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Re: Is CC Declining?

Posted: Tue May 28, 2013 11:10 pm
by ljex
Mageplunka69 wrote:I can see that speed games are dying, as well as team games due to the new inverted games waiting system...starting to suck now
same few on speeders, and they are fading fast.....

maybe its time for Plunka to take a break too
I thought the same thing recently, but i have seen some speed games start. We just need to introduce the new generation to the classic speed games of old.

Re: Is CC Declining?

Posted: Wed May 29, 2013 12:57 am
by Bruceswar
ljex wrote:
Mageplunka69 wrote:I can see that speed games are dying, as well as team games due to the new inverted games waiting system...starting to suck now
same few on speeders, and they are fading fast.....

maybe its time for Plunka to take a break too
I thought the same thing recently, but i have seen some speed games start. We just need to introduce the new generation to the classic speed games of old.

+1 for the old school 8 man games :D

Re: Is CC Declining?

Posted: Wed May 29, 2013 4:12 am
by Tenebrus
+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.

Re: Is CC Declining?

Posted: Wed May 29, 2013 4:48 am
by Gillipig
13193, and this time I'm sure it won't drop lower!!
















:lol:

Re: Is CC Declining?

Posted: Wed May 29, 2013 7:35 am
by waltero
therealdeal_37 wrote:I am not entirely sure why folks are taking such an interest in this thread. There must be a lot of shareholders that own this site. :lol:

All I know is that almost all of our clan members joined CC after the "glory" years and we are doing just fine.

I would say give the new owners some time as I am sure they would like to see some kind of ROI. Once the interface and technical updates have been completed then I'm guessing we should see some new marketing campaigns to carry the site forward.

The game, it is all about da game. Many games out there. CC does not seem to be concerned with making game change. Same oll same oll.
I will come back in a few years to see if anything new.

Re: Is CC Declining?

Posted: Thu May 30, 2013 4:20 am
by Gillipig
13171

Re: Is CC Declining?

Posted: Thu May 30, 2013 7:36 pm
by ljex
Tenebrus wrote:+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.
You need like 3-4 regulars to make people think it might get started for them to begin...trouble is the regulars dont host them so people dont join so regulars dont host them...its a cycle until we change it

Re: Is CC Declining?

Posted: Fri May 31, 2013 2:19 am
by Gillipig
Wow, awesome drop this day, in association with Warner Bros Studios I present to you.....13158!!

Re: Is CC Declining?

Posted: Fri May 31, 2013 4:34 am
by Tenebrus
ljex wrote:
Tenebrus wrote:+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.
You need like 3-4 regulars to make people think it might get started for them to begin...trouble is the regulars dont host them so people dont join so regulars dont host them...its a cycle until we change it
Yeah, I'll start leaving one up as often as I can, see what happens. Wonder if there's a few of us could get together and talk about times - who would be on your list of potential regulars? I'd have Great-Ollie, georgizhukov, NoSurvivors, you, Gabriel13, 2 Pair Nelson, VOC, FreeFalling123, br4nd0n2002, jdsizzleslice, jdw25, fusibaseball. Anyone else? Might be worth setting up a list to hit people up with messages, I dunno.

Re: Is CC Declining?

Posted: Fri May 31, 2013 9:10 am
by Agent 86
13153 continues to fall

Re: Is CC Declining?

Posted: Fri May 31, 2013 9:23 am
by Qwert
Agent 86 wrote:13153 continues to fall
Its will be great that someone give reward for this drop down games. For example, if some player first post 13000 or below get 6 month premium.
Actually this could help that number of active player go up? (i think) :-s

Re: Is CC Declining?

Posted: Fri May 31, 2013 11:47 am
by EagleofGreenErth
qwert wrote:
Agent 86 wrote:13153 continues to fall
Its will be great that someone give reward for this drop down games. For example, if some player first post 13000 or below get 6 month premium.
Actually this could help that number of active player go up? (i think) :-s
what is this i dont even

Re: Is CC Declining?

Posted: Fri May 31, 2013 12:35 pm
by Crazyirishman
Yeah, a contest over who can creep over the decline of members on the scoreboard is brilliant.

Re: Is CC Declining?

Posted: Fri May 31, 2013 3:08 pm
by D4 Damager
Tenebrus wrote:
ljex wrote:
Tenebrus wrote:+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.
You need like 3-4 regulars to make people think it might get started for them to begin...trouble is the regulars dont host them so people dont join so regulars dont host them...its a cycle until we change it
Yeah, I'll start leaving one up as often as I can, see what happens. Wonder if there's a few of us could get together and talk about times - who would be on your list of potential regulars? I'd have Great-Ollie, georgizhukov, NoSurvivors, you, Gabriel13, 2 Pair Nelson, VOC, FreeFalling123, br4nd0n2002, jdsizzleslice, jdw25, fusibaseball. Anyone else? Might be worth setting up a list to hit people up with messages, I dunno.
Before I found CC, I played a Facebook-based variant of Risk and one good thing about that was that they had games that started automatically (ie.. started by the website itself, not by a user). If I recall correctly, they had one starting every hour or so. I think that would be a really good thing to have for speed games on CC. Maybe they could even have a new one created as soon as the last one has filled.

The great thing about this feature is that you know that whenever you log on, there will definitely be a game waiting. It's quite an addictive feature, which I believe is what the site is trying to add more of :-) The only frustrating thing is when the games take a while to fill. Anyway, I think I'll add this in Suggestions...

Re: Is CC Declining?

Posted: Fri May 31, 2013 3:27 pm
by Dako
D4 Damager wrote: Anyway, I think I'll add this in Suggestions...
lol good luck with that.

Re: Is CC Declining?

Posted: Fri May 31, 2013 5:11 pm
by codierose
D4 Damager wrote:
Tenebrus wrote:
ljex wrote:
Tenebrus wrote:+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.
You need like 3-4 regulars to make people think it might get started for them to begin...trouble is the regulars dont host them so people dont join so regulars dont host them...its a cycle until we change it
Yeah, I'll start leaving one up as often as I can, see what happens. Wonder if there's a few of us could get together and talk about times - who would be on your list of potential regulars? I'd have Great-Ollie, georgizhukov, NoSurvivors, you, Gabriel13, 2 Pair Nelson, VOC, FreeFalling123, br4nd0n2002, jdsizzleslice, jdw25, fusibaseball. Anyone else? Might be worth setting up a list to hit people up with messages, I dunno.
Before I found CC, I played a Facebook-based variant of Risk and one good thing about that was that they had games that started automatically (ie.. started by the website itself, not by a user). If I recall correctly, they had one starting every hour or so. I think that would be a really good thing to have for speed games on CC. Maybe they could even have a new one created as soon as the last one has filled.

The great thing about this feature is that you know that whenever you log on, there will definitely be a game waiting. It's quite an addictive feature, which I believe is what the site is trying to add more of :-) The only frustrating thing is when the games take a while to fill. Anyway, I think I'll add this in Suggestions...
whats wrong with the games already in speed. i don't ever remember seeing no games in speed, but if you do just create one :D

Re: Is CC Declining?

Posted: Fri May 31, 2013 7:26 pm
by ljex
Tenebrus wrote:
ljex wrote:
Tenebrus wrote:+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.
You need like 3-4 regulars to make people think it might get started for them to begin...trouble is the regulars dont host them so people dont join so regulars dont host them...its a cycle until we change it
Yeah, I'll start leaving one up as often as I can, see what happens. Wonder if there's a few of us could get together and talk about times - who would be on your list of potential regulars? I'd have Great-Ollie, georgizhukov, NoSurvivors, you, Gabriel13, 2 Pair Nelson, VOC, FreeFalling123, br4nd0n2002, jdsizzleslice, jdw25, fusibaseball. Anyone else? Might be worth setting up a list to hit people up with messages, I dunno.
the regular crew im thinking of is a little before that time, pimphawks70, prankcall, bruceswar, ccatman, clackity, tdans, manbungalow, and i am sure many more that i am forgetting. Back when it was 5 min rounds and you could get 2-3 started each night.

Re: Is CC Declining?

Posted: Fri May 31, 2013 10:24 pm
by tdans
ljex wrote:
Tenebrus wrote:
ljex wrote:
Tenebrus wrote:+2 for the old skool :(

I'll start leaving some games up like that, but I'm not hopeful. Can't even get the 6p doodle versions going sometimes, and they're methadone to 8p classic crack.
You need like 3-4 regulars to make people think it might get started for them to begin...trouble is the regulars dont host them so people dont join so regulars dont host them...its a cycle until we change it
Yeah, I'll start leaving one up as often as I can, see what happens. Wonder if there's a few of us could get together and talk about times - who would be on your list of potential regulars? I'd have Great-Ollie, georgizhukov, NoSurvivors, you, Gabriel13, 2 Pair Nelson, VOC, FreeFalling123, br4nd0n2002, jdsizzleslice, jdw25, fusibaseball. Anyone else? Might be worth setting up a list to hit people up with messages, I dunno.
the regular crew im thinking of is a little before that time, pimphawks70, prankcall, bruceswar, ccatman, clackity, tdans, manbungalow, and i am sure many more that i am forgetting. Back when it was 5 min rounds and you could get 2-3 started each night.
ahhhh the good times

Re: Is CC Declining?

Posted: Fri May 31, 2013 11:31 pm
by TeeGee
Does anyone have any short term suggestions on what they would do to increase the user base? :mrgreen:

Re: Is CC Declining?

Posted: Fri May 31, 2013 11:50 pm
by Razorvich
TeeGee wrote:Does anyone have any short term suggestions on what they would do to increase the user base? :mrgreen:
one suggestion is to stop advertising rival battle sites on the log in screen, I have seen it a few times now.

Re: Is CC Declining?

Posted: Fri May 31, 2013 11:56 pm
by TeeGee
Razorvich wrote:
TeeGee wrote:Does anyone have any short term suggestions on what they would do to increase the user base? :mrgreen:
one suggestion is to stop advertising rival battle sites on the log in screen, I have seen it a few times now.
Now, that is something that shouldn't happen. Personally, I never look at them :shock: But we don't need to be sending members and potential members to rival gaming sites

Re: Is CC Declining?

Posted: Sat Jun 01, 2013 12:58 am
by Gillipig
13146 yippie!

Re: Is CC Declining?

Posted: Sat Jun 01, 2013 5:50 am
by D4 Damager
codierose wrote:
D4 Damager wrote: Before I found CC, I played a Facebook-based variant of Risk and one good thing about that was that they had games that started automatically (ie.. started by the website itself, not by a user). If I recall correctly, they had one starting every hour or so. I think that would be a really good thing to have for speed games on CC. Maybe they could even have a new one created as soon as the last one has filled.

The great thing about this feature is that you know that whenever you log on, there will definitely be a game waiting. It's quite an addictive feature, which I believe is what the site is trying to add more of :-) The only frustrating thing is when the games take a while to fill. Anyway, I think I'll add this in Suggestions...
whats wrong with the games already in speed. i don't ever remember seeing no games in speed, but if you do just create one :D
The difference is that at the moment, the speed games available vary a lot in terms of map and settings. That means you don't know before you log in what will be available and, for me at least, quite a high likelihood that when you look, there will not be a game you want to play. If there was always a Classic, 6/7/8 player escalating game waiting then next time I found myself with a few hours spare, I would know for sure I could log on and join one.

This is the sort of feature that, when it caught on, could generate a lot more interest in the site. It's also less prone to farming since no player makes the games.
TeeGee wrote:Does anyone have any short term suggestions on what they would do to increase the user base? :mrgreen:
You mean apart from my suggestion? ;)

Re: Is CC Declining?

Posted: Sat Jun 01, 2013 6:01 am
by Qwert
Razorvich wrote:
TeeGee wrote:Does anyone have any short term suggestions on what they would do to increase the user base? :mrgreen:
one suggestion is to stop advertising rival battle sites on the log in screen, I have seen it a few times now.
yes, this its happend,, before i log in, i could see advertising for other game sites.
I though that Advertising are only for fremiums, not in main page, when future potential players come,and see advertising for World of Tanks, and many other games. So this could be another potential distract, and then people dont even try to sign in for CC.

Re: Is CC Declining?

Posted: Sat Jun 01, 2013 8:12 am
by greenoaks
TeeGee wrote:Does anyone have any short term suggestions on what they would do to increase the user base? :mrgreen:
give Freemiums access to 3 minute Speed on Classic with any combination of standard settings.