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sully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
It is a bottleneck, however - this would become a two player game in no time, as whoever got lucky enough to start on the north and south ends would squeeze everybody else into oblivion.
Also, vertical maps make gameplay difficult, since we all sit in front of horizontal monitors.
i can put bridge but for these its no need becouse these map have no umppasabile borders.
Army circle in TENTYRIS,ABYDOS, PANOPOLIS,LUKOPOLIS,ANTAEOPOLIS,CUSAE and HARDAI show that teritory from side river nile present 1 teritory.River NILE its regular borders of teritory.
sully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
While I like the idea of having some maps of ancient countries and empires, I just don't see the appeal of this map. It's incredibly linear and I think you'd be better to abandon this idea now rather than putting too much effort into it.
why exactly do you want to continue with this map? no one has showed any support. You are wasting your time.
In the official how to make a map thread it states Develop a unique idea that has some sort of appeal (preferably mass). Where is the appeal in your map?
i don't think its gonna work, its way to narrow, so someone could take like the bottom, or the top, and just work their way up...the only way that it would work was if you made connections from the top to the bottom, or from the top and bottom to the middle, so that its not bottle-necked
Firstly, I thought you were going to put a vote for the map to continue?
Again, your fonts are different sizes. This is 1 thing you have constantly ignored. Why do you keep doing it in all your maps???
The army shadows are really bad. Yellow? What made you do that? And they need to be more transparent. And again, you have made them "ball like" you did this with your first 2 maps and ended up changing them.
The map is still too linear. It is too long. It is a bottleneck. It is too vertical.
How many ways does all that need to be said? How many times does it need to be said? Even if I actually liked this map, I would never play it because of the scrolling that would be involved.
I dont think you can make this map work and strongly feel you are wasting your time.
teya i work in these map its not finish, and you are only who atack my map constantly, i wont to put in vote but dont know how to erase present qwestion, i try in first post but he dont alove.
Im not the only 1.
Here is a list of people that have said anything AGAINST this map.
s.xkitten
KEYOGI
oaktown - said was great but also said it was bottleneck - negative comment.
Marvaddin
Nobunaga
happysadfun
qeee1
DublinDoogey
sully800
Im not attacking constantly. Im repeating things that you are ignoring.
DublinDoogey wrote:Are we allowed to tell a mapmaker that we don't want his/her map? Hate to be harsh, but stick to the other maps, they're going somewhere and this one'll just end up straight in the Foundry Fires.
(PS, maybe this is just me, but that's where it's at)
Whats the point in telling someone we dont want the map if they wont listen?