bigWham wrote:
'For example, 1st turner no attack rule (josko's method) and a variation of that (1st turner 2 terr attack limit rule at my 1v1 Waterloo games).'
i would hope that something of this type might make it through to Submitted Suggestions.... whereupon it has a good chance of being implemented fairly quickly.
This is already suggested under Archived suggestions:
http://www.conquerclub.com/forum/viewto ... 1&t=104860
How it works in reality you can check in many my 1v1 games vs many players, the most recent ones vs jalijoo.
Right now, It is just that I rely to other player's honesty that he would make first turn like it was prearranged deal between him and me, but if this gets officially implemented, it can be third initial deployment option, in addition to Manual and Automatic, where game starts as Automatic, but first turn of first player is played as Manual (only deployment allowed), and then real game starts.
On this way, both players would get some advantage, first player would get troop advantage (because even in round 2 he will have for usage 3 drop from round 1 and 3 drop from round 2, while the first player will have only 3 drop from round 1), and second player would get first attack and carding chance. Right now, first player has both troop advantage, first attack and first carding chance, so this suggestion would for sure increase skill level factor over dice level factor. Notice, this can also be applied to team games with the same effect, it is not related to singles only.
Anyway, thanks for implementing multiple suggestions, really nice job by leaders
I have a question, what exactly falls under Challenge Achievement medal? If it is something for winning community challenges, and if it is something which will be awarded retroactive, does for example all past Official CC Tournaments falls under that medal? For example this tournament, which is currently under General Achievement medals:
http://www.conquerclub.com/forum/viewto ... 1&t=147591