Moderator: Cartographers

Thanks tktkr4lf wrote:Wow, this has really progressed quite a bit since I last saw it...Very nice.
Thanks to the "Boss Man"tkr4lf wrote:The walls are much clearer now, they look good.
the palisades are still there, they are the wall with out the concrete look to them.tkr4lf wrote:Did you decide to scrap the palisade idea? If so, I understand why, they will be hard to make look good. I think it works either way, it doesn't have to be 100% historically accurate.
That is a really cool idea, my only concern would be for game play if that would isolate that side of the board to much and give some one an easy bonus. What does every one think on this?tkr4lf wrote:I like the addition of the ladders. It would make sense for them to be 1-way attacks into the Alamo, I would think. If you agree, this would need to be indicated on the map somewhere.
ty, tk. We all have our own personal lives. Wives, kids, work, rest that can be more important than CC. I would never blame any one for slowing their play or taking a break, as long as they don't leave all together. Then I would be upset!tkr4lf wrote:The map is nice and clear, the gameplay is clear, all in all, everything looks much, much better than it did when I saw this last week. Sorry it took so long for me to respond, I've been busy and not on CC as much lately. But I will comment some more when you make another update. Keep up the good work!
just kidding.
TySeamus76 wrote:I like the little shadows. Looking good.
I had them bigger in previous maps, but they didn't look as clean big. I will see what others say about the size and try a few different things. I agree about the colors. I need to change some of them.Seamus76 wrote:- You need to make the targets for the cannons larger, and change some of the colors so they are more differentiated.
Ya, in previous maps I had it as Sal. I lost an l some where, I will have to put it back inSeamus76 wrote:- The abbreviation for Saloon needs an L in the legend.
10-4 tySeamus76 wrote:- Color is misspelled in the legend, and Bombards should be capitalized.
10-4 tySeamus76 wrote:- Covent Yard in the legend should be Convent Yard.
I tried some older looking log bridges, but with the size the logs looked horrible. I will keep searching to see what I can find.Seamus76 wrote:- This is prob more for the next round, but I'm not a fan of the bridges. They don't look like what I would expect a bridge to look like.
I don't have a preference on this. I will see what some other people say on this.Seamus76 wrote:- I also still think the tert borders are a little too chaotic and all over the place. It's a good use of paths, but I'm not sure you need them to be so curvy. Especially within the alamo I would rather it be more square-ish, or "room-ish"
It has not been discussed. In the John Wayne movie the Alamo the soldiers would get drunk and get into fights in the saloon. So I figured if you hadSeamus76 wrote:Also, sorry if it has been discussed, but what's the deal with the saloon? Why is it -1?
Wow! That definitely looks way better. You are awesome.Seamus76 wrote:I can definitely help you with the targets. Just let me know if something like Sa6 would work for you and I can help you out. Also anything else I can help with would be my pleasure.

generalhead wrote:It has not been discussed. In the John Wayne movie the Alamo the soldiers would get drunk and get into fights in the saloon. So I figured if you hadSeamus76 wrote:Also, sorry if it has been discussed, but what's the deal with the saloon? Why is it -1?
armies in the saloon they would be getting drunk and fighting amongst themselves. If others feel that this should not be though I don't feel that strongly about it to not change it.
You shouldn't use that movie as a reference, if you do then:Historian Timothy Todish wrote: there is not a single scene in The Alamo which corresponds to a historically verifiable incident
by DoomYoshi on Wed Nov 07, 2012 1:39 pm
Peewee Herman should be on this map.
This is a good point. Generalhead, perhaps consider moving the cannon at CR1 to CR2.DoomYoshi wrote:More seriously, it doesn't make sense that a cannon in the middle of the building, not connected to any walls (and therefore not connected to windows) can bombard anything. Also, RO2 doesn't have a clear shot to that target either. It needs to be a mortar (instead of a cannon).
This I don't agree with. While it's perhaps more realistic, I don't think it would be good for gameplay. But even the realism aspect is debatable. Cannons can easily fire over walls to hit whatever is inside.DoomYoshi wrote:EDIT: On second thought, the bombardments don't make any sense at all. If the cannons can bombard into a building, there will be structural damage to the walls, and the walls should not serve as barriers to attack.
This has been discussed previously. All of the maps show that the river really does run like that, so it's pretty realistic the way it is.DoomYoshi wrote:Finally, why is there a moat on this map? Ok, I researched this one: there was a ditch that was 2 men wide, called a moat, but it wasn't necessarily filled with water (at least I can't find any evidence).


This is a good idea, I think.generalhead wrote:If there are three cannons on that side that might make the one way ladder attack possible for game play.
I really like both of these. The multiple bombardment locations adds a nice wrinkle, and as stated makes them more valuable. I also think you should lose the Saloon and definitely change it to Hospital. It's more historically accurate, and enhances the theme with the +1 bonus.It might even be worth it to make the cannons able to bomb more than just 1 terit. It would make them more valuable, which they truly were in the battle. It might be too much for the gameplay, I'm not sure on that. But it would be cool. Perhaps 2 or 3 different terits that each cannon can bombard. Just a thought.
One additional thought on the Saloon issue...if you're looking to change the name of it, you could make it the hospital, and make it a +1 like the Chapel and the Convent Yard. As you can see in the second picture I posted, the hospital is sort of in between those 2, so it could work to fill that area.

