QoH wrote:Flapcake wrote:
felt (danish, sorry)being changed to feild
should be f
IEld, not f
EIld...
Thanks QoH, my english is poor
Issue 1
Now the reason for bombardment of No mans land was that the resets first take place when a new round starts, then you still can bombard players before ther next turn and ther troop gets gassed, in a 8 player game that can be an advantage in FOW games.
Issue 2
My new legen lokks like this now (Not included bombardment of No mans land, resets is much more terrifying)
No man´s land: All troops (N1 u N18) resets to 1 neutral when new round starts.
Shell holes 1-3-4-6 can one way bombard nearest FOX-hole.
FOX-hole bonus +1 for every 3. +2 for 6. +3 for 9.
Artillery = AC1+AC2 and GC1+GC2. Aircraft = A1+A2 and L1+L2
AC1 + A1 can bombard Fox 7,8,9, E1, E2, GSL1, GSL2, GSL3, GSL4, GC1 and L1.
AC2 + A2 can bombard Fox 10,11,12, E2, E3, GSL1, GSL2, GSL3, GSL4, GC2 and L2.
GC1 + L1 can bombard Fox 1,2,3, D1, D2, ASL1, ASL2, ASL3, ASL4, AC1 and A1.
GC2 + L2 can bombard Fox 4,5,6, D2, D3, ASL1, ASL2, ASL3, ASL4, AC2 and A2.
Issure 3
I have applyed for a superzise stamp, Its not possible for me to scrink this very detailed and each inch exploited map, every thing simply gets to small and vill look squeezed and confusing, its now 850x860
- Click image to enlarge.
