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Posted: Fri Apr 13, 2007 8:18 am
by Wisse
mibi wrote:how is this different from BeNeLux?

look at the first 5 pages please...

Posted: Fri Apr 13, 2007 9:24 am
by Ruben Cassar
mibi wrote:how is this different from BeNeLux?


How is it not different?

Posted: Fri Apr 13, 2007 10:05 am
by Guiscard
Lone.prophet wrote:Image


The thickness of borders is certainly an issue for me. Look specifically at the river by Biesboch, The south eastern corner of De Baronie and pretty much all of Zeeland. The thickness should be consistent but it look pretty out of place. Borders are a little pixellated, especially in Holland. Also, the texture seems to not be present in the river as it moves east.

Posted: Sat Apr 14, 2007 6:48 am
by Lone.prophet
i dont see a problem with the thickness of the border and the texture is there in the river only reall hard to see cause the river is small

Posted: Sat Apr 14, 2007 6:49 am
by Wisse
the texture is the same in the river as in the sea

Posted: Sat Apr 14, 2007 1:30 pm
by Enigma
Lone.prophet wrote:i dont see a problem with the thickness of the border and the texture is there in the river only reall hard to see cause the river is small

cummon lone, dont pull a qwert. guiscards right, whether the river texture (on the brown) is just hard to see or missing it needs to be fixed. and for the map to look its best the borders need to be uniform. there is still also the problem that the black river border doesnt completely meet the border of betuwe. this also occurs in the top right corner of the map, between the brown and groningen.

youve got a great map here, almost finished. dont lock up now.

Posted: Sat Apr 14, 2007 5:05 pm
by Lone.prophet
Enigma wrote:
Lone.prophet wrote:i dont see a problem with the thickness of the border and the texture is there in the river only reall hard to see cause the river is small

cummon lone, dont pull a qwert. guiscards right, whether the river texture (on the brown) is just hard to see or missing it needs to be fixed. and for the map to look its best the borders need to be uniform. there is still also the problem that the black river border doesnt completely meet the border of betuwe. this also occurs in the top right corner of the map, between the brown and groningen.

youve got a great map here, almost finished. dont lock up now.


THE RIVER HAS EXACT THE SAME TEXTURE AS THE SEA just listen

and i really dont see different in borders really

Posted: Sat Apr 14, 2007 5:26 pm
by johloh
lone i dont think youre understanding what they are saying...

the river is the same as the sea...on the western part of it...but after it moves past achterhoek and betuwe it does not have a texture...

the EASTERN part has no texture, its just blue.

Posted: Sat Apr 14, 2007 5:37 pm
by johloh
Image

Posted: Sat Apr 14, 2007 6:12 pm
by mibi
im glad you guys are around to point out things that 95% of players would miss and 99% would care less about.

Posted: Sat Apr 14, 2007 6:14 pm
by johloh
im glad you guys are around to point things that 95% of players would miss and 99% would care less about.
that isnt a trivial miss by any means...its relatively large.

why spend hours and hours doing these maps if you dont want it to be perfect?

Posted: Sat Apr 14, 2007 6:16 pm
by Ruben Cassar
mibi wrote:im glad you guys are around to point things that 95% of players would miss and 99% would care less about.


Wow in fact even after they mentioned it I could barely notice it. Well...I guess Lone can fix it but we are getting a bit too petty on trivial stuff like this I suppose.

Posted: Sat Apr 14, 2007 6:22 pm
by DiM
there's also a bit of a texture problem overlapping the groningen-drenthe border.

some borders are pixelated while others are not. for example the twente borders are really jagged.

and some borders are thiner than the others. for example the Woldberg-Veluwe border

edit//
also move Overbetuwe a bit to the left so it does not overlap the border. there's plenty of space.

also add a dash in Amster-dam

@mibi. perhaps some don't notice and others don't care but if this the system then theres nothing anybody can do. quenching this map with this problems would be silly especially when qwert's was rejected for the same reasons. :wink:

plus making the borders less jagged and adding some texture to the river is a 30 second thing. :roll:

Posted: Sat Apr 14, 2007 8:08 pm
by luckiekevin
mibi wrote:im glad you guys are around to point things that 95% of players would miss and 99% would care less about.


well 95 percent of the players aren't graphic designers.

Posted: Sat Apr 14, 2007 8:25 pm
by DiM
luckiekevin wrote:
mibi wrote:im glad you guys are around to point things that 95% of players would miss and 99% would care less about.


well 95 percent of the players aren't graphic designers.


most of the map makers aren't graphic designers either :lol:

Posted: Sat Apr 14, 2007 10:39 pm
by Enigma
Lone.prophet wrote:
Enigma wrote:
Lone.prophet wrote:i dont see a problem with the thickness of the border and the texture is there in the river only reall hard to see cause the river is small

cummon lone, dont pull a qwert. guiscards right, whether the river texture (on the brown) is just hard to see or missing it needs to be fixed. and for the map to look its best the borders need to be uniform. there is still also the problem that the black river border doesnt completely meet the border of betuwe. this also occurs in the top right corner of the map, between the brown and groningen.

youve got a great map here, almost finished. dont lock up now.


THE RIVER HAS EXACT THE SAME TEXTURE AS THE SEA just listen

and i really dont see different in borders really

dude, even this lil kid i know could tell there was no texture in the river on the brown neutral area... maybe you need to check it again, or maybe post a new pic?...

Posted: Sun Apr 15, 2007 4:15 am
by boberz
the fact 95% of people dont notice shows how good the system works because then the maps become near perfect when before they were only average

Posted: Sun Apr 15, 2007 8:24 am
by mibi
boberz wrote:the fact 95% of people dont notice shows how good the system works because then the maps become near perfect when before they were only average


with graphic disasters already in play like Montreal and Indochina, every map in the forge is already a 150% improvement. If a map has reached a basic and elevated level in terms of graphics, like this one has, any gripes over graphical minutia only stalls the process, at least in my opinion. Remember the only people who will be as critical as the foundry members, are... the foundry members. If one day I see a post in the bug forums that says [Bug] Bug in Netherlands map! river part has no texture! ... well then i'll eat my words.

Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.

Posted: Sun Apr 15, 2007 9:37 am
by Guiscard
OK. A lot of drama over my comments...

Look. You asked for comments and I gave them. I didn't have to scoure the map for hours to find something wrong, both those things are pretty obvious (at least to me) upon first glance. Even if you want to justify the river texture by calling it 'natural flow', which is fine - just my opinion - the borders do need looking at. They are noticably thicker in some areas and noticably pixellated in others.

Mibi - There are enough threads for argument over what a map needs to be quenched. We don't quench it so theres no use convincing us. Go post in the 'i got a question' thread and maybe andy or keyogi will give you some feedback. At the moment we've got a system and we've got to work with that systeml, whether you like it or not. Don't clutter up every thread complaining about comments. I'm afraid, at least for the moment, thats how we do things. I expect it on my map and I'll give it to this one.

If you want graphically imperfect maps that are forged faster go play one of the other less strict RISK sites out there where you can just upload your map as it is.

Posted: Sun Apr 15, 2007 9:42 am
by mibi
Guiscard wrote:If you want graphically imperfect maps that are forged faster go play one of the other less strict RISK sites out there where you can just upload your map as it is.


actually CC has enough imperfect maps for me to play on. So I'm good.

Posted: Sun Apr 15, 2007 12:06 pm
by boberz
those maps are gradually being re-done. Just because other maps are bad does not mean this should only be average. This map is great and i hasve supported it from early on but i will continue to point out improvements that can be made trivial or not in every thread i see a problem it is rare that i will join the quench-it-crew so to speak because i always want the best map possible. if people dont agree with me (or others that believe the same) then fine it can be quenched but i think it shouild be better.

Posted: Sun Apr 15, 2007 12:13 pm
by Ruben Cassar
boberz wrote:those maps are gradually being re-done.


Only Middle East is getting a revamp as far as I know. In the map foundry process I suggested that all should be revamped but no one commented on that post.

Posted: Sun Apr 15, 2007 12:46 pm
by Guiscard
Ruben Cassar wrote:
boberz wrote:those maps are gradually being re-done.


Only Middle East is getting a revamp as far as I know. In the map foundry process I suggested that all should be revamped but no one commented on that post.


We can't force cartographers to do maps, Ruben, but I think I might take a look at revamping one at some point, and you could yourself if you had the time. It is also a good idea for cartographers who have good graphical abilities but lack a great idea to get started on. I was going to suggest a revamp to DiM, as he seemed stuck for ideas for a while, but he seems to be cracking on with his treasure map now.

As for this map, I think it could do with some mod input at this point. Geyt your bamboo and bananas out guys...

Posted: Sun Apr 15, 2007 4:57 pm
by DiM
Guiscard wrote:I was going to suggest a revamp to DiM, as he seemed stuck for ideas for a while, but he seems to be cracking on with his treasure map now.


actually i'm still stuck. :lol:
people still don't understand the new bonus system. :cry:

Posted: Sun Apr 15, 2007 5:14 pm
by Lone.prophet
since we are busy the hole europe map SUCKS it is way to dark and the blue cant be seem in russia.

the classical map should get some other blue. those are things people care about not that u cant see a texture which is there cause it is the same layer with same properties, and the borders has been a problem for s long really there are players that think BIG BORDERS ARE CLEARER AND THUS EASIER.

my opion i maybe can blur the broder some more only i think mibi is right, look for big flaws and playability and the last 1% to real big grapic flaws, i bet almost no mapmaker can make such a sig as i have.