lone Prophet's done a heroic job on this map and I look forward to playing it next week!


These map better then 90% of others map :?: :!: :shock:

Posted: Sat Mar 24, 2007 5:36 pm
by Contrickster
qwert wrote:
Contrickster
This map looks brilliant.

It's perfect. More perfect than 90% of the maps already done. Lone Prophet's done a heroic job on this map and I look forward to playing it next week!


These map better then 90% of others map :?: :!: :shock:


On looks, yes.

Posted: Mon Mar 26, 2007 9:10 am
by bonobo`s son
Contrickster wrote:
qwert wrote:
Contrickster
This map looks brilliant.

It's perfect. More perfect than 90% of the maps already done. Lone Prophet's done a heroic job on this map and I look forward to playing it next week!


These map better then 90% of others map :?: :!: :shock:


On looks, yes.
i agree and it has also needed an strategy which you cannat use with other games

Posted: Mon Mar 26, 2007 9:38 am
by Ruben Cassar
Hmm this map seems to have lost momentum though...progress has slowed down drastically lately.

Posted: Mon Mar 26, 2007 12:46 pm
by Lone.prophet
yes and i dont get since the only people who think it isnt good are some other map makers the normal player think this map looks great

that is the reason i kinda lost the interest to work allot on it sry people only i think most of u are big whiners, plz dont take offense on this :P

Posted: Mon Mar 26, 2007 2:10 pm
by Qwert
These map is good but 90% better then others map, these a litle exaggerate.

Posted: Mon Mar 26, 2007 2:23 pm
by bonobo`s son
qwert wrote:These map is good but 90% better then others map, these a litle exaggerate.
r you a history teacher or what whith your ww2 maps

Posted: Mon Mar 26, 2007 3:43 pm
by KEYOGI
Lone.prophet wrote:yes and i dont get since the only people who think it isnt good are some other map makers the normal player think this map looks great

that is the reason i kinda lost the interest to work allot on it sry people only i think most of u are big whiners, plz dont take offense on this :P

People offering constructive critisism = whiners?

Posted: Mon Mar 26, 2007 4:11 pm
by Samus
KEYOGI wrote:
Lone.prophet wrote:yes and i dont get since the only people who think it isnt good are some other map makers the normal player think this map looks great

that is the reason i kinda lost the interest to work allot on it sry people only i think most of u are big whiners, plz dont take offense on this :P

People offering constructive critisism = whiners?


Yeah, I have to agree with KEYOGI. It's nice for people to say "it looks great," but that doesn't really help you make your map better. People here are direct, it has nothing to do with any special disdain for your map specifically. Every map gets this treatment.

Posted: Mon Mar 26, 2007 4:33 pm
by Lone.prophet
there is always something wrong with it, it really doesnt help if u keep repeating thins and stuff.

Posted: Mon Mar 26, 2007 6:30 pm
by Samus
Well I think your map looks at least as good as half the maps already in play, but my saying that doesn't mitigate any of the criticisms. As you said, there will always be things that could be better.


Samus wrote:I showed up late to this party, so I have no idea if this has already been discussed, but you have 35 territories. In a 4 person game, that's 8 per player with 3 neutrals. In a 3 person game, that's 11 per player with 2 neutrals.

With 36 territories, you would have 9 per player in a 4 person game, no neutrals, and 12 per player in a 3 person game, also no neutrals.

I think you should add a territory. Midden Nederland would be my choice, bringing it up to 7 territories and 4 borders, exactly like Holland (and obviously increase the bonus to +5).


You never replied to this, has this already been discussed? Forgive me if it has and I'm just bringing up a long dead topic.

Posted: Mon Mar 26, 2007 6:37 pm
by Ruben Cassar
Samus has a point on that territory issue. I think you should have 36 territories and not 35 as well.

Posted: Mon Mar 26, 2007 7:04 pm
by Enigma
Ruben Cassar wrote:Samus has a point on that territory issue. I think you should have 36 territories and not 35 as well.

yea, it cant be that difficult to add one territory, and it does sound like it would really improve the gameplay.

Posted: Mon Mar 26, 2007 9:03 pm
by Samus
Enigma wrote:
Ruben Cassar wrote:Samus has a point on that territory issue. I think you should have 36 territories and not 35 as well.

yea, it cant be that difficult to add one territory, and it does sound like it would really improve the gameplay.


I already suggested how it can be done:

Samus wrote:Midden Nederland would be my choice, bringing it up to 7 territories and 4 borders, exactly like Holland (and obviously increase the bonus to +5).


I'm sure there's other ways it can be done too, that's just one suggestion.

The improvement in gameplay is that there wouldn't be neutrals in the way, blocking things or providing some extra "free" protection to a player. Especially in a map this small, neutrals can become a key advantage/disadvantage.

Posted: Thu Mar 29, 2007 11:02 am
by Lone.prophet
better?

Image

Posted: Thu Mar 29, 2007 12:13 pm
by Ruben Cassar
What has changed exactly? I still count 35 territories but I might be wrong?

Posted: Thu Mar 29, 2007 12:29 pm
by Enigma
well, the rivers back to normal :D

Posted: Thu Mar 29, 2007 12:35 pm
by Ruben Cassar
Oh well the 36 territories are much more important than the rivers...

Waiting for your next update mate! :)

Posted: Sat Mar 31, 2007 4:37 am
by Lone.prophet
lol posted wron update :D

Image