Moderator: Cartographers

It's true...natty_dread wrote:YOUR MOM IS NEEDY
That's right, I said it!
Ok, this really can't be done... the two land masses need to be separated so that it's clear which areas belong to the southern and which to the northern land mass. So no bridges between them... I think we need to figure out some alternate solution for this one...Victor Sullivan wrote:I suggest extending Ta05 to the coast, then move the ferry from Ta04 to Ta05. Next, put a bridge between Ta04 and Mana1
How about 3 for all? Except ports which stay as 6:s.Victor Sullivan wrote:Next, reduce all ferry regions to 2 neutrals instead of 6, with the exception of N09 which can just be reduced to 4.
Sure.Victor Sullivan wrote:Next, move the shrine at S04 to S06.
I can change the bonus to 1 village + 1 shrine and make it +2. Other than that, the dark bonuses aren't all so easy either... all of the dark bonuses require some commodity which is heavily contested, such as village, mana or tower. A dark player can get one bonus of each relatively easily, but more than that requires conquering some enemy land...Victor Sullivan wrote:Wait. I think we may have a more serious issue here. I think the Light bonuses aren't as feasible to achieve as the Dark bonuses. The 2 Mana Fount bonus and the 2 Village, 1 Shrine bonus just seem excessively difficult to get in comparison to the much easier Dark bonuses.
Yep, sounds good. I'll do the changes I've mentioned here and we can work it out from there.Victor Sullivan wrote:Anyway, I'll think of some other changes and re-review, if you so choose to implement my suggestions. I think a solid back-and-forth discussion would be good to hammer this out.


i'm also supportive of a reduction in neutrals for the level 3 (especially) and level 4 bombards. the temple of fury is just right though. it's far more powerful than the arms race! missile launch because u need to kill only a single wizard to knock out a player and the +10 auto-deploy for holding the level 5 bombard makes the temple of fury accessible in a reasonable number of turns.isaiah40 wrote:Looking at this, right now I believe that the neutrals on the top three levels are a little high. Based on the amount of men you will receive each turn won't be enough to take them. From level 3 in order up maybe, 10, 15, 25 neutrals, and the Temple of fury can have 50 neutrals. I believe this would still make it hard to get them, but not impossible.
On the other hand, Tamar gets the gold + unicorn bonus easierly, so maybe that balances it out? The nearest unicorn for Heim is way out there...isaiah40 wrote:Edit: Tamar tower is at a disadvantage in getting to the shrine.
Yeah I'll do this.isaiah40 wrote:Seketh Tower has 8 neutrals to the graveyard, while Boruk Tower has 12 neutrals. Swap the graveyard with Bo05 and both will have to go thorough 10 neutrals a piece.



I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
Swapping Mana5 away from Tamar is not a really good idea, the Mana fountain after all gives an instant bonus so depriving Tamar of it would do more harm to him than good I think...isaiah40 wrote:Heirn Tower/Wizard has a very big advantage over Tamar wizard/tower. Heirn can get the shrine and village long before Tamar can get the unicorn/gold bonus. Heirn has to go through 12 neutrals to receive the shrine village bonus. Heirn now has approxiamately 7 men per turn plus the +2 auto on the village while Tamar is getting the minimum of 5. In a couple of more turns Heirn now has Spirit guard and receiving 10 men per turn while Tamar is fighting to get 5. I suggest swapping Mana5 and S06 around. In this way it will give Tamar an opportunity to at least have a fighting chance.

Yes, it does mean that. How is "light bonuses / dark bonuses" not obvious? The name clearly implies they only apply to light/dark wizards... otherwise, there'd be no reason to divide them in light/dark groups and they'd be called just "bonuses".J_Indr wrote:I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.

Maybe because they could as well mean that it's enough to hold a tower of that colour?natty_dread wrote:Yes, it does mean that. How is "light bonuses / dark bonuses" not obvious? The name clearly implies they only apply to light/dark wizards... otherwise, there'd be no reason to divide them in light/dark groups and they'd be called just "bonuses".J_Indr wrote:I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.